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- /** Defines the collada loader class */
- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #ifndef AI_COLLADALOADER_H_INC
- #define AI_COLLADALOADER_H_INC
- #include "BaseImporter.h"
- #include "ColladaParser.h"
- namespace Assimp
- {
- /** Loader class to read Collada scenes. Collada is over-engineered to death, with every new iteration bringing
- * more useless stuff, so I limited the data to what I think is useful for games.
- */
- class ColladaLoader : public BaseImporter
- {
- friend class Importer;
- protected:
- /** Constructor to be privately used by Importer */
- ColladaLoader();
- /** Destructor, private as well */
- ~ColladaLoader();
- public:
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
- protected:
- /** Called by Importer::GetExtensionList() for each loaded importer.
- * See BaseImporter::GetExtensionList() for details
- */
- void GetExtensionList( std::string& append)
- {
- append.append("*.dae");
- }
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
- /** Recursively constructs a scene node for the given parser node and returns it. */
- aiNode* BuildHierarchy( const ColladaParser& pParser, const Collada::Node* pNode);
- /** Builds meshes for the given node and references them */
- void BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode, aiNode* pTarget);
- /** Stores all meshes in the given scene */
- void StoreSceneMeshes( aiScene* pScene);
- protected:
- /** Filename, for a verbose error message */
- std::string mFileName;
- /** Which mesh-material compound was stored under which mesh ID */
- std::map<std::string, size_t> mMeshIndexbyID;
- /** Accumulated meshes for the target scene */
- std::vector<aiMesh*> mMeshes;
- };
- } // end of namespace Assimp
- #endif // AI_COLLADALOADER_H_INC
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