MD5Loader.h 4.6 KB

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  1. /*
  2. Open Asset Import Library (ASSIMP)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2008, ASSIMP Development Team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the ASSIMP team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the ASSIMP Development Team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file Definition of the .MD5 importer class.
  34. http://www.modwiki.net/wiki/MD5_(file_format)
  35. */
  36. #ifndef AI_MD5LOADER_H_INCLUDED
  37. #define AI_MD5LOADER_H_INCLUDED
  38. #include "BaseImporter.h"
  39. #include "MD5Parser.h"
  40. #include "../include/aiTypes.h"
  41. namespace Assimp {
  42. class IOStream;
  43. using namespace Assimp::MD5;
  44. // ---------------------------------------------------------------------------
  45. /** Used to load MD5 files
  46. */
  47. class MD5Importer : public BaseImporter
  48. {
  49. friend class Importer;
  50. protected:
  51. /** Constructor to be privately used by Importer */
  52. MD5Importer();
  53. /** Destructor, private as well */
  54. ~MD5Importer();
  55. public:
  56. // -------------------------------------------------------------------
  57. /** Returns whether the class can handle the format of the given file.
  58. * See BaseImporter::CanRead() for details. */
  59. bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
  60. protected:
  61. // -------------------------------------------------------------------
  62. /** Called by Importer::GetExtensionList() for each loaded importer.
  63. * See BaseImporter::GetExtensionList() for details
  64. */
  65. void GetExtensionList(std::string& append)
  66. {
  67. append.append("*.md5mesh;*.md5anim");
  68. }
  69. // -------------------------------------------------------------------
  70. /** Imports the given file into the given scene structure.
  71. * See BaseImporter::InternReadFile() for details
  72. */
  73. void InternReadFile( const std::string& pFile, aiScene* pScene,
  74. IOSystem* pIOHandler);
  75. protected:
  76. // -------------------------------------------------------------------
  77. /** Load the *.MD5MESH file.
  78. * Must be called at first.
  79. */
  80. void LoadMD5MeshFile ();
  81. // -------------------------------------------------------------------
  82. /** Load the *.MD5ANIM file.
  83. */
  84. void LoadMD5AnimFile ();
  85. // -------------------------------------------------------------------
  86. /** Load the contents of a specific file into memory and
  87. * alocates a buffer to keep it.
  88. *
  89. * mBuffer is changed to point to this buffer.
  90. * Don't forget to delete it later ...
  91. * @param pFile File stream to be read
  92. */
  93. void LoadFileIntoMemory (IOStream* pFile);
  94. void UnloadFileFromMemory ();
  95. /** IOSystem to be used to access files */
  96. IOSystem* mIOHandler;
  97. /** Path to the file, excluding the file extension but
  98. with the dot */
  99. std::string mFile;
  100. /** Buffer to hold the loaded file */
  101. char* mBuffer;
  102. /** Size of the file */
  103. unsigned int fileSize;
  104. /** Current line number. For debugging purposes */
  105. unsigned int iLineNumber;
  106. /** Scene to be filled */
  107. aiScene* pScene;
  108. /** (Custom) I/O handler implementation */
  109. IOSystem* pIOHandler;
  110. /** true if the MD5MESH file has already been parsed */
  111. bool bHadMD5Mesh;
  112. /** true if the MD5ANIM file has already been parsed */
  113. bool bHadMD5Anim;
  114. };
  115. } // end of namespace Assimp
  116. #endif // AI_3DSIMPORTER_H_INC