VertexTriangleAdjacency.h 4.0 KB

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  1. /*
  2. Open Asset Import Library (ASSIMP)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2008, ASSIMP Development Team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the ASSIMP team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the ASSIMP Development Team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file Defines a helper class to compute a vertex-triangle adjacency map */
  34. #ifndef AI_VTADJACENCY_H_INC
  35. #define AI_VTADJACENCY_H_INC
  36. #include "BaseProcess.h"
  37. #include "../include/aiTypes.h"
  38. #include "../include/aiAssert.h"
  39. struct aiMesh;
  40. namespace Assimp
  41. {
  42. // ---------------------------------------------------------------------------
  43. /** The VertexTriangleAdjacency class computes a vertex-triangle
  44. * adjacency map from a given index buffer.
  45. *
  46. * @note The input data is expected to be triangulated.
  47. */
  48. class ASSIMP_API VertexTriangleAdjacency
  49. {
  50. public:
  51. /** Construction from an existing index buffer
  52. * @param pcFaces Index buffer
  53. * @param iNumFaces Number of faces in the buffer
  54. * @param iNumVertices Number of referenced vertices. This value
  55. * is computed automatically if 0 is specified.
  56. * @param bComputeNumTriangles If you want the class to compute
  57. * a list which contains the number of referenced triangles
  58. * per vertex - pass true.
  59. */
  60. VertexTriangleAdjacency(aiFace* pcFaces,unsigned int iNumFaces,
  61. unsigned int iNumVertices = 0,
  62. bool bComputeNumTriangles = true);
  63. /** Destructor
  64. */
  65. ~VertexTriangleAdjacency();
  66. /** Get all triangles adjacent to a vertex
  67. * @param iVertIndex Index of the vertex
  68. * @return A pointer to the adjacency list
  69. */
  70. inline unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const
  71. {
  72. ai_assert(iVertIndex < iNumVertices);
  73. const unsigned int ofs = mOffsetTable[iVertIndex];
  74. return &mAdjacencyTable[ofs];
  75. }
  76. /** Get the number of triangles that are referenced by
  77. * a vertex. This function returns a reference that can be modified
  78. * @param iVertIndex Index of the vertex
  79. * @return Number of referenced triangles
  80. */
  81. inline unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex)
  82. {
  83. ai_assert(iVertIndex < iNumVertices && NULL != mLiveTriangles);
  84. return mLiveTriangles[iVertIndex];
  85. }
  86. public:
  87. //! Offset table
  88. unsigned int* mOffsetTable;
  89. //! Adjacency table
  90. unsigned int* mAdjacencyTable;
  91. //! Table containing the number of referenced triangles per vertex
  92. unsigned int* mLiveTriangles;
  93. //! Debug: Number of referenced vertices
  94. unsigned int iNumVertices;
  95. };
  96. }
  97. #endif // !! AI_VTADJACENCY_H_INC