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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (ASSIMP)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #ifndef AI_TYPES_H_INC
- #define AI_TYPES_H_INC
- #include <sys/types.h>
- #include <memory.h>
- #include "aiDefines.h"
- // include math helper classes
- #include "aiVector3D.h"
- #include "aiVector2D.h"
- #include "aiMatrix3x3.h"
- #include "aiMatrix4x4.h"
- #ifdef __cplusplus
- # include <string>
- extern "C" {
- #endif
- /** Maximum dimension for strings, ASSIMP strings are zero terminated */
- #ifdef __cplusplus
- const size_t MAXLEN = 1024;
- #else
- # define MAXLEN 1024
- #endif
- #include "./Compiler/pushpack1.h"
- // ---------------------------------------------------------------------------
- /** Represents a plane in a three-dimensional, euclidean space
- */
- struct aiPlane
- {
- #ifdef __cplusplus
- aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {}
- aiPlane (float _a, float _b, float _c, float _d)
- : a(_a), b(_b), c(_c), d(_d) {}
- aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {}
- #endif // !__cplusplus
- //! Plane equation
- float a,b,c,d;
- } PACK_STRUCT;
- // ---------------------------------------------------------------------------
- /** Represents a ray
- */
- struct aiRay
- {
- #ifdef __cplusplus
- aiRay () {}
- aiRay (const aiVector3D& _pos, const aiVector3D& _dir)
- : pos(_pos), dir(_dir) {}
- aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {}
- #endif // !__cplusplus
- //! Position and direction of the ray
- aiVector3D pos, dir;
- } PACK_STRUCT;
- // aiVector3D type moved to separate header due to size of operators
- // aiQuaternion type moved to separate header due to size of operators
- // aiMatrix4x4 type moved to separate header due to size of operators
- // ---------------------------------------------------------------------------
- /** Represents a color in Red-Green-Blue space.
- */
- struct aiColor3D
- {
- #ifdef __cplusplus
- aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {}
- aiColor3D (float _r, float _g, float _b) : r(_r), g(_g), b(_b) {}
- aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
-
- bool operator == (const aiColor3D& other) const
- {return r == other.r && g == other.g && b == other.b;}
- bool operator != (const aiColor3D& other) const
- {return r != other.r || g != other.g || b != other.b;}
- aiColor3D operator+(const aiColor3D& c) const
- {return aiColor3D(r+c.r,g+c.g,b+c.b);}
- aiColor3D operator-(const aiColor3D& c) const
- {return aiColor3D(r+c.r,g+c.g,b+c.b);}
- aiColor3D operator*(const aiColor3D& c) const
- {return aiColor3D(r*c.r,g*c.g,b*c.b);}
-
- aiColor3D operator*(float f) const
- {return aiColor3D(r*f,g*f,b*f);}
- inline float operator[](unsigned int i) const {return *(&r + i);}
- inline float& operator[](unsigned int i) {return *(&r + i);}
- inline bool IsBlack() const
- {
- return !r && !g && !b;
- }
- #endif // !__cplusplus
- //! Red, green and blue color values
- float r, g, b;
- } PACK_STRUCT;
- // ---------------------------------------------------------------------------
- /** Represents a color in Red-Green-Blue space including an
- * alpha component.
- */
- struct aiColor4D
- {
- #ifdef __cplusplus
- aiColor4D () : r(0.0f), g(0.0f), b(0.0f), a(0.0f) {}
- aiColor4D (float _r, float _g, float _b, float _a)
- : r(_r), g(_g), b(_b), a(_a) {}
- aiColor4D (const aiColor4D& o)
- : r(o.r), g(o.g), b(o.b), a(o.a) {}
-
- bool operator == (const aiColor4D& other) const
- {return r == other.r && g == other.g && b == other.b && a == other.a;}
- bool operator != (const aiColor4D& other) const
- {return r != other.r || g != other.g || b != other.b || a != other.a;}
- inline float operator[](unsigned int i) const {return *(&r + i);}
- inline float& operator[](unsigned int i) {return *(&r + i);}
- inline bool IsBlack() const
- {
- // The alpha component doesn't care here. black is black.
- return !r && !g && !b;
- }
- #endif // !__cplusplus
- //! Red, green, blue and alpha color values
- float r, g, b, a;
- } PACK_STRUCT;
- #include "./Compiler/poppack1.h"
- // ---------------------------------------------------------------------------
- /** Represents a string, zero byte terminated
- */
- struct aiString
- {
- #ifdef __cplusplus
- inline aiString() :
- length(0)
- {
- data[0] = '\0';
- }
- //! Copy constructor
- inline aiString(const aiString& rOther) :
- length(rOther.length)
- {
- ::memcpy( data, rOther.data, rOther.length);
- data[length] = '\0';
- }
- //! Constructor from std::string
- inline aiString(const std::string& pString) :
- length(pString.length())
- {
- memcpy( data, pString.c_str(), length);
- data[length] = '\0';
- }
- //! copy a std::string to the aiString
- void Set( const std::string& pString)
- {
- if( pString.length() > MAXLEN - 1)
- return;
- length = pString.length();
- ::memcpy( data, pString.c_str(), length);
- data[length] = 0;
- }
- //! comparison operator
- bool operator==(const aiString& other) const
- {
- return (length == other.length &&
- 0 == strcmp(this->data,other.data));
- }
- //! inverse comparison operator
- bool operator!=(const aiString& other) const
- {
- return (length != other.length ||
- 0 != ::strcmp(this->data,other.data));
- }
- //! Append a string to the string
- inline void Append (const char* app)
- {
- const size_t len = ::strlen(app);
- if (!len)return;
- if (length + len >= MAXLEN)
- return;
- ::memcpy(&data[length],app,len+1);
- length += len;
- }
- //! Clear the string
- inline void Clear ()
- {
- length = 0;
- data[0] = '\0';
- }
- #endif // !__cplusplus
- //! Length of the string excluding the terminal 0
- size_t length;
- //! String buffer. Size limit is MAXLEN
- char data[MAXLEN];
- } ;
- // ---------------------------------------------------------------------------
- /** Standard return type for all library functions.
- *
- * To check whether or not a function failed check against
- * AI_SUCCESS. The error codes are mainly used by the C-API.
- */
- enum aiReturn
- {
- //! Indicates that a function was successful
- AI_SUCCESS = 0x0,
- //! Indicates that a function failed
- AI_FAILURE = -0x1,
- //! Indicates that a file was invalid
- AI_INVALIDFILE = -0x2,
- //! Indicates that not enough memory was available
- //! to perform the requested operation
- AI_OUTOFMEMORY = -0x3,
- //! Indicates that an illegal argument has been
- //! passed to a function. This is rarely used,
- //! most functions assert in this case.
- AI_INVALIDARG = -0x4
- };
- // ---------------------------------------------------------------------------
- /** Stores the memory requirements for different parts (e.g. meshes, materials,
- * animations) of an import.
- * @see Importer::GetMemoryRequirements()
- */
- struct aiMemoryInfo
- {
- #ifdef __cplusplus
- //! Default constructor
- inline aiMemoryInfo()
- : textures (0)
- , materials (0)
- , meshes (0)
- , nodes (0)
- , animations (0)
- , cameras (0)
- , lights (0)
- , total (0)
- {}
- #endif
- //! Storage allocated for texture data, in bytes
- unsigned int textures;
- //! Storage allocated for material data, in bytes
- unsigned int materials;
- //! Storage allocated for mesh data, in bytes
- unsigned int meshes;
- //! Storage allocated for node data, in bytes
- unsigned int nodes;
- //! Storage allocated for animation data, in bytes
- unsigned int animations;
- //! Storage allocated for camera data, in bytes
- unsigned int cameras;
- //! Storage allocated for light data, in bytes
- unsigned int lights;
- //! Storage allocated for the import, in bytes
- unsigned int total;
- };
- #ifdef __cplusplus
- }
- #endif //! __cplusplus
- // Include implementations
- #include "aiVector3D.inl"
- #include "aiMatrix3x3.inl"
- #include "aiMatrix4x4.inl"
- #endif //!! include guard
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