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README 1.8 KB

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  1. Open Asset Import Library (Assimp) Readme
  2. -----------------------------------------
  3. Here you can find information regarding Open Asset Import Library:
  4. 1. Overview
  5. 1.1 Supported file formats
  6. 1.2 File structure
  7. 2. Build the Asset Import Library
  8. 3. Help
  9. 4. License
  10. 1. Overview
  11. 1.1 Supported file formats
  12. The Asset Import Library provides a lot of model formats:
  13. - 3DS
  14. - ASE
  15. - DXF
  16. - HMP
  17. - MD2
  18. - MD3
  19. - MD5
  20. - MDC
  21. - MDL
  22. - NFF
  23. - PLY
  24. - STL
  25. - X
  26. - LWO
  27. - OBJ
  28. - SMD
  29. - Collada
  30. - LWO
  31. - Ogre XML
  32. - partly LWS
  33. - .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.
  34. 1.2 Repository structure
  35. Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:
  36. /bin Binaries of the Asset Import Library.
  37. /code Code of the Asset Import Library.
  38. /contrib Third-party-libraries used by the Asset Import Library.
  39. /doc Documentation (doxygen generated and data structure as a xml file)
  40. /include Public headers.
  41. /lib Static library location for Windows.
  42. /obj Object file location for Windows.
  43. /port Ports to other languages.
  44. /test Unit- and regression tests, model test suite.
  45. /tools Tools (viewer, command line `assimp`).
  46. /workspaces Build enviroments for vc,xcode,...
  47. 2. Build the Asset Import Library
  48. Take a look into the INSTALL file.
  49. 3. Help
  50. For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).
  51. 4. License
  52. The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.