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- Open Asset Import Library (Assimp) Readme
- -----------------------------------------
- Here you can find information regarding Open Asset Import Library:
- 1. Overview
- 1.1 Supported file formats
- 1.2 File structure
- 2. Build the Asset Import Library
- 3. Help
- 4. License
- 1. Overview
- 1.1 Supported file formats
- The Asset Import Library provides a lot of model formats:
- - 3DS
- - ASE
- - DXF
- - HMP
- - MD2
- - MD3
- - MD5
- - MDC
- - MDL
- - NFF
- - PLY
- - STL
- - X
- - LWO
- - OBJ
- - SMD
-
- - Collada
-
- - LWO
-
- - Ogre XML
-
- - partly LWS
-
- - .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.
- 1.2 Repository structure
- Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:
- /bin Binaries of the Asset Import Library.
- /code Code of the Asset Import Library.
- /contrib Third-party-libraries used by the Asset Import Library.
- /doc Documentation (doxygen generated and data structure as a xml file)
- /include Public headers.
- /lib Static library location for Windows.
- /obj Object file location for Windows.
- /port Ports to other languages.
-
- /test Unit- and regression tests, model test suite.
- /tools Tools (viewer, command line `assimp`).
- /workspaces Build enviroments for vc,xcode,...
- 2. Build the Asset Import Library
- Take a look into the INSTALL file.
- 3. Help
- For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).
- 4. License
- The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.
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