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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2016, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include "UnitTestPCH.h"
- #include <assimp/scene.h>
- #include <assimp/Importer.hpp>
- #include <assimp/Exporter.hpp>
- using namespace Assimp;
- class utIssues : public ::testing::Test {
- };
- #ifndef ASSIMP_BUILD_NO_EXPORT
- TEST_F( utIssues, OpacityBugWhenExporting_727 ) {
- /*aiScene *scene( new aiScene );
- scene->mNumMaterials = 1;
- scene->mMaterials = new aiMaterial*;
- scene->mMaterials[ 0 ] = new aiMaterial;
- aiColor3D color( 1, 0, 0 );
- EXPECT_EQ( AI_SUCCESS, scene->mMaterials[ 0 ]->AddProperty( &color, 1, AI_MATKEY_COLOR_DIFFUSE ) );
- ::srand( static_cast<unsigned int>( ::time( NULL ) ) );
- float opacity( float( rand() ) / float( RAND_MAX ) );
- EXPECT_EQ( AI_SUCCESS, scene->mMaterials[ 0 ]->AddProperty( &opacity, 1, AI_MATKEY_OPACITY ) );
- scene->mNumMeshes = 1;
- scene->mMeshes = new aiMesh*;
- scene->mMeshes[ 0 ] = new aiMesh;
- scene->mMeshes[ 0 ]->mMaterialIndex = 0;
- scene->mMeshes[ 0 ]->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
- scene->mMeshes[ 0 ]->mNumVertices = 3;
- scene->mMeshes[ 0 ]->mVertices = new aiVector3D[ 3 ];
- scene->mMeshes[ 0 ]->mVertices[ 0 ] = aiVector3D( 1, 0, 0 );
- scene->mMeshes[ 0 ]->mVertices[ 1 ] = aiVector3D( 0, 1, 0 );
- scene->mMeshes[ 0 ]->mVertices[ 2 ] = aiVector3D( 0, 0, 1 );
- scene->mMeshes[ 0 ]->mNumFaces = 1;
- scene->mMeshes[ 0 ]->mFaces = new aiFace;
- scene->mMeshes[ 0 ]->mFaces[ 0 ].mNumIndices = 3;
- scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices = new unsigned int[ 3 ];
- scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 0 ] = 0;
- scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 1 ] = 1;
- scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 2 ] = 2;
- scene->mRootNode = new aiNode;
- scene->mRootNode->mNumMeshes = 1;
- scene->mRootNode->mMeshes = new unsigned int( 0 );
- Assimp::Importer importer;
- Assimp::Exporter exporter;
- for ( std::size_t i( 0 ); i < exporter.GetExportFormatCount(); ++i ) {
- std::string path;
- const aiExportFormatDesc *desc( exporter.GetExportFormatDescription( i ) );
- EXPECT_NE( desc, nullptr );
- path.append( desc->fileExtension );
- ASSERT_EQ( AI_SUCCESS, exporter.Export( scene, desc->id, path ) );
- const aiScene *newScene( importer.ReadFile( path, 0 ) );
- ASSERT_TRUE( NULL != newScene );
- float newOpacity;
- if ( newScene->mNumMaterials > 0 ) {
- //ASSERT_EQ( AI_SUCCESS, newScene->mMaterials[ 0 ]->Get( AI_MATKEY_OPACITY, newOpacity ) );
- //EXPECT_EQ( opacity, newOpacity );
- }
- }*/
- }
- #endif // ASSIMP_BUILD_NO_EXPORT
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