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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #ifndef AI_PROCESS_HELPER_H_INCLUDED
- #define AI_PROCESS_HELPER_H_INCLUDED
- #include "../include/aiPostProcess.h"
- #include "SpatialSort.h"
- #include "BaseProcess.h"
- namespace Assimp {
- typedef std::pair< unsigned int,float > PerVertexWeight;
- typedef std::vector< PerVertexWeight > VertexWeightTable;
- // ------------------------------------------------------------------------------------------------
- // compute a good epsilon value for position comparisons
- inline float ComputePositionEpsilon(const aiMesh* pMesh)
- {
- const float epsilon = 1e-5f;
- // calculate the position bounds so we have a reliable epsilon to check position differences against
- aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f);
- for( unsigned int a = 0; a < pMesh->mNumVertices; a++)
- {
- minVec.x = std::min( minVec.x, pMesh->mVertices[a].x);
- minVec.y = std::min( minVec.y, pMesh->mVertices[a].y);
- minVec.z = std::min( minVec.z, pMesh->mVertices[a].z);
- maxVec.x = std::max( maxVec.x, pMesh->mVertices[a].x);
- maxVec.y = std::max( maxVec.y, pMesh->mVertices[a].y);
- maxVec.z = std::max( maxVec.z, pMesh->mVertices[a].z);
- }
- return (maxVec - minVec).Length() * epsilon;
- }
- // ------------------------------------------------------------------------------------------------
- // Compute a per-vertex bone weight table
- // NOTE: delete result with operator delete[] ...
- inline VertexWeightTable* ComputeVertexBoneWeightTable(aiMesh* pMesh)
- {
- if (!pMesh || !pMesh->mNumVertices || !pMesh->mNumBones) return NULL;
- VertexWeightTable* avPerVertexWeights = new VertexWeightTable[pMesh->mNumVertices];
- for (unsigned int i = 0; i < pMesh->mNumBones;++i)
- {
- aiBone* bone = pMesh->mBones[i];
- for (unsigned int a = 0; a < bone->mNumWeights;++a)
- {
- aiVertexWeight& weight = bone->mWeights[a];
- avPerVertexWeights[weight.mVertexId].push_back(
- std::pair<unsigned int,float>(i,weight.mWeight));
- }
- }
- return avPerVertexWeights;
- }
- // ------------------------------------------------------------------------------------------------
- // Get a string for a given aiTextureType
- inline const char* TextureTypeToString(aiTextureType in)
- {
- switch (in)
- {
- case aiTextureType_DIFFUSE:
- return "Diffuse";
- case aiTextureType_SPECULAR:
- return "Specular";
- case aiTextureType_AMBIENT:
- return "Ambient";
- case aiTextureType_EMISSIVE:
- return "Emissive";
- case aiTextureType_OPACITY:
- return "Opacity";
- case aiTextureType_NORMALS:
- return "Normals";
- case aiTextureType_HEIGHT:
- return "Height";
- case aiTextureType_SHININESS:
- return "Shininess";
- default:
- return "LARGE ERROR, please leave the room immediately and call the police";
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Get a string for a given aiTextureMapping
- inline const char* MappingTypeToString(aiTextureMapping in)
- {
- switch (in)
- {
- case aiTextureMapping_UV:
- return "UV";
- case aiTextureMapping_BOX:
- return "Box";
- case aiTextureMapping_SPHERE:
- return "Sphere";
- case aiTextureMapping_CYLINDER:
- return "Cylinder";
- case aiTextureMapping_PLANE:
- return "Plane";
- case aiTextureMapping_OTHER:
- return "Other";
- default:
- return "LARGE ERROR, please leave the room immediately and call the police";
- }
- }
- // ------------------------------------------------------------------------------------------------
- class ComputeSpatialSortProcess : public BaseProcess
- {
- bool IsActive( unsigned int pFlags) const
- {
- return NULL != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace |
- aiProcess_GenNormals | aiProcess_JoinIdenticalVertices));
- }
- void Execute( aiScene* pScene)
- {
- typedef std::pair<SpatialSort, float> _Type;
- std::vector<_Type>* p = new std::vector<_Type>(pScene->mNumMeshes);
- std::vector<_Type>::iterator it = p->begin();
- for (unsigned int i = 0; i < pScene->mNumMeshes; ++i, ++it)
- {
- aiMesh* mesh = pScene->mMeshes[i];
- _Type& blubb = *it;
- blubb.first.Fill(mesh->mVertices,mesh->mNumVertices,sizeof(aiVector3D));
- blubb.second = ComputePositionEpsilon(mesh);
- }
- shared->AddProperty(AI_SPP_SPATIAL_SORT,p);
- }
- };
- // ------------------------------------------------------------------------------------------------
- class DestroySpatialSortProcess : public BaseProcess
- {
- bool IsActive( unsigned int pFlags) const
- {
- return NULL != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace |
- aiProcess_GenNormals | aiProcess_JoinIdenticalVertices));
- }
- void Execute( aiScene* pScene)
- {
- shared->RemoveProperty(AI_SPP_SPATIAL_SORT);
- }
- };
- } // !! Assimp
- #endif // !! AI_PROCESS_HELPER_H_INCLUDED
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