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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file FBXDocumentUtil.cpp
- * @brief Implementation of the FBX DOM utility functions declared in FBXDocumentUtil.h
- */
- #include "AssimpPCH.h"
- #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
- #include <functional>
- #include "FBXParser.h"
- #include "FBXDocument.h"
- #include "FBXUtil.h"
- #include "FBXDocumentUtil.h"
- #include "FBXProperties.h"
- namespace Assimp {
- namespace FBX {
- namespace Util {
- // ------------------------------------------------------------------------------------------------
- // signal DOM construction error, this is always unrecoverable. Throws DeadlyImportError.
- void DOMError(const std::string& message, const Token& token)
- {
- throw DeadlyImportError(Util::AddTokenText("FBX-DOM",message,&token));
- }
- // ------------------------------------------------------------------------------------------------
- void DOMError(const std::string& message, const Element* element /*= NULL*/)
- {
- if(element) {
- DOMError(message,element->KeyToken());
- }
- throw DeadlyImportError("FBX-DOM " + message);
- }
- // ------------------------------------------------------------------------------------------------
- // print warning, do return
- void DOMWarning(const std::string& message, const Token& token)
- {
- if(DefaultLogger::get()) {
- DefaultLogger::get()->warn(Util::AddTokenText("FBX-DOM",message,&token));
- }
- }
- // ------------------------------------------------------------------------------------------------
- void DOMWarning(const std::string& message, const Element* element /*= NULL*/)
- {
- if(element) {
- DOMWarning(message,element->KeyToken());
- return;
- }
- if(DefaultLogger::get()) {
- DefaultLogger::get()->warn("FBX-DOM: " + message);
- }
- }
- // ------------------------------------------------------------------------------------------------
- // extract required compound scope
- const Scope& GetRequiredScope(const Element& el)
- {
- const Scope* const s = el.Compound();
- if(!s) {
- DOMError("expected compound scope",&el);
- }
- return *s;
- }
- // ------------------------------------------------------------------------------------------------
- // get token at a particular index
- const Token& GetRequiredToken(const Element& el, unsigned int index)
- {
- const TokenList& t = el.Tokens();
- if(index >= t.size()) {
- DOMError(Formatter::format( "missing token at index " ) << index,&el);
- }
- return *t[index];
- }
- // ------------------------------------------------------------------------------------------------
- // wrapper around ParseTokenAsID() with DOMError handling
- uint64_t ParseTokenAsID(const Token& t)
- {
- const char* err;
- const uint64_t i = ParseTokenAsID(t,err);
- if(err) {
- DOMError(err,t);
- }
- return i;
- }
- // ------------------------------------------------------------------------------------------------
- // wrapper around ParseTokenAsDim() with DOMError handling
- size_t ParseTokenAsDim(const Token& t)
- {
- const char* err;
- const size_t i = ParseTokenAsDim(t,err);
- if(err) {
- DOMError(err,t);
- }
- return i;
- }
- // ------------------------------------------------------------------------------------------------
- // wrapper around ParseTokenAsFloat() with DOMError handling
- float ParseTokenAsFloat(const Token& t)
- {
- const char* err;
- const float i = ParseTokenAsFloat(t,err);
- if(err) {
- DOMError(err,t);
- }
- return i;
- }
- // ------------------------------------------------------------------------------------------------
- // wrapper around ParseTokenAsInt() with DOMError handling
- int ParseTokenAsInt(const Token& t)
- {
- const char* err;
- const int i = ParseTokenAsInt(t,err);
- if(err) {
- DOMError(err,t);
- }
- return i;
- }
- // ------------------------------------------------------------------------------------------------
- // wrapper around ParseTokenAsString() with DOMError handling
- std::string ParseTokenAsString(const Token& t)
- {
- const char* err;
- const std::string& i = ParseTokenAsString(t,err);
- if(err) {
- DOMError(err,t);
- }
- return i;
- }
- // ------------------------------------------------------------------------------------------------
- // extract a required element from a scope, abort if the element cannot be found
- const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element /*= NULL*/)
- {
- const Element* el = sc[index];
- if(!el) {
- DOMError("did not find required element \"" + index + "\"",element);
- }
- return *el;
- }
- // XXX: tacke code duplication in the various ReadVectorDataArray() overloads below.
- // could use a type traits based solution.
- // ------------------------------------------------------------------------------------------------
- // read an array of float3 tuples
- void ReadVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
- {
- out.clear();
- const TokenList& tok = el.Tokens();
- const size_t dim = ParseTokenAsDim(*tok[0]);
- // may throw bad_alloc if the input is rubbish, but this need
- // not to be prevented - importing would fail but we wouldn't
- // crash since assimp handles this case properly.
- out.reserve(dim);
- const Scope& scope = GetRequiredScope(el);
- const Element& a = GetRequiredElement(scope,"a",&el);
- if (a.Tokens().size() % 3 != 0) {
- DOMError("number of floats is not a multiple of three (3)",&el);
- }
- for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
- aiVector3D v;
- v.x = ParseTokenAsFloat(**it++);
- v.y = ParseTokenAsFloat(**it++);
- v.z = ParseTokenAsFloat(**it++);
- out.push_back(v);
- }
- }
- // ------------------------------------------------------------------------------------------------
- // read an array of color4 tuples
- void ReadVectorDataArray(std::vector<aiColor4D>& out, const Element& el)
- {
- out.clear();
- const TokenList& tok = el.Tokens();
- const size_t dim = ParseTokenAsDim(*tok[0]);
- // see notes in ReadVectorDataArray() above
- out.reserve(dim);
- const Scope& scope = GetRequiredScope(el);
- const Element& a = GetRequiredElement(scope,"a",&el);
- if (a.Tokens().size() % 4 != 0) {
- DOMError("number of floats is not a multiple of four (4)",&el);
- }
- for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
- aiColor4D v;
- v.r = ParseTokenAsFloat(**it++);
- v.g = ParseTokenAsFloat(**it++);
- v.b = ParseTokenAsFloat(**it++);
- v.a = ParseTokenAsFloat(**it++);
- out.push_back(v);
- }
- }
- // ------------------------------------------------------------------------------------------------
- // read an array of float2 tuples
- void ReadVectorDataArray(std::vector<aiVector2D>& out, const Element& el)
- {
- out.clear();
- const TokenList& tok = el.Tokens();
- const size_t dim = ParseTokenAsDim(*tok[0]);
- // see notes in ReadVectorDataArray() above
- out.reserve(dim);
- const Scope& scope = GetRequiredScope(el);
- const Element& a = GetRequiredElement(scope,"a",&el);
- if (a.Tokens().size() % 2 != 0) {
- DOMError("number of floats is not a multiple of two (2)",&el);
- }
- for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
- aiVector2D v;
- v.x = ParseTokenAsFloat(**it++);
- v.y = ParseTokenAsFloat(**it++);
- out.push_back(v);
- }
- }
- // ------------------------------------------------------------------------------------------------
- // read an array of ints
- void ReadVectorDataArray(std::vector<int>& out, const Element& el)
- {
- out.clear();
- const TokenList& tok = el.Tokens();
- const size_t dim = ParseTokenAsDim(*tok[0]);
- // see notes in ReadVectorDataArray()
- out.reserve(dim);
- const Scope& scope = GetRequiredScope(el);
- const Element& a = GetRequiredElement(scope,"a",&el);
- for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
- const int ival = ParseTokenAsInt(**it++);
- out.push_back(ival);
- }
- }
- // ------------------------------------------------------------------------------------------------
- // read an array of floats
- void ReadVectorDataArray(std::vector<float>& out, const Element& el)
- {
- out.clear();
- const TokenList& tok = el.Tokens();
- const size_t dim = ParseTokenAsDim(*tok[0]);
- // see notes in ReadVectorDataArray()
- out.reserve(dim);
- const Scope& scope = GetRequiredScope(el);
- const Element& a = GetRequiredElement(scope,"a",&el);
- for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
- const float ival = ParseTokenAsFloat(**it++);
- out.push_back(ival);
- }
- }
- // ------------------------------------------------------------------------------------------------
- // read an array of uints
- void ReadVectorDataArray(std::vector<unsigned int>& out, const Element& el)
- {
- out.clear();
- const TokenList& tok = el.Tokens();
- const size_t dim = ParseTokenAsDim(*tok[0]);
- // see notes in ReadVectorDataArray()
- out.reserve(dim);
- const Scope& scope = GetRequiredScope(el);
- const Element& a = GetRequiredElement(scope,"a",&el);
- for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
- const int ival = ParseTokenAsInt(**it++);
- if(ival < 0) {
- DOMError("encountered negative integer index");
- }
- out.push_back(static_cast<unsigned int>(ival));
- }
- }
- // ------------------------------------------------------------------------------------------------
- // read an array of uint64_ts
- void ReadVectorDataArray(std::vector<uint64_t>& out, const Element& el)
- {
- out.clear();
- const TokenList& tok = el.Tokens();
- const size_t dim = ParseTokenAsDim(*tok[0]);
- // see notes in ReadVectorDataArray()
- out.reserve(dim);
- const Scope& scope = GetRequiredScope(el);
- const Element& a = GetRequiredElement(scope,"a",&el);
- for (TokenList::const_iterator it = a.Tokens().begin(), end = a.Tokens().end(); it != end; ) {
- const uint64_t ival = ParseTokenAsID(**it++);
-
- out.push_back(ival);
- }
- }
- // ------------------------------------------------------------------------------------------------
- aiMatrix4x4 ReadMatrix(const Element& element)
- {
- std::vector<float> values;
- ReadVectorDataArray(values,element);
- if(values.size() != 16) {
- DOMError("expected 16 matrix elements");
- }
- aiMatrix4x4 result;
- result.a1 = values[0];
- result.a2 = values[1];
- result.a3 = values[2];
- result.a4 = values[3];
- result.b1 = values[4];
- result.b2 = values[5];
- result.b3 = values[6];
- result.b4 = values[7];
- result.c1 = values[8];
- result.c2 = values[9];
- result.c3 = values[10];
- result.c4 = values[11];
- result.d1 = values[12];
- result.d2 = values[13];
- result.d3 = values[14];
- result.d4 = values[15];
- result.Transpose();
- return result;
- }
- // ------------------------------------------------------------------------------------------------
- // fetch a property table and the corresponding property template
- boost::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
- const std::string& templateName,
- const Element &element,
- const Scope& sc)
- {
- const Element* const Properties70 = sc["Properties70"];
- boost::shared_ptr<const PropertyTable> templateProps = boost::shared_ptr<const PropertyTable>(
- static_cast<const PropertyTable*>(NULL));
- if(templateName.length()) {
- PropertyTemplateMap::const_iterator it = doc.Templates().find(templateName);
- if(it != doc.Templates().end()) {
- templateProps = (*it).second;
- }
- }
- if(!Properties70) {
- DOMWarning("material property table (Properties70) not found",&element);
- if(templateProps) {
- return templateProps;
- }
- else {
- return boost::make_shared<const PropertyTable>();
- }
- }
- return boost::make_shared<const PropertyTable>(*Properties70,templateProps);
- }
- } // !Util
- } // !FBX
- } // !Assimp
- #endif
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