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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (ASSIMP)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Implementation of the MDR importer class */
- #include "AssimpPCH.h"
- #include "MDRLoader.h"
- using namespace Assimp;
- using namespace Assimp::MDR;
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- MDRImporter::MDRImporter()
- {
- }
- // ------------------------------------------------------------------------------------------------
- // Destructor, private as well
- MDRImporter::~MDRImporter()
- {
- }
- // ------------------------------------------------------------------------------------------------
- // Returns whether the class can handle the format of the given file.
- bool MDRImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
- {
- // simple check of file extension is enough for the moment
- std::string::size_type pos = pFile.find_last_of('.');
- // no file extension - can't read
- if( pos == std::string::npos)
- return false;
- std::string extension = pFile.substr( pos);
- return !(extension.length() != 4 || extension[0] != '.' ||
- extension[1] != 'm' && extension[1] != 'M' ||
- extension[2] != 'd' && extension[2] != 'D' ||
- extension[3] != 'r' && extension[3] != 'R');
- }
- // ------------------------------------------------------------------------------------------------
- // Validate the header of the given MDR file
- void MDRImporter::ValidateHeader()
- {
- AI_SWAP4(pcLOD->version);
- AI_SWAP4(pcLOD->numBones);
- AI_SWAP4(pcLOD->numTags);
- AI_SWAP4(pcLOD->numFrames);
- AI_SWAP4(pcLOD->ofsFrames);
- AI_SWAP4(pcLOD->ofsTags);
- AI_SWAP4(pcLOD->numLODs);
- AI_SWAP4(pcLOD->ofsLODs);
- if (pcHeader->ident != AI_MDR_MAGIC_NUMBER_BE &&
- pcHeader->ident != AI_MDR_MAGIC_NUMBER_LE)
- {
- char szBuffer[5];
- szBuffer[0] = ((char*)&pcHeader->ident)[0];
- szBuffer[1] = ((char*)&pcHeader->ident)[1];
- szBuffer[2] = ((char*)&pcHeader->ident)[2];
- szBuffer[3] = ((char*)&pcHeader->ident)[3];
- szBuffer[4] = '\0';
- throw new ImportErrorException("Invalid MDR magic word: should be 5MDR, the "
- "magic word found is " + std::string( szBuffer ));
- }
- if (pcHeader->version != AI_MDR_VERSION)
- DefaultLogger::get()->warn("Unsupported MDR file version (2 (AI_MDR_VERSION) was expected)");
- if (!pcHeader->numBones)
- DefaultLogger::get()->warn("MDR: At least one bone must be there");
- // validate all LODs
- if (pcHeader->ofsLODs > fileSize)
- // validate all frames
- if (pcHeader->ofsFrames + sizeof(MDR::Frame) * (pcHeader->numBones-1) *
- sizeof(MDR::Bone) * pcHeader->numFrames > fileSize)
- {
- throw new ImportErrorException("MDR: header is invalid - frame out of range");
- }
- // check whether the requested frame is existing
- if (this->configFrameID >= pcHeader->numFrames)
- throw new ImportErrorException("The requested frame is not available");
- }
- // ------------------------------------------------------------------------------------------------
- // Validate the header of a given MDR file LOD
- void MDRImporter::ValidateLODHeader(BE_NCONST MDR::LOD* pcLOD)
- {
- AI_SWAP4(pcLOD->ofsSurfaces);
- AI_SWAP4(pcLOD->numSurfaces);
- AI_SWAP4(pcLOD->ofsEnd);
- const unsigned int iMax = this->fileSize - (unsigned int)((int8_t*)pcLOD-(int8_t*)pcHeader);
- if (!pcLOD->numSurfaces)
- throw new ImportErrorException("MDR: LOD has zero surfaces assigned");
- }
- // ------------------------------------------------------------------------------------------------
- // Validate the header of a given MDR file surface
- void MDRImporter::ValidateSurfaceHeader(BE_NCONST MDR::Surface* pcSurf)
- {
- AI_SWAP4(pcSurf->ident);
- AI_SWAP4(pcSurf->numBoneReferences);
- AI_SWAP4(pcSurf->numTriangles);
- AI_SWAP4(pcSurf->numVerts);
- AI_SWAP4(pcSurf->ofsBoneReferences);
- AI_SWAP4(pcSurf->ofsEnd);
- AI_SWAP4(pcSurf->ofsTriangles);
- AI_SWAP4(pcSurf->ofsVerts);
- AI_SWAP4(pcSurf->shaderIndex);
- const unsigned int iMax = this->fileSize - (unsigned int)((int8_t*)pcSurf-(int8_t*)pcHeader);
- // not exact - there could be extra data in the vertices.
- if (pcSurf->ofsTriangles + pcSurf->numTriangles*sizeof(MDR::Triangle) > iMax ||
- pcSurf->ofsVerts + pcSurf->numVerts*sizeof(MDR::Vertex) > iMax)
- {
- throw new ImportErrorException("MDR: Surface header is invalid");
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Setup configuration properties
- void MDRImporter::SetupProperties(const Importer* pImp)
- {
- // The AI_CONFIG_IMPORT_MDR_KEYFRAME option overrides the
- // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
- if(0xffffffff == (this->configFrameID = pImp->GetPropertyInteger(
- AI_CONFIG_IMPORT_MDR_KEYFRAME,0xffffffff)))
- {
- this->configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
- }
- }
- // ------------------------------------------------------------------------------------------------
- // Imports the given file into the given scene structure.
- void MDRImporter::InternReadFile( const std::string& pFile,
- aiScene* pScene, IOSystem* pIOHandler)
- {
- boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
- // Check whether we can read from the file
- if( file.get() == NULL)
- throw new ImportErrorException( "Failed to open MDR file " + pFile + ".");
- // check whether the mdr file is large enough to contain the file header
- fileSize = (unsigned int)file->FileSize();
- if( fileSize < sizeof(MDR::Header))
- throw new ImportErrorException( "MDR File is too small.");
- std::vector<unsigned char> mBuffer2(fileSize);
- file->Read( &mBuffer2[0], 1, fileSize);
- mBuffer = &mBuffer2[0];
- // validate the file header and do BigEndian byte swapping for all sub headers
- this->pcHeader = (BE_NCONST MDR::Header*)this->mBuffer;
- this->ValidateHeader();
- // go to the first LOD
- LE_NCONST MDR::LOD* lod = (LE_NCONST MDR::LOD*)((uint8_t*)this->pcHeader+pcHeader->ofsLODs);
- std::vector<aiMesh*> outMeshes;
- outMeshes.reserve(lod->numSurfaces);
- // get a pointer to the first surface
- LE_NCONST MDR::Surface* surf = (LE_NCONST MDR::Surface*)((uint8_t*)lod+lod->ofsSurfaces);
- for (uint32_t i = 0; i < lod->numSurfaces; ++i)
- {
- if (surf->numTriangles && surf->numVerts && surf->numBoneReferences)
- {
- outMeshes.push_back(new aiMesh());
- aiMesh* mesh = outMeshes.back();
- mesh->mNumFaces = surf->numTriangles;
- mesh->mNumVertices = mesh->mNumFaces*3;
- mesh->mNumBones = surf->numBoneReferences;
- mesh->mFaces = new aiFace[mesh->mNumFaces];
- mesh->mVertices = new aiVector3D[mesh->mNumVertices];
- mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
- mesh->mBones = new aiBone*[mesh->mNumBones];
- // allocate output bones
- for (unsigned int p = 0; p < mesh->mNumBones;++p)
- {
- aiBone* bone = mesh->mBones[p] = new aiBone();
- bone->mName.length = ::sprintf( bone->mName.data, "B_%i",p);
- }
- std::vector<BoneWeightInfo> mWeights;
- mWeights.reserve(surf->numVerts << 1);
- std::vector<VertexInfo> mVertices(surf->numVerts);
- // get a pointer to the first vertex
- LE_NCONST MDR::Vertex* v = (LE_NCONST MDR::Vertex*)((uint8_t*)surf+surf->ofsVerts);
- for (unsigned int m = 0; m < surf->numVerts; ++m)
- {
- // get a pointer to the next vertex
- v = (LE_NCONST MDR::Vertex*)((uint8_t*)(v+1) + v->numWeights*sizeof(MDR::Weight));
- #ifndef AI_BUILD_BIG_ENDIAN
- AI_SWAP4(v->numWeights);
- AI_SWAP4(v->normal.x);AI_SWAP4(v->normal.y);AI_SWAP4(v->normal.z);
- AI_SWAP4(v->texCoords.x);AI_SWAP4(v->texCoords.y);
- #endif
- VertexInfo& vert = mVertices[m];
- vert.uv.x = v->texCoords.x; vert.uv.y = v->texCoords.y;
- vert.normal = v->normal;
- vert.start = (unsigned int)mWeights.size();
- vert.num = v->numWeights;
- for (unsigned int l = 0; l < vert.num; ++l)
- {
- }
- }
- // find out how large the output weight buffers must be
- LE_NCONST MDR::Triangle* tri = (LE_NCONST MDR::Triangle*)((uint8_t*)surf+surf->ofsTriangles);
- LE_NCONST MDR::Triangle* const triEnd = tri + surf->numTriangles;
- for (; tri != triEnd; ++tri)
- {
- for (unsigned int o = 0; o < 3;++o)
- {
- #ifndef AI_BUILD_BIG_ENDIAN
- AI_SWAP4(tri->indexes[o]);
- #endif
- register unsigned int temp = tri->indexes[o];
- if (temp >= surf->numVerts)
- throw new ImportErrorException("MDR: Vertex index is out of range");
- VertexInfo& vert = mVertices[temp];
- for (unsigned int l = vert.start; l < vert.start + vert.num; ++l)
- {
- if (mWeights[l].first >= surf->numBoneReferences)
- throw new ImportErrorException("MDR: Bone index is out of range");
- ++mesh->mBones[mWeights[l].first]->mNumWeights;
- }
- }
- }
- // allocate storage for output bone weights
- for (unsigned int p = 0; p < mesh->mNumBones;++p)
- {
- aiBone* bone = mesh->mBones[p];
- ai_assert(0 != bone->mNumWeights);
- bone->mWeights = new aiVertexWeight[bone->mNumWeights];
- }
- // and build the final output buffers
- }
- // get a pointer to the next surface
- surf = (LE_NCONST MDR::Surface*)((uint8_t*)surf + surf->ofsEnd);
- }
- pScene->mNumMeshes = (unsigned int) outMeshes.size();
- pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
- ::memcpy(pScene->mMeshes,&outMeshes[0],sizeof(void*)*pScene->mNumMeshes);
- }
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