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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2012, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #include "AssimpPCH.h"
- #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
- #include <vector>
- #include <sstream>
- #include "OgreImporter.h"
- #include "TinyFormatter.h"
- #include "irrXMLWrapper.h"
- static const aiImporterDesc desc = {
- "Ogre XML Mesh Importer",
- "",
- "",
- "",
- aiImporterFlags_SupportTextFlavour,
- 0,
- 0,
- 0,
- 0,
- "mesh.xml"
- };
- using namespace std;
- namespace Assimp
- {
- namespace Ogre
- {
- bool OgreImporter::CanRead(const std::string &pFile, Assimp::IOSystem *pIOHandler, bool checkSig) const
- {
- if (!checkSig)
- return EndsWith(pFile, ".mesh.xml", false);
- const char* tokens[] = { "<mesh>" };
- return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
- }
- void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Assimp::IOSystem *pIOHandler)
- {
- // -------------------- Initial file and XML operations --------------------
-
- // Open
- boost::scoped_ptr<IOStream> file(pIOHandler->Open(pFile));
- if (file.get() == NULL)
- throw DeadlyImportError("Failed to open file " + pFile);
- // Read
- boost::scoped_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(file.get()));
- boost::scoped_ptr<XmlReader> reader(irr::io::createIrrXMLReader(xmlStream.get()));
- if (!reader)
- throw DeadlyImportError("Failed to create XML Reader for " + pFile);
- DefaultLogger::get()->debug("Opened a XML reader for " + pFile);
- // Read root node
- NextNode(reader.get());
- if (!CurrentNodeNameEquals(reader, "mesh"))
- throw DeadlyImportError("Root node is not <mesh> but <" + string(reader->getNodeName()) + "> in " + pFile);
-
- // Node names
- const string nnSharedGeometry = "sharedgeometry";
- const string nnVertexBuffer = "vertexbuffer";
- const string nnSubMeshes = "submeshes";
- const string nnSubMesh = "submesh";
- const string nnSubMeshNames = "submeshnames";
- const string nnSkeletonLink = "skeletonlink";
- // -------------------- Shared Geometry --------------------
- // This can be used to share geometry between submeshes
- NextNode(reader.get());
- if (CurrentNodeNameEquals(reader, nnSharedGeometry))
- {
- DefaultLogger::get()->debug("Reading shared geometry");
- unsigned int NumVertices = GetAttribute<unsigned int>(reader.get(), "vertexcount");
- NextNode(reader.get());
- while(CurrentNodeNameEquals(reader, nnVertexBuffer))
- ReadVertexBuffer(m_SharedGeometry, reader.get(), NumVertices);
- }
- // -------------------- Sub Meshes --------------------
- if (!CurrentNodeNameEquals(reader, nnSubMeshes))
- throw DeadlyImportError("Could not find <submeshes> node inside root <mesh> node");
- list<boost::shared_ptr<SubMesh> > subMeshes;
- vector<aiMaterial*> materials;
- NextNode(reader.get());
- while(CurrentNodeNameEquals(reader, nnSubMesh))
- {
- SubMesh* submesh = new SubMesh();
- ReadSubMesh(subMeshes.size(), *submesh, reader.get());
- // Just a index in a array, we add a mesh in each loop cycle, so we get indicies like 0, 1, 2 ... n;
- // so it is important to do this before pushing the mesh in the vector!
- /// @todo Not sure if this really is needed, refactor out if possible.
- submesh->MaterialIndex = subMeshes.size();
- subMeshes.push_back(boost::shared_ptr<SubMesh>(submesh));
- /** @todo What is the correct way of handling empty ref here.
- Does Assimp require there to be a valid material index for each mesh,
- even if its a dummy material. */
- aiMaterial* material = ReadMaterial(pFile, pIOHandler, submesh->MaterialName);
- materials.push_back(material);
- }
- if (subMeshes.empty())
- throw DeadlyImportError("Could not find <submeshes> node inside root <mesh> node");
- // This is really a internal error if we failed to create dummy materials.
- if (subMeshes.size() != materials.size())
- throw DeadlyImportError("Internal Error: Material count does not match the submesh count");
- // Skip submesh names.
- /// @todo Should these be read to scene etc. metadata?
- if (CurrentNodeNameEquals(reader, nnSubMeshNames))
- {
- NextNode(reader.get());
- while(CurrentNodeNameEquals(reader, nnSubMesh))
- NextNode(reader.get());
- }
- // -------------------- Skeleton --------------------
- vector<Bone> Bones;
- vector<Animation> Animations;
- if (CurrentNodeNameEquals(reader, nnSkeletonLink))
- {
- string skeletonFile = GetAttribute<string>(reader.get(), "name");
- if (!skeletonFile.empty())
- ReadSkeleton(pFile, pIOHandler, pScene, skeletonFile, Bones, Animations);
- else
- DefaultLogger::get()->debug("Found a unusual <" + nnSkeletonLink + "> with a empty file reference");
- NextNode(reader.get());
- }
- else
- DefaultLogger::get()->debug("Mesh has no assigned skeleton with <" + nnSkeletonLink + ">");
- // Now there might be <boneassignments> for the shared geometry
- if (CurrentNodeNameEquals(reader, "boneassignments"))
- ReadBoneWeights(m_SharedGeometry, reader.get());
- // -------------------- Process Results --------------------
- BOOST_FOREACH(boost::shared_ptr<SubMesh> theSubMesh, subMeshes)
- {
- ProcessSubMesh(*theSubMesh, m_SharedGeometry);
- }
- // -------------------- Apply to aiScene --------------------
- //put the aiMaterials in the scene:
- pScene->mMaterials=new aiMaterial*[materials.size()];
- pScene->mNumMaterials=materials.size();
- for(unsigned int i=0; i<materials.size(); ++i)
- pScene->mMaterials[i]=materials[i];
- //create the aiMehs...
- vector<aiMesh*> aiMeshes;
- BOOST_FOREACH(boost::shared_ptr<SubMesh> theSubMesh, subMeshes)
- {
- aiMeshes.push_back(CreateAssimpSubMesh(pScene, *theSubMesh, Bones));
- }
- //... and put them in the scene:
- pScene->mNumMeshes=aiMeshes.size();
- pScene->mMeshes=new aiMesh*[aiMeshes.size()];
- memcpy(pScene->mMeshes, &(aiMeshes[0]), sizeof(aiMeshes[0])*aiMeshes.size());
- //Create the root node
- pScene->mRootNode=new aiNode("root");
- //link the meshs with the root node:
- pScene->mRootNode->mMeshes=new unsigned int[subMeshes.size()];
- pScene->mRootNode->mNumMeshes=subMeshes.size();
-
- for(unsigned int i=0; i<subMeshes.size(); ++i)
- pScene->mRootNode->mMeshes[i]=i;
- CreateAssimpSkeleton(pScene, Bones, Animations);
- PutAnimationsInScene(pScene, Bones, Animations);
- }
- const aiImporterDesc* OgreImporter::GetInfo () const
- {
- return &desc;
- }
- void OgreImporter::SetupProperties(const Importer* pImp)
- {
- m_userDefinedMaterialLibFile = pImp->GetPropertyString(AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE, "Scene.material");
- m_detectTextureTypeFromFilename = pImp->GetPropertyBool(AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME, false);
- }
- } // Ogre
- } // Assimp
- #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
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