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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (ASSIMP)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Implementation of the DeterminePTypeHelperProcess and
- * SortByPTypeProcess post-process steps.
- */
- #include "AssimpPCH.h"
- // internal headers
- #include "ProcessHelper.h"
- #include "FindDegenerates.h"
- using namespace Assimp;
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- FindDegeneratesProcess::FindDegeneratesProcess()
- {
- }
- // ------------------------------------------------------------------------------------------------
- // Destructor, private as well
- FindDegeneratesProcess::~FindDegeneratesProcess()
- {
- // nothing to do here
- }
- // ------------------------------------------------------------------------------------------------
- // Returns whether the processing step is present in the given flag field.
- bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const
- {
- return 0 != (pFlags & aiProcess_FindDegenerates);
- }
- // ------------------------------------------------------------------------------------------------
- // Executes the post processing step on the given imported data.
- void FindDegeneratesProcess::Execute( aiScene* pScene)
- {
- DefaultLogger::get()->debug("FindDegeneratesProcess begin");
- for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
- {
- aiMesh* mesh = pScene->mMeshes[i];
- mesh->mPrimitiveTypes = 0;
- unsigned int deg = 0;
- for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
- {
- aiFace& face = mesh->mFaces[a];
- bool first = true;
- // check whether the face contains degenerated entries
- for (register unsigned int i = 0; i < face.mNumIndices; ++i)
- {
- for (register unsigned int a = i+1; a < face.mNumIndices; ++a)
- {
- if (mesh->mVertices[face.mIndices[i]] == mesh->mVertices[face.mIndices[a]])
- {
- // we have found a matching vertex position
- // remove the corresponding index from the array
- for (unsigned int m = a; m < face.mNumIndices-1; ++m)
- {
- face.mIndices[m] = face.mIndices[m+1];
- }
- --a;
- --face.mNumIndices;
- // NOTE: we set the removed vertex index to an unique value
- // to make sure the developer gets notified when his
- // application attemps to access this data.
- face.mIndices[face.mNumIndices] = 0xdeadbeef;
- if(first)
- {
- ++deg;
- first = false;
- }
- }
- }
- }
- // We need to update the primitive flags array of the mesh.
- // Unfortunately it is not possible to execute
- // FindDegenerates before DeterminePType. The latter does
- // nothing if the primitive flags have already been set by
- // the loader - our changes would be ignored. Although
- // we could use some tricks regarding - i.e setting
- // mPrimitiveTypes to 0 in every case - but this is the cleanest
- // way and causes no additional dependencies in the pipeline.
- switch (face.mNumIndices)
- {
- case 1u:
- mesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
- break;
- case 2u:
- mesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
- break;
- case 3u:
- mesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
- break;
- default:
- mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
- break;
- };
- }
- if (deg && !DefaultLogger::isNullLogger())
- {
- char s[64];
- itoa10(s,deg);
- DefaultLogger::get()->warn(std::string("Found ") + s + " degenerated primitives");
- }
- }
- DefaultLogger::get()->debug("FindDegeneratesProcess finished");
- }
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