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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #include "AssimpPCH.h"
- #include "Hash.h"
- using namespace Assimp;
- // ------------------------------------------------------------------------------------------------
- aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- const aiMaterialProperty** pPropOut)
- {
- ai_assert (pMat != NULL);
- ai_assert (pKey != NULL);
- ai_assert (pPropOut != NULL);
- for (unsigned int i = 0; i < pMat->mNumProperties;++i)
- {
- aiMaterialProperty* prop = pMat->mProperties[i];
- if (prop && !::strcmp( prop->mKey.data, pKey ) &&
- prop->mSemantic == type && prop->mIndex == index)
- {
- *pPropOut = pMat->mProperties[i];
- return AI_SUCCESS;
- }
- }
- *pPropOut = NULL;
- return AI_FAILURE;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- float* pOut,
- unsigned int* pMax)
- {
- ai_assert (pMat != NULL);
- ai_assert (pKey != NULL);
- ai_assert (pOut != NULL);
- for (unsigned int i = 0; i < pMat->mNumProperties;++i)
- {
- aiMaterialProperty* prop = pMat->mProperties[i];
- if (prop && !::strcmp( prop->mKey.data, pKey ) &&
- prop->mSemantic == type && prop->mIndex == index)
- {
- // data is given in floats, simply copy it
- if( aiPTI_Float == pMat->mProperties[i]->mType ||
- aiPTI_Buffer == pMat->mProperties[i]->mType)
- {
- unsigned int iWrite = pMat->mProperties[i]->mDataLength / sizeof(float);
- if (pMax)iWrite = *pMax < iWrite ? *pMax : iWrite;
- ::memcpy (pOut, pMat->mProperties[i]->mData, iWrite * sizeof (float));
- if (pMax)*pMax = iWrite;
- }
- // data is given in ints, convert to float
- else if( aiPTI_Integer == pMat->mProperties[i]->mType)
- {
- unsigned int iWrite = pMat->mProperties[i]->mDataLength / sizeof(int);
- if (pMax)iWrite = *pMax < iWrite ? *pMax : iWrite;
- for (unsigned int a = 0; a < iWrite;++a)
- {
- pOut[a] = (float) ((int*)pMat->mProperties[i]->mData)[a];
- }
- if (pMax)*pMax = iWrite;
- }
- // it is a string ... no way to read something out of this
- else
- {
- if (pMax)*pMax = 0;
- return AI_FAILURE;
- }
- return AI_SUCCESS;
- }
- }
- return AI_FAILURE;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- int* pOut,
- unsigned int* pMax)
- {
- ai_assert (pMat != NULL);
- ai_assert (pKey != NULL);
- ai_assert (pOut != NULL);
- for (unsigned int i = 0; i < pMat->mNumProperties;++i)
- {
- aiMaterialProperty* prop = pMat->mProperties[i];
- if (prop && !::strcmp( prop->mKey.data, pKey ) &&
- prop->mSemantic == type && prop->mIndex == index)
- {
- // data is given in ints, simply copy it
- if( aiPTI_Integer == pMat->mProperties[i]->mType ||
- aiPTI_Buffer == pMat->mProperties[i]->mType)
- {
- unsigned int iWrite = pMat->mProperties[i]->mDataLength / sizeof(int);
- if (pMax)iWrite = *pMax < iWrite ? *pMax : iWrite;
- ::memcpy (pOut, pMat->mProperties[i]->mData, iWrite * sizeof (int));
- if (pMax)*pMax = iWrite;
- }
- // data is given in floats convert to int (lossy!)
- else if( aiPTI_Float == pMat->mProperties[i]->mType)
- {
- unsigned int iWrite = pMat->mProperties[i]->mDataLength / sizeof(float);
- if (pMax)iWrite = *pMax < iWrite ? *pMax : iWrite;
- for (unsigned int a = 0; a < iWrite;++a)
- {
- pOut[a] = (int) ((float*)pMat->mProperties[i]->mData)[a];
- }
- if (pMax)*pMax = iWrite;
- }
- // it is a string ... no way to read something out of this
- else
- {
- if (pMax)*pMax = 0;
- return AI_FAILURE;
- }
- return AI_SUCCESS;
- }
- }
- return AI_FAILURE;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn aiGetMaterialColor(const aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- aiColor4D* pOut)
- {
- unsigned int iMax = 4;
- aiReturn eRet = aiGetMaterialFloatArray(pMat,pKey,type,index,(float*)pOut,&iMax);
- // if no alpha channel is provided set it to 1.0 by default
- if (3 == iMax)pOut->a = 1.0f;
- return eRet;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn aiGetMaterialString(const aiMaterial* pMat,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- aiString* pOut)
- {
- ai_assert (pMat != NULL);
- ai_assert (pKey != NULL);
- ai_assert (pOut != NULL);
- for (unsigned int i = 0; i < pMat->mNumProperties;++i)
- {
- aiMaterialProperty* prop = pMat->mProperties[i];
- if (prop && !::strcmp( prop->mKey.data, pKey ) &&
- prop->mSemantic == type && prop->mIndex == index)
- {
- if( aiPTI_String == pMat->mProperties[i]->mType)
- {
- const aiString* pcSrc = (const aiString*)pMat->mProperties[i]->mData;
- ::memcpy (pOut->data, pcSrc->data, (pOut->length = pcSrc->length)+1);
- }
- // Wrong type
- else return AI_FAILURE;
- return AI_SUCCESS;
- }
- }
- return AI_FAILURE;
- }
- // ------------------------------------------------------------------------------------------------
- MaterialHelper::MaterialHelper()
- {
- // Allocate 5 entries by default
- mNumProperties = 0;
- mNumAllocated = 5;
- mProperties = new aiMaterialProperty*[5];
- }
- // ------------------------------------------------------------------------------------------------
- MaterialHelper::~MaterialHelper()
- {
- Clear();
- }
- // ------------------------------------------------------------------------------------------------
- void MaterialHelper::Clear()
- {
- for (unsigned int i = 0; i < mNumProperties;++i)
- {
- // delete this entry
- delete mProperties[i];
- }
- mNumProperties = 0;
- // The array remains
- }
- // ------------------------------------------------------------------------------------------------
- uint32_t MaterialHelper::ComputeHash()
- {
- uint32_t hash = 1503; // magic start value, choosen to be my birthday :-)
- for (unsigned int i = 0; i < this->mNumProperties;++i)
- {
- aiMaterialProperty* prop;
- // NOTE: We need to exclude the material name from the hash
- if ((prop = this->mProperties[i]) && ::strcmp(prop->mKey.data,"$mat.name"))
- {
- hash = SuperFastHash(prop->mKey.data,(unsigned int)prop->mKey.length,hash);
- hash = SuperFastHash(prop->mData,prop->mDataLength,hash);
- // Combine the semantic and the index with the hash
- // We print them to a string to make sure the quality
- // of the hash isn't decreased.
- char buff[32];
- unsigned int len;
-
- len = itoa10(buff,prop->mSemantic);
- hash = SuperFastHash(buff,len-1,hash);
- len = itoa10(buff,prop->mIndex);
- hash = SuperFastHash(buff,len-1,hash);
- }
- }
- return hash;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn MaterialHelper::RemoveProperty (const char* pKey,unsigned int type,
- unsigned int index)
- {
- ai_assert(NULL != pKey);
- for (unsigned int i = 0; i < mNumProperties;++i)
- {
- aiMaterialProperty* prop = mProperties[i];
- if (prop && !::strcmp( prop->mKey.data, pKey ) &&
- prop->mSemantic == type && prop->mIndex == index)
- {
- // Delete this entry
- delete mProperties[i];
- // collapse the array behind --.
- --mNumProperties;
- for (unsigned int a = i; a < mNumProperties;++a)
- {
- mProperties[a] = mProperties[a+1];
- }
- return AI_SUCCESS;
- }
- }
- return AI_FAILURE;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn MaterialHelper::AddBinaryProperty (const void* pInput,
- unsigned int pSizeInBytes,
- const char* pKey,
- unsigned int type,
- unsigned int index,
- aiPropertyTypeInfo pType)
- {
- ai_assert (pInput != NULL);
- ai_assert (pKey != NULL);
- ai_assert (0 != pSizeInBytes);
- // first search the list whether there is already an entry
- // with this name.
- unsigned int iOutIndex = 0xFFFFFFFF;
- for (unsigned int i = 0; i < mNumProperties;++i)
- {
- aiMaterialProperty* prop = mProperties[i];
- if (prop && !::strcmp( prop->mKey.data, pKey ) &&
- prop->mSemantic == type && prop->mIndex == index)
- {
- // delete this entry
- delete this->mProperties[i];
- iOutIndex = i;
- }
- }
- // Allocate a new material property
- aiMaterialProperty* pcNew = new aiMaterialProperty();
- // Fill this
- pcNew->mType = pType;
- pcNew->mSemantic = type;
- pcNew->mIndex = index;
- pcNew->mDataLength = pSizeInBytes;
- pcNew->mData = new char[pSizeInBytes];
- ::memcpy (pcNew->mData,pInput,pSizeInBytes);
- pcNew->mKey.length = ::strlen(pKey);
- ai_assert ( MAXLEN > pcNew->mKey.length);
- ::strcpy( pcNew->mKey.data, pKey );
- if (0xFFFFFFFF != iOutIndex)
- {
- mProperties[iOutIndex] = pcNew;
- return AI_SUCCESS;
- }
- // resize the array ... allocate storage for 5 other properties
- if (mNumProperties == mNumAllocated)
- {
- unsigned int iOld = mNumAllocated;
- mNumAllocated += 5;
- aiMaterialProperty** ppTemp = new aiMaterialProperty*[mNumAllocated];
- if (NULL == ppTemp)return AI_OUTOFMEMORY;
- ::memcpy (ppTemp,mProperties,iOld * sizeof(void*));
- delete[] mProperties;
- mProperties = ppTemp;
- }
- // push back ...
- mProperties[mNumProperties++] = pcNew;
- return AI_SUCCESS;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn MaterialHelper::AddProperty (const aiString* pInput,
- const char* pKey,
- unsigned int type,
- unsigned int index)
- {
- // Fix ... don't keep the whole string buffer
- return this->AddBinaryProperty(pInput,(unsigned int)pInput->length+1+
- (unsigned int)(((uint8_t*)&pInput->data - (uint8_t*)&pInput->length)),
- pKey,type,index, aiPTI_String);
- }
- // ------------------------------------------------------------------------------------------------
- void MaterialHelper::CopyPropertyList(MaterialHelper* pcDest,
- const MaterialHelper* pcSrc)
- {
- ai_assert(NULL != pcDest);
- ai_assert(NULL != pcSrc);
- unsigned int iOldNum = pcDest->mNumProperties;
- pcDest->mNumAllocated += pcSrc->mNumAllocated;
- pcDest->mNumProperties += pcSrc->mNumProperties;
- aiMaterialProperty** pcOld = pcDest->mProperties;
- pcDest->mProperties = new aiMaterialProperty*[pcDest->mNumAllocated];
- if (iOldNum && pcOld)
- {
- for (unsigned int i = 0; i < iOldNum;++i)
- pcDest->mProperties[i] = pcOld[i];
- delete[] pcOld;
- }
- for (unsigned int i = iOldNum; i< pcDest->mNumProperties;++i)
- {
- aiMaterialProperty* propSrc = pcSrc->mProperties[i];
- // search whether we have already a property with this name
- // (if yes we overwrite the old one)
- aiMaterialProperty* prop;
- for (unsigned int q = 0; q < iOldNum;++q)
- {
- prop = pcDest->mProperties[q];
- if (prop && prop->mKey == propSrc->mKey &&
- prop->mSemantic == propSrc->mSemantic && prop->mIndex == propSrc->mIndex)
- {
- delete prop;
- // collapse the whole array ...
- ::memmove(&pcDest->mProperties[q],&pcDest->mProperties[q+1],i-q);
- i--;
- pcDest->mNumProperties--;
- }
- }
- // Allocate the output property and copy the source property
- prop = pcDest->mProperties[i] = new aiMaterialProperty();
- prop->mKey = propSrc->mKey;
- prop->mDataLength = propSrc->mDataLength;
- prop->mType = propSrc->mType;
- prop->mSemantic = propSrc->mSemantic;
- prop->mIndex = propSrc->mIndex;
- prop->mData = new char[propSrc->mDataLength];
- ::memcpy(prop->mData,propSrc->mData,prop->mDataLength);
- }
- return;
- }
- // ------------------------------------------------------------------------------------------------
- aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
- aiTextureType type,
- unsigned int index,
- C_STRUCT aiString* path,
- aiTextureMapping* _mapping /*= NULL*/,
- unsigned int* uvindex /*= NULL*/,
- float* blend /*= NULL*/,
- aiTextureOp* op /*= NULL*/,
- aiTextureMapMode* mapmode /*= NULL*/)
- {
- ai_assert(NULL != mat && NULL != path);
- // Get the path to the texture
- if (AI_SUCCESS != aiGetMaterialString(mat,AI_MATKEY_TEXTURE(type,index),path))
- {
- return AI_FAILURE;
- }
- // Determine the mapping type of the texture
- aiTextureMapping mapping = aiTextureMapping_UV;
- aiGetMaterialInteger(mat,AI_MATKEY_MAPPING(type,index),(int*)&mapping);
- if (_mapping)*_mapping = mapping;
- // Get the UV index of the texture
- if (aiTextureMapping_UV == mapping && uvindex)
- {
- aiGetMaterialInteger(mat,AI_MATKEY_UVWSRC(type,index),(int*)uvindex);
- }
- // Get the blend factor of the texture
- if (blend)
- {
- aiGetMaterialFloat(mat,AI_MATKEY_TEXBLEND(type,index),blend);
- }
- // Get the texture operation of the texture
- if (op)
- {
- aiGetMaterialInteger(mat,AI_MATKEY_TEXOP(type,index),(int*)op);
- }
- // get the texture mapping modes for the texture
- if (mapmode)
- {
- aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_U(type,index),(int*)&mapmode[0]);
- aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_V(type,index),(int*)&mapmode[1]);
- aiGetMaterialInteger(mat,AI_MATKEY_MAPPINGMODE_W(type,index),(int*)&mapmode[2]);
- }
- return AI_SUCCESS;
- }
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