skybox.xml 23 KB

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  1. <?xml version="1.0"?>
  2. <irr_scene>
  3. <attributes>
  4. <string name="Name" value="root" />
  5. <int name="Id" value="-1" />
  6. <colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
  7. </attributes>
  8. <node type="skyBox">
  9. <attributes>
  10. <string name="Name" value="startup skybox" />
  11. <int name="Id" value="-1" />
  12. <vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
  13. <vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
  14. <vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
  15. <bool name="Visible" value="true" />
  16. <enum name="AutomaticCulling" value="false" />
  17. <int name="DebugDataVisible" value="0" />
  18. <bool name="IsDebugObject" value="false" />
  19. </attributes>
  20. <materials>
  21. <attributes>
  22. <enum name="Type" value="solid" />
  23. <color name="Ambient" value="ffffffff" />
  24. <color name="Diffuse" value="ffffffff" />
  25. <color name="Emissive" value="00000000" />
  26. <color name="Specular" value="ffffffff" />
  27. <float name="Shininess" value="0.000000" />
  28. <float name="Param1" value="0.000000" />
  29. <float name="Param2" value="0.000000" />
  30. <texture name="Texture1" value="skybox/default_skybox2.jpg" />
  31. <texture name="Texture2" value="" />
  32. <texture name="Texture3" value="" />
  33. <texture name="Texture4" value="" />
  34. <bool name="Wireframe" value="false" />
  35. <bool name="GouraudShading" value="true" />
  36. <bool name="Lighting" value="false" />
  37. <bool name="ZWriteEnable" value="false" />
  38. <int name="ZBuffer" value="0" />
  39. <bool name="BackfaceCulling" value="true" />
  40. <bool name="FogEnable" value="false" />
  41. <bool name="NormalizeNormals" value="false" />
  42. <bool name="BilinearFilter1" value="true" />
  43. <bool name="BilinearFilter2" value="true" />
  44. <bool name="BilinearFilter3" value="true" />
  45. <bool name="BilinearFilter4" value="true" />
  46. <bool name="TrilinearFilter1" value="false" />
  47. <bool name="TrilinearFilter2" value="false" />
  48. <bool name="TrilinearFilter3" value="false" />
  49. <bool name="TrilinearFilter4" value="false" />
  50. <bool name="AnisotropicFilter1" value="false" />
  51. <bool name="AnisotropicFilter2" value="false" />
  52. <bool name="AnisotropicFilter3" value="false" />
  53. <bool name="AnisotropicFilter4" value="false" />
  54. <enum name="TextureWrap1" value="texture_clamp_clamp" />
  55. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  56. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  57. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  58. </attributes>
  59. <attributes>
  60. <enum name="Type" value="solid" />
  61. <color name="Ambient" value="ffffffff" />
  62. <color name="Diffuse" value="ffffffff" />
  63. <color name="Emissive" value="00000000" />
  64. <color name="Specular" value="ffffffff" />
  65. <float name="Shininess" value="0.000000" />
  66. <float name="Param1" value="0.000000" />
  67. <float name="Param2" value="0.000000" />
  68. <texture name="Texture1" value="skybox/default_skybox1.jpg" />
  69. <texture name="Texture2" value="" />
  70. <texture name="Texture3" value="" />
  71. <texture name="Texture4" value="" />
  72. <bool name="Wireframe" value="false" />
  73. <bool name="GouraudShading" value="true" />
  74. <bool name="Lighting" value="false" />
  75. <bool name="ZWriteEnable" value="false" />
  76. <int name="ZBuffer" value="0" />
  77. <bool name="BackfaceCulling" value="true" />
  78. <bool name="FogEnable" value="false" />
  79. <bool name="NormalizeNormals" value="false" />
  80. <bool name="BilinearFilter1" value="true" />
  81. <bool name="BilinearFilter2" value="true" />
  82. <bool name="BilinearFilter3" value="true" />
  83. <bool name="BilinearFilter4" value="true" />
  84. <bool name="TrilinearFilter1" value="false" />
  85. <bool name="TrilinearFilter2" value="false" />
  86. <bool name="TrilinearFilter3" value="false" />
  87. <bool name="TrilinearFilter4" value="false" />
  88. <bool name="AnisotropicFilter1" value="false" />
  89. <bool name="AnisotropicFilter2" value="false" />
  90. <bool name="AnisotropicFilter3" value="false" />
  91. <bool name="AnisotropicFilter4" value="false" />
  92. <enum name="TextureWrap1" value="texture_clamp_clamp" />
  93. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  94. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  95. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  96. </attributes>
  97. <attributes>
  98. <enum name="Type" value="solid" />
  99. <color name="Ambient" value="ffffffff" />
  100. <color name="Diffuse" value="ffffffff" />
  101. <color name="Emissive" value="00000000" />
  102. <color name="Specular" value="ffffffff" />
  103. <float name="Shininess" value="0.000000" />
  104. <float name="Param1" value="0.000000" />
  105. <float name="Param2" value="0.000000" />
  106. <texture name="Texture1" value="skybox/default_skybox0.jpg" />
  107. <texture name="Texture2" value="" />
  108. <texture name="Texture3" value="" />
  109. <texture name="Texture4" value="" />
  110. <bool name="Wireframe" value="false" />
  111. <bool name="GouraudShading" value="true" />
  112. <bool name="Lighting" value="false" />
  113. <bool name="ZWriteEnable" value="false" />
  114. <int name="ZBuffer" value="0" />
  115. <bool name="BackfaceCulling" value="true" />
  116. <bool name="FogEnable" value="false" />
  117. <bool name="NormalizeNormals" value="false" />
  118. <bool name="BilinearFilter1" value="true" />
  119. <bool name="BilinearFilter2" value="true" />
  120. <bool name="BilinearFilter3" value="true" />
  121. <bool name="BilinearFilter4" value="true" />
  122. <bool name="TrilinearFilter1" value="false" />
  123. <bool name="TrilinearFilter2" value="false" />
  124. <bool name="TrilinearFilter3" value="false" />
  125. <bool name="TrilinearFilter4" value="false" />
  126. <bool name="AnisotropicFilter1" value="false" />
  127. <bool name="AnisotropicFilter2" value="false" />
  128. <bool name="AnisotropicFilter3" value="false" />
  129. <bool name="AnisotropicFilter4" value="false" />
  130. <enum name="TextureWrap1" value="texture_clamp_clamp" />
  131. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  132. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  133. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  134. </attributes>
  135. <attributes>
  136. <enum name="Type" value="solid" />
  137. <color name="Ambient" value="ffffffff" />
  138. <color name="Diffuse" value="ffffffff" />
  139. <color name="Emissive" value="00000000" />
  140. <color name="Specular" value="ffffffff" />
  141. <float name="Shininess" value="0.000000" />
  142. <float name="Param1" value="0.000000" />
  143. <float name="Param2" value="0.000000" />
  144. <texture name="Texture1" value="skybox/default_skybox3.jpg" />
  145. <texture name="Texture2" value="" />
  146. <texture name="Texture3" value="" />
  147. <texture name="Texture4" value="" />
  148. <bool name="Wireframe" value="false" />
  149. <bool name="GouraudShading" value="true" />
  150. <bool name="Lighting" value="false" />
  151. <bool name="ZWriteEnable" value="false" />
  152. <int name="ZBuffer" value="0" />
  153. <bool name="BackfaceCulling" value="true" />
  154. <bool name="FogEnable" value="false" />
  155. <bool name="NormalizeNormals" value="false" />
  156. <bool name="BilinearFilter1" value="true" />
  157. <bool name="BilinearFilter2" value="true" />
  158. <bool name="BilinearFilter3" value="true" />
  159. <bool name="BilinearFilter4" value="true" />
  160. <bool name="TrilinearFilter1" value="false" />
  161. <bool name="TrilinearFilter2" value="false" />
  162. <bool name="TrilinearFilter3" value="false" />
  163. <bool name="TrilinearFilter4" value="false" />
  164. <bool name="AnisotropicFilter1" value="false" />
  165. <bool name="AnisotropicFilter2" value="false" />
  166. <bool name="AnisotropicFilter3" value="false" />
  167. <bool name="AnisotropicFilter4" value="false" />
  168. <enum name="TextureWrap1" value="texture_clamp_clamp" />
  169. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  170. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  171. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  172. </attributes>
  173. <attributes>
  174. <enum name="Type" value="solid" />
  175. <color name="Ambient" value="ffffffff" />
  176. <color name="Diffuse" value="ffffffff" />
  177. <color name="Emissive" value="00000000" />
  178. <color name="Specular" value="ffffffff" />
  179. <float name="Shininess" value="0.000000" />
  180. <float name="Param1" value="0.000000" />
  181. <float name="Param2" value="0.000000" />
  182. <texture name="Texture1" value="skybox/default_skyboxup.jpg" />
  183. <texture name="Texture2" value="" />
  184. <texture name="Texture3" value="" />
  185. <texture name="Texture4" value="" />
  186. <bool name="Wireframe" value="false" />
  187. <bool name="GouraudShading" value="true" />
  188. <bool name="Lighting" value="false" />
  189. <bool name="ZWriteEnable" value="false" />
  190. <int name="ZBuffer" value="0" />
  191. <bool name="BackfaceCulling" value="true" />
  192. <bool name="FogEnable" value="false" />
  193. <bool name="NormalizeNormals" value="false" />
  194. <bool name="BilinearFilter1" value="true" />
  195. <bool name="BilinearFilter2" value="true" />
  196. <bool name="BilinearFilter3" value="true" />
  197. <bool name="BilinearFilter4" value="true" />
  198. <bool name="TrilinearFilter1" value="false" />
  199. <bool name="TrilinearFilter2" value="false" />
  200. <bool name="TrilinearFilter3" value="false" />
  201. <bool name="TrilinearFilter4" value="false" />
  202. <bool name="AnisotropicFilter1" value="false" />
  203. <bool name="AnisotropicFilter2" value="false" />
  204. <bool name="AnisotropicFilter3" value="false" />
  205. <bool name="AnisotropicFilter4" value="false" />
  206. <enum name="TextureWrap1" value="texture_clamp_clamp" />
  207. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  208. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  209. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  210. </attributes>
  211. <attributes>
  212. <enum name="Type" value="solid" />
  213. <color name="Ambient" value="ffffffff" />
  214. <color name="Diffuse" value="ffffffff" />
  215. <color name="Emissive" value="00000000" />
  216. <color name="Specular" value="ffffffff" />
  217. <float name="Shininess" value="0.000000" />
  218. <float name="Param1" value="0.000000" />
  219. <float name="Param2" value="0.000000" />
  220. <texture name="Texture1" value="skybox/default_skyboxdn.jpg" />
  221. <texture name="Texture2" value="" />
  222. <texture name="Texture3" value="" />
  223. <texture name="Texture4" value="" />
  224. <bool name="Wireframe" value="false" />
  225. <bool name="GouraudShading" value="true" />
  226. <bool name="Lighting" value="false" />
  227. <bool name="ZWriteEnable" value="false" />
  228. <int name="ZBuffer" value="0" />
  229. <bool name="BackfaceCulling" value="true" />
  230. <bool name="FogEnable" value="false" />
  231. <bool name="NormalizeNormals" value="false" />
  232. <bool name="BilinearFilter1" value="true" />
  233. <bool name="BilinearFilter2" value="true" />
  234. <bool name="BilinearFilter3" value="true" />
  235. <bool name="BilinearFilter4" value="true" />
  236. <bool name="TrilinearFilter1" value="false" />
  237. <bool name="TrilinearFilter2" value="false" />
  238. <bool name="TrilinearFilter3" value="false" />
  239. <bool name="TrilinearFilter4" value="false" />
  240. <bool name="AnisotropicFilter1" value="false" />
  241. <bool name="AnisotropicFilter2" value="false" />
  242. <bool name="AnisotropicFilter3" value="false" />
  243. <bool name="AnisotropicFilter4" value="false" />
  244. <enum name="TextureWrap1" value="texture_clamp_clamp" />
  245. <enum name="TextureWrap2" value="texture_clamp_repeat" />
  246. <enum name="TextureWrap3" value="texture_clamp_repeat" />
  247. <enum name="TextureWrap4" value="texture_clamp_repeat" />
  248. </attributes>
  249. </materials>
  250. </node>
  251. </irr_scene>