ASELoader.h 5.9 KB

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  1. /*
  2. Open Asset Import Library (ASSIMP)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2008, ASSIMP Development Team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the ASSIMP team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the ASSIMP Development Team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file Definition of the .ASE importer class. */
  34. #ifndef AI_ASELOADER_H_INCLUDED
  35. #define AI_ASELOADER_H_INCLUDED
  36. #include "BaseImporter.h"
  37. #include "../include/aiTypes.h"
  38. struct aiNode;
  39. #include "ASEParser.h"
  40. namespace Assimp
  41. {
  42. class MaterialHelper;
  43. using namespace ASE;
  44. // ---------------------------------------------------------------------------
  45. /** Used to load ASE files
  46. */
  47. class ASEImporter : public BaseImporter
  48. {
  49. friend class Importer;
  50. protected:
  51. /** Constructor to be privately used by Importer */
  52. ASEImporter();
  53. /** Destructor, private as well */
  54. ~ASEImporter();
  55. public:
  56. // -------------------------------------------------------------------
  57. /** Returns whether the class can handle the format of the given file.
  58. * See BaseImporter::CanRead() for details. */
  59. bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
  60. protected:
  61. // -------------------------------------------------------------------
  62. /** Called by Importer::GetExtensionList() for each loaded importer.
  63. * See BaseImporter::GetExtensionList() for details
  64. */
  65. void GetExtensionList(std::string& append)
  66. {
  67. append.append("*.ase;*.ask");
  68. }
  69. // -------------------------------------------------------------------
  70. /** Imports the given file into the given scene structure.
  71. * See BaseImporter::InternReadFile() for details
  72. */
  73. void InternReadFile( const std::string& pFile, aiScene* pScene,
  74. IOSystem* pIOHandler);
  75. // -------------------------------------------------------------------
  76. /** Generate normal vectors basing on smoothing groups
  77. * (in some cases the normal are already contained in the file)
  78. * \param mesh Mesh to work on
  79. */
  80. void GenerateNormals(ASE::Mesh& mesh);
  81. // -------------------------------------------------------------------
  82. /** Create valid vertex/normal/UV/color/face lists.
  83. * All elements are unique, faces have only one set of indices
  84. * after this step occurs.
  85. * \param mesh Mesh to work on
  86. */
  87. void BuildUniqueRepresentation(ASE::Mesh& mesh);
  88. // -------------------------------------------------------------------
  89. /** Transform all vertices with the inverse transformation
  90. * matrix of the mesh
  91. * \param mesh Mesh to work on
  92. */
  93. void TransformVertices(ASE::Mesh& mesh);
  94. // -------------------------------------------------------------------
  95. /** Create one-material-per-mesh meshes ;-)
  96. * \param mesh Mesh to work with
  97. * \param Receives the list of all created meshes
  98. */
  99. void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
  100. // -------------------------------------------------------------------
  101. /** Convert a material to a MaterialHelper object
  102. * \param mat Input material
  103. */
  104. void ConvertMaterial(ASE::Material& mat);
  105. // -------------------------------------------------------------------
  106. /** Setup the final material indices for each mesh
  107. */
  108. void BuildMaterialIndices();
  109. // -------------------------------------------------------------------
  110. /** Build the node graph
  111. */
  112. void BuildNodes();
  113. // -------------------------------------------------------------------
  114. /** Build output animations
  115. */
  116. void BuildAnimations();
  117. // -------------------------------------------------------------------
  118. /** Add sub nodes to a node
  119. * \param pcParent parent node to be filled
  120. * \param szName Name of the parent node
  121. * \param decompTrafo Decomposed absolute parent transformation mat
  122. */
  123. void AddNodes(aiNode* pcParent,const char* szName);
  124. void AddNodes(aiNode* pcParent,const char* szName,
  125. const ASE::DecompTransform& decompTrafo);
  126. // -------------------------------------------------------------------
  127. /** Generate a default material and add it to the parser's list
  128. * Called if no material has been found in the file (rare for ASE,
  129. * but not impossible)
  130. */
  131. void GenerateDefaultMaterial();
  132. protected:
  133. /** Parser instance */
  134. ASE::Parser* mParser;
  135. /** Buffer to hold the loaded file */
  136. unsigned char* mBuffer;
  137. /** true if this is an .ask file */
  138. bool mIsAsk;
  139. /** Scene to be filled */
  140. aiScene* pcScene;
  141. };
  142. } // end of namespace Assimp
  143. #endif // AI_3DSIMPORTER_H_INC