LWOFileData.h 11 KB

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  1. /*
  2. Open Asset Import Library (ASSIMP)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2008, ASSIMP Development Team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the ASSIMP team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the ASSIMP Development Team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file Defines chunk constants used by the LWO file format
  34. The chunks are taken from LWO2.h, found in the sourcecode of
  35. a project called Nxabega (http://www.sourceforge.net/projects/nxabega).
  36. I assume they are from the official LightWave SDK headers.
  37. Original copyright notice: "Ernie Wright 17 Sep 00"
  38. */
  39. #ifndef AI_LWO_FILEDATA_INCLUDED
  40. #define AI_LWO_FILEDATA_INCLUDED
  41. #include "IFF.h"
  42. #include "../include/aiMesh.h"
  43. namespace Assimp {
  44. namespace LWO {
  45. #define AI_LWO_FOURCC_LWOB AI_IFF_FOURCC('L','W','O','B')
  46. #define AI_LWO_FOURCC_LWO2 AI_IFF_FOURCC('L','W','O','2')
  47. // chunks specific to the LWOB format
  48. #define AI_LWO_SRFS AI_IFF_FOURCC('S','R','F','S')
  49. #define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G')
  50. #define AI_LWO_VLUM AI_IFF_FOURCC('V','L','U','M')
  51. #define AI_LWO_VDIF AI_IFF_FOURCC('V','D','I','F')
  52. #define AI_LWO_VSPC AI_IFF_FOURCC('V','S','P','C')
  53. #define AI_LWO_RFLT AI_IFF_FOURCC('R','F','L','T')
  54. #define AI_LWO_BTEX AI_IFF_FOURCC('B','T','E','X')
  55. #define AI_LWO_CTEX AI_IFF_FOURCC('C','T','E','X')
  56. #define AI_LWO_DTEX AI_IFF_FOURCC('D','T','E','X')
  57. #define AI_LWO_LTEX AI_IFF_FOURCC('L','T','E','X')
  58. #define AI_LWO_RTEX AI_IFF_FOURCC('R','T','E','X')
  59. #define AI_LWO_STEX AI_IFF_FOURCC('S','T','E','X')
  60. #define AI_LWO_TTEX AI_IFF_FOURCC('T','T','E','X')
  61. #define AI_LWO_TFLG AI_IFF_FOURCC('T','F','L','G')
  62. #define AI_LWO_TSIZ AI_IFF_FOURCC('T','S','I','Z')
  63. #define AI_LWO_TCTR AI_IFF_FOURCC('T','C','T','R')
  64. #define AI_LWO_TFAL AI_IFF_FOURCC('T','F','A','L')
  65. #define AI_LWO_TVEL AI_IFF_FOURCC('T','V','E','L')
  66. #define AI_LWO_TCLR AI_IFF_FOURCC('T','C','L','R')
  67. #define AI_LWO_TVAL AI_IFF_FOURCC('T','V','A','L')
  68. #define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P')
  69. #define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G')
  70. #define AI_LWO_TAAS AI_IFF_FOURCC('T','A','A','S')
  71. #define AI_LWO_TREF AI_IFF_FOURCC('T','R','E','F')
  72. #define AI_LWO_TOPC AI_IFF_FOURCC('T','O','P','C')
  73. #define AI_LWO_SDAT AI_IFF_FOURCC('S','D','A','T')
  74. #define AI_LWO_TFP0 AI_IFF_FOURCC('T','F','P','0')
  75. #define AI_LWO_TFP1 AI_IFF_FOURCC('T','F','P','1')
  76. /* top-level chunks */
  77. #define AI_LWO_LAYR AI_IFF_FOURCC('L','A','Y','R')
  78. #define AI_LWO_TAGS AI_IFF_FOURCC('T','A','G','S')
  79. #define AI_LWO_PNTS AI_IFF_FOURCC('P','N','T','S')
  80. #define AI_LWO_BBOX AI_IFF_FOURCC('B','B','O','X')
  81. #define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P')
  82. #define AI_LWO_VMAD AI_IFF_FOURCC('V','M','A','D')
  83. #define AI_LWO_POLS AI_IFF_FOURCC('P','O','L','S')
  84. #define AI_LWO_PTAG AI_IFF_FOURCC('P','T','A','G')
  85. #define AI_LWO_ENVL AI_IFF_FOURCC('E','N','V','L')
  86. #define AI_LWO_CLIP AI_IFF_FOURCC('C','L','I','P')
  87. #define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F')
  88. #define AI_LWO_DESC AI_IFF_FOURCC('D','E','S','C')
  89. #define AI_LWO_TEXT AI_IFF_FOURCC('T','E','X','T')
  90. #define AI_LWO_ICON AI_IFF_FOURCC('I','C','O','N')
  91. /* polygon types */
  92. #define AI_LWO_FACE AI_IFF_FOURCC('F','A','C','E')
  93. #define AI_LWO_CURV AI_IFF_FOURCC('C','U','R','V')
  94. #define AI_LWO_PTCH AI_IFF_FOURCC('P','T','C','H')
  95. #define AI_LWO_MBAL AI_IFF_FOURCC('M','B','A','L')
  96. #define AI_LWO_BONE AI_IFF_FOURCC('B','O','N','E')
  97. /* polygon tags */
  98. #define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F')
  99. #define AI_LWO_PART AI_IFF_FOURCC('P','A','R','T')
  100. #define AI_LWO_SMGP AI_IFF_FOURCC('S','M','G','P')
  101. /* envelopes */
  102. #define AI_LWO_PRE AI_IFF_FOURCC('P','R','E',' ')
  103. #define AI_LWO_POST AI_IFF_FOURCC('P','O','S','T')
  104. #define AI_LWO_KEY AI_IFF_FOURCC('K','E','Y',' ')
  105. #define AI_LWO_SPAN AI_IFF_FOURCC('S','P','A','N')
  106. #define AI_LWO_TCB AI_IFF_FOURCC('T','C','B',' ')
  107. #define AI_LWO_HERM AI_IFF_FOURCC('H','E','R','M')
  108. #define AI_LWO_BEZI AI_IFF_FOURCC('B','E','Z','I')
  109. #define AI_LWO_BEZ2 AI_IFF_FOURCC('B','E','Z','2')
  110. #define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E')
  111. #define AI_LWO_STEP AI_IFF_FOURCC('S','T','E','P')
  112. /* clips */
  113. #define AI_LWO_STIL AI_IFF_FOURCC('S','T','I','L')
  114. #define AI_LWO_ISEQ AI_IFF_FOURCC('I','S','E','Q')
  115. #define AI_LWO_ANIM AI_IFF_FOURCC('A','N','I','M')
  116. #define AI_LWO_XREF AI_IFF_FOURCC('X','R','E','F')
  117. #define AI_LWO_STCC AI_IFF_FOURCC('S','T','C','C')
  118. #define AI_LWO_TIME AI_IFF_FOURCC('T','I','M','E')
  119. #define AI_LWO_CONT AI_IFF_FOURCC('C','O','N','T')
  120. #define AI_LWO_BRIT AI_IFF_FOURCC('B','R','I','T')
  121. #define AI_LWO_SATR AI_IFF_FOURCC('S','A','T','R')
  122. #define AI_LWO_HUE AI_IFF_FOURCC('H','U','E',' ')
  123. #define AI_LWO_GAMM AI_IFF_FOURCC('G','A','M','M')
  124. #define AI_LWO_NEGA AI_IFF_FOURCC('N','E','G','A')
  125. #define AI_LWO_IFLT AI_IFF_FOURCC('I','F','L','T')
  126. #define AI_LWO_PFLT AI_IFF_FOURCC('P','F','L','T')
  127. /* surfaces */
  128. #define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R')
  129. #define AI_LWO_LUMI AI_IFF_FOURCC('L','U','M','I')
  130. #define AI_LWO_DIFF AI_IFF_FOURCC('D','I','F','F')
  131. #define AI_LWO_SPEC AI_IFF_FOURCC('S','P','E','C')
  132. #define AI_LWO_GLOS AI_IFF_FOURCC('G','L','O','S')
  133. #define AI_LWO_REFL AI_IFF_FOURCC('R','E','F','L')
  134. #define AI_LWO_RFOP AI_IFF_FOURCC('R','F','O','P')
  135. #define AI_LWO_RIMG AI_IFF_FOURCC('R','I','M','G')
  136. #define AI_LWO_RSAN AI_IFF_FOURCC('R','S','A','N')
  137. #define AI_LWO_TRAN AI_IFF_FOURCC('T','R','A','N')
  138. #define AI_LWO_TROP AI_IFF_FOURCC('T','R','O','P')
  139. #define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G')
  140. #define AI_LWO_RIND AI_IFF_FOURCC('R','I','N','D')
  141. #define AI_LWO_TRNL AI_IFF_FOURCC('T','R','N','L')
  142. #define AI_LWO_BUMP AI_IFF_FOURCC('B','U','M','P')
  143. #define AI_LWO_SMAN AI_IFF_FOURCC('S','M','A','N')
  144. #define AI_LWO_SIDE AI_IFF_FOURCC('S','I','D','E')
  145. #define AI_LWO_CLRH AI_IFF_FOURCC('C','L','R','H')
  146. #define AI_LWO_CLRF AI_IFF_FOURCC('C','L','R','F')
  147. #define AI_LWO_ADTR AI_IFF_FOURCC('A','D','T','R')
  148. #define AI_LWO_SHRP AI_IFF_FOURCC('S','H','R','P')
  149. #define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E')
  150. #define AI_LWO_LSIZ AI_IFF_FOURCC('L','S','I','Z')
  151. #define AI_LWO_ALPH AI_IFF_FOURCC('A','L','P','H')
  152. #define AI_LWO_AVAL AI_IFF_FOURCC('A','V','A','L')
  153. #define AI_LWO_GVAL AI_IFF_FOURCC('G','V','A','L')
  154. #define AI_LWO_BLOK AI_IFF_FOURCC('B','L','O','K')
  155. /* texture layer */
  156. #define AI_LWO_TYPE AI_IFF_FOURCC('T','Y','P','E')
  157. #define AI_LWO_CHAN AI_IFF_FOURCC('C','H','A','N')
  158. #define AI_LWO_NAME AI_IFF_FOURCC('N','A','M','E')
  159. #define AI_LWO_ENAB AI_IFF_FOURCC('E','N','A','B')
  160. #define AI_LWO_OPAC AI_IFF_FOURCC('O','P','A','C')
  161. #define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G')
  162. #define AI_LWO_PROJ AI_IFF_FOURCC('P','R','O','J')
  163. #define AI_LWO_STCK AI_IFF_FOURCC('S','T','C','K')
  164. #define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P')
  165. /* texture coordinates */
  166. #define AI_LWO_TMAP AI_IFF_FOURCC('T','M','A','P')
  167. #define AI_LWO_AXIS AI_IFF_FOURCC('A','X','I','S')
  168. #define AI_LWO_CNTR AI_IFF_FOURCC('C','N','T','R')
  169. #define AI_LWO_SIZE AI_IFF_FOURCC('S','I','Z','E')
  170. #define AI_LWO_ROTA AI_IFF_FOURCC('R','O','T','A')
  171. #define AI_LWO_OREF AI_IFF_FOURCC('O','R','E','F')
  172. #define AI_LWO_FALL AI_IFF_FOURCC('F','A','L','L')
  173. #define AI_LWO_CSYS AI_IFF_FOURCC('C','S','Y','S')
  174. /* image map */
  175. #define AI_LWO_IMAP AI_IFF_FOURCC('I','M','A','P')
  176. #define AI_LWO_IMAG AI_IFF_FOURCC('I','M','A','G')
  177. #define AI_LWO_WRAP AI_IFF_FOURCC('W','R','A','P')
  178. #define AI_LWO_WRPW AI_IFF_FOURCC('W','R','P','W')
  179. #define AI_LWO_WRPH AI_IFF_FOURCC('W','R','P','H')
  180. #define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P')
  181. #define AI_LWO_AAST AI_IFF_FOURCC('A','A','S','T')
  182. #define AI_LWO_PIXB AI_IFF_FOURCC('P','I','X','B')
  183. /* procedural */
  184. #define AI_LWO_PROC AI_IFF_FOURCC('P','R','O','C')
  185. #define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R')
  186. #define AI_LWO_VALU AI_IFF_FOURCC('V','A','L','U')
  187. #define AI_LWO_FUNC AI_IFF_FOURCC('F','U','N','C')
  188. #define AI_LWO_FTPS AI_IFF_FOURCC('F','T','P','S')
  189. #define AI_LWO_ITPS AI_IFF_FOURCC('I','T','P','S')
  190. #define AI_LWO_ETPS AI_IFF_FOURCC('E','T','P','S')
  191. /* gradient */
  192. #define AI_LWO_GRAD AI_IFF_FOURCC('G','R','A','D')
  193. #define AI_LWO_GRST AI_IFF_FOURCC('G','R','S','T')
  194. #define AI_LWO_GREN AI_IFF_FOURCC('G','R','E','N')
  195. #define AI_LWO_PNAM AI_IFF_FOURCC('P','N','A','M')
  196. #define AI_LWO_INAM AI_IFF_FOURCC('I','N','A','M')
  197. #define AI_LWO_GRPT AI_IFF_FOURCC('G','R','P','T')
  198. #define AI_LWO_FKEY AI_IFF_FOURCC('F','K','E','Y')
  199. #define AI_LWO_IKEY AI_IFF_FOURCC('I','K','E','Y')
  200. /* shader */
  201. #define AI_LWO_SHDR AI_IFF_FOURCC('S','H','D','R')
  202. #define AI_LWO_DATA AI_IFF_FOURCC('D','A','T','A')
  203. // ---------------------------------------------------------------------------
  204. /** \brief Data structure for a face in a LWO file
  205. */
  206. struct Face : public aiFace
  207. {
  208. Face() : surfaceIndex(0) {}
  209. unsigned int surfaceIndex;
  210. };
  211. // ---------------------------------------------------------------------------
  212. /** \brief Data structure for a LWO file texture
  213. */
  214. struct Texture
  215. {
  216. Texture()
  217. : mStrength(1.0f)
  218. {}
  219. //! File name of the texture
  220. std::string mFileName;
  221. //! Strength of the texture
  222. float mStrength;
  223. };
  224. // ---------------------------------------------------------------------------
  225. /** \brief Data structure for a LWO file surface (= material)
  226. */
  227. struct Surface
  228. {
  229. Surface()
  230. : bDoubleSided (false)
  231. , mDiffuseValue (1.0f)
  232. , mSpecularValue (1.0f)
  233. , mTransparency (0.0f)
  234. , mGlossiness (0.0f)
  235. , mMaximumSmoothAngle (90.0f)
  236. {}
  237. //! Name of the surface
  238. std::string mName;
  239. //! Color of the surface
  240. aiColor3D mColor;
  241. //! true for two-sided materials
  242. bool bDoubleSided;
  243. //! Various material parameters
  244. float mDiffuseValue,mSpecularValue,mTransparency,mGlossiness;
  245. //! Maximum angle between two adjacent triangles
  246. //! that they can be smoothed
  247. float mMaximumSmoothAngle;
  248. //! Textures
  249. Texture mColorTexture,mDiffuseTexture,mSpecularTexture,
  250. mBumpTexture,mTransparencyTexture;
  251. };
  252. }}
  253. #endif // !! AI_LWO_FILEDATA_INCLUDED