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- /*
- Open Asset Import Library (ASSIMP)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file Definition of a helper class that processes texture transformations */
- #ifndef AI_TEXTURE_TRANSFORM_H_INCLUDED
- #define AI_TEXTURE_TRANSFORM_H_INCLUDED
- #include "BaseImporter.h"
- #include "../include/aiTypes.h"
- #include "../include/aiMaterial.h"
- #include "../include/aiMesh.h"
- struct aiNode;
- #include "3DSHelper.h"
- namespace Assimp
- {
- using namespace Assimp::Dot3DS;
- // ---------------------------------------------------------------------------
- /** Helper class representing texture coordinate transformations
- */
- struct STransformVecInfo
- {
- //! Construction. The resulting matrix is the identity
- STransformVecInfo ()
- :
- fScaleU(1.0f),fScaleV(1.0f),
- fOffsetU(0.0f),fOffsetV(0.0f),
- fRotation(0.0f),
- iUVIndex(0)
- {}
- //! Texture coordinate scaling in the x-direction
- float fScaleU;
- //! Texture coordinate scaling in the y-direction
- float fScaleV;
- //! Texture coordinate offset in the x-direction
- float fOffsetU;
- //! Texture coordinate offset in the y-direction
- float fOffsetV;
- //! Texture coordinate rotation, clockwise, in radians
- float fRotation;
- //! Source texture coordinate index
- unsigned int iUVIndex;
- //! List of all textures that use this texture
- //! coordinate transformations
- std::vector<Dot3DS::Texture*> pcTextures;
- // -------------------------------------------------------------------
- /** Returns whether this is an untransformed texture coordinate set
- */
- inline bool IsUntransformed() const
- {
- return 1.0f == fScaleU && 1.0f == fScaleV &&
- !fOffsetU && !fOffsetV && !fRotation;
- }
- // -------------------------------------------------------------------
- /** Build a 3x3 matrix from the transformations
- */
- inline void GetMatrix(aiMatrix3x3& mOut)
- {
- mOut = aiMatrix3x3();
- if (1.0f != this->fScaleU || 1.0f != this->fScaleV)
- {
- aiMatrix3x3 mScale;
- mScale.a1 = this->fScaleU;
- mScale.b2 = this->fScaleV;
- mOut = mScale;
- }
- if (this->fRotation)
- {
- aiMatrix3x3 mRot;
- mRot.a1 = mRot.b2 = cosf(this->fRotation);
- mRot.a2 = mRot.b1 = sinf(this->fRotation);
- mRot.a2 = -mRot.a2;
- mOut *= mRot;
- }
- if (this->fOffsetU || this->fOffsetV)
- {
- aiMatrix3x3 mTrans;
- mTrans.a3 = this->fOffsetU;
- mTrans.b3 = this->fOffsetV;
- mOut *= mTrans;
- }
- }
- };
- // ---------------------------------------------------------------------------
- /** Helper class used by the ASE/ASK and 3DS loaders to handle texture
- * coordinate transformations correctly (such as offsets, scaling)
- */
- class ASSIMP_API TextureTransform
- {
- //! Constructor, it is not possible to create instances of this class
- TextureTransform() {}
- public:
- // -------------------------------------------------------------------
- /** Returns true if a texture requires UV transformations
- * \param rcIn Input texture
- */
- inline static bool HasUVTransform(
- const Dot3DS::Texture& rcIn)
- {
- return (rcIn.mOffsetU || rcIn.mOffsetV ||
- 1.0f != rcIn.mScaleU || 1.0f != rcIn.mScaleV || rcIn.mRotation);
- }
- // -------------------------------------------------------------------
- /** Must be called before HasUVTransform(rcIn) is called
- * \param rcIn Input texture
- */
- static void PreProcessUVTransform(
- Dot3DS::Texture& rcIn);
- // -------------------------------------------------------------------
- /** Check whether the texture coordinate transformation of
- * a texture is already contained in a given list
- * \param rasVec List of transformations
- * \param pcTex Pointer to the texture
- */
- static void AddToList(std::vector<STransformVecInfo>& rasVec,
- Dot3DS::Texture* pcTex);
- // -------------------------------------------------------------------
- /** Get a full list of all texture coordinate offsets required
- * for a material
- * \param materials List of materials to be processed
- */
- static void ApplyScaleNOffset(std::vector<Dot3DS::Material>& materials);
- // -------------------------------------------------------------------
- /** Get a full list of all texture coordinate offsets required
- * for a material
- * \param material Material to be processed
- */
- static void ApplyScaleNOffset(Dot3DS::Material& material);
- // -------------------------------------------------------------------
- /** Precompute as many texture coordinate transformations as possible
- * \param pcMesh Mesh containing the texture coordinate data
- * \param pcSrc Input material. Must have been passed to
- * ApplyScaleNOffset
- */
- static void BakeScaleNOffset(aiMesh* pcMesh, Dot3DS::Material* pcSrc);
-
- // -------------------------------------------------------------------
- /** Setup the correct UV source for a material
- * \param pcMat Final material to be changed
- * \param pcMatIn Input material, unconverted
- */
- static void SetupMatUVSrc (aiMaterial* pcMat,
- const Dot3DS::Material* pcMatIn);
- };
- };
- #endif //! AI_TEXTURE_TRANSFORM_H_INCLUDED
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