123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240 |
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file BlenderLoader.h
- * @brief Declaration of the Blender 3D (*.blend) importer class.
- */
- #ifndef INCLUDED_AI_BLEND_LOADER_H
- #define INCLUDED_AI_BLEND_LOADER_H
- #include <assimp/BaseImporter.h>
- #include <assimp/LogAux.h>
- #include <memory>
- struct aiNode;
- struct aiMesh;
- struct aiLight;
- struct aiCamera;
- struct aiMaterial;
- namespace Assimp {
- // TinyFormatter.h
- namespace Formatter {
- template <typename T,typename TR, typename A> class basic_formatter;
- typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
- }
- // BlenderDNA.h
- namespace Blender {
- class FileDatabase;
- struct ElemBase;
- }
- // BlenderScene.h
- namespace Blender {
- struct Scene;
- struct Object;
- struct Mesh;
- struct Camera;
- struct Lamp;
- struct MTex;
- struct Image;
- struct Material;
- }
- // BlenderIntermediate.h
- namespace Blender {
- struct ConversionData;
- template <template <typename,typename> class TCLASS, typename T> struct TempArray;
- }
- // BlenderModifier.h
- namespace Blender {
- class BlenderModifierShowcase;
- class BlenderModifier;
- }
- // -------------------------------------------------------------------------------------------
- /** Load blenders official binary format. The actual file structure (the `DNA` how they
- * call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
- * conversion from intermediate format to aiScene. */
- // -------------------------------------------------------------------------------------------
- class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter>
- {
- public:
- BlenderImporter();
- ~BlenderImporter();
- public:
- // --------------------
- bool CanRead( const std::string& pFile,
- IOSystem* pIOHandler,
- bool checkSig
- ) const;
- protected:
- // --------------------
- const aiImporterDesc* GetInfo () const;
- // --------------------
- void GetExtensionList(std::set<std::string>& app);
- // --------------------
- void SetupProperties(const Importer* pImp);
- // --------------------
- void InternReadFile( const std::string& pFile,
- aiScene* pScene,
- IOSystem* pIOHandler
- );
- // --------------------
- void ParseBlendFile(Blender::FileDatabase& out,
- std::shared_ptr<IOStream> stream
- );
- // --------------------
- void ExtractScene(Blender::Scene& out,
- const Blender::FileDatabase& file
- );
- // --------------------
- void ConvertBlendFile(aiScene* out,
- const Blender::Scene& in,
- const Blender::FileDatabase& file
- );
- private:
- // --------------------
- aiNode* ConvertNode(const Blender::Scene& in,
- const Blender::Object* obj,
- Blender::ConversionData& conv_info,
- const aiMatrix4x4& parentTransform
- );
- // --------------------
- void ConvertMesh(const Blender::Scene& in,
- const Blender::Object* obj,
- const Blender::Mesh* mesh,
- Blender::ConversionData& conv_data,
- Blender::TempArray<std::vector,aiMesh>& temp
- );
- // --------------------
- aiLight* ConvertLight(const Blender::Scene& in,
- const Blender::Object* obj,
- const Blender::Lamp* mesh,
- Blender::ConversionData& conv_data
- );
- // --------------------
- aiCamera* ConvertCamera(const Blender::Scene& in,
- const Blender::Object* obj,
- const Blender::Camera* mesh,
- Blender::ConversionData& conv_data
- );
- // --------------------
- void BuildDefaultMaterial(
- Blender::ConversionData& conv_data
- );
- void AddBlendParams(
- aiMaterial* result,
- const Blender::Material* source
- );
- void BuildMaterials(
- Blender::ConversionData& conv_data
- );
- // --------------------
- void ResolveTexture(
- aiMaterial* out,
- const Blender::Material* mat,
- const Blender::MTex* tex,
- Blender::ConversionData& conv_data
- );
- // --------------------
- void ResolveImage(
- aiMaterial* out,
- const Blender::Material* mat,
- const Blender::MTex* tex,
- const Blender::Image* img,
- Blender::ConversionData& conv_data
- );
- void AddSentinelTexture(
- aiMaterial* out,
- const Blender::Material* mat,
- const Blender::MTex* tex,
- Blender::ConversionData& conv_data
- );
- private: // static stuff, mostly logging and error reporting.
- // --------------------
- static void CheckActualType(const Blender::ElemBase* dt,
- const char* check
- );
- // --------------------
- static void NotSupportedObjectType(const Blender::Object* obj,
- const char* type
- );
- private:
- Blender::BlenderModifierShowcase* modifier_cache;
- }; // !class BlenderImporter
- } // end of namespace Assimp
- #endif // AI_UNREALIMPORTER_H_INC
|