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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file ColladaParser.h
- * @brief Defines the parser helper class for the collada loader
- */
- #ifndef AI_COLLADAPARSER_H_INC
- #define AI_COLLADAPARSER_H_INC
- #include "ColladaHelper.h"
- #include <assimp/TinyFormatter.h>
- #include <assimp/ai_assert.h>
- #include <assimp/irrXMLWrapper.h>
- namespace Assimp {
- class ZipArchiveIOSystem;
- // ------------------------------------------------------------------------------------------
- /** Parser helper class for the Collada loader.
- *
- * Does all the XML reading and builds internal data structures from it,
- * but leaves the resolving of all the references to the loader.
- */
- class ColladaParser {
- friend class ColladaLoader;
- /** Converts a path read from a collada file to the usual representation */
- static void UriDecodePath(aiString &ss);
- protected:
- /** Map for generic metadata as aiString */
- typedef std::map<std::string, aiString> StringMetaData;
- /** Constructor from XML file */
- ColladaParser(IOSystem *pIOHandler, const std::string &pFile);
- /** Destructor */
- ~ColladaParser();
- /** Attempts to read the ZAE manifest and returns the DAE to open */
- static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
- /** Reads the contents of the file */
- void ReadContents();
- /** Reads the structure of the file */
- void ReadStructure();
- /** Reads asset information such as coordinate system information and legal blah */
- void ReadAssetInfo();
- /** Reads contributor information such as author and legal blah */
- void ReadContributorInfo();
- /** Reads generic metadata into provided map and renames keys for Assimp */
- void ReadMetaDataItem(StringMetaData &metadata);
- /** Reads the animation library */
- void ReadAnimationLibrary();
- /** Reads the animation clip library */
- void ReadAnimationClipLibrary();
- /** Unwrap controllers dependency hierarchy */
- void PostProcessControllers();
- /** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
- void PostProcessRootAnimations();
- /** Reads an animation into the given parent structure */
- void ReadAnimation(Collada::Animation *pParent);
- /** Reads an animation sampler into the given anim channel */
- void ReadAnimationSampler(Collada::AnimationChannel &pChannel);
- /** Reads the skeleton controller library */
- void ReadControllerLibrary();
- /** Reads a controller into the given mesh structure */
- void ReadController(Collada::Controller &pController);
- /** Reads the joint definitions for the given controller */
- void ReadControllerJoints(Collada::Controller &pController);
- /** Reads the joint weights for the given controller */
- void ReadControllerWeights(Collada::Controller &pController);
- /** Reads the image library contents */
- void ReadImageLibrary();
- /** Reads an image entry into the given image */
- void ReadImage(Collada::Image &pImage);
- /** Reads the material library */
- void ReadMaterialLibrary();
- /** Reads a material entry into the given material */
- void ReadMaterial(Collada::Material &pMaterial);
- /** Reads the camera library */
- void ReadCameraLibrary();
- /** Reads a camera entry into the given camera */
- void ReadCamera(Collada::Camera &pCamera);
- /** Reads the light library */
- void ReadLightLibrary();
- /** Reads a light entry into the given light */
- void ReadLight(Collada::Light &pLight);
- /** Reads the effect library */
- void ReadEffectLibrary();
- /** Reads an effect entry into the given effect*/
- void ReadEffect(Collada::Effect &pEffect);
- /** Reads an COMMON effect profile */
- void ReadEffectProfileCommon(Collada::Effect &pEffect);
- /** Read sampler properties */
- void ReadSamplerProperties(Collada::Sampler &pSampler);
- /** Reads an effect entry containing a color or a texture defining that color */
- void ReadEffectColor(aiColor4D &pColor, Collada::Sampler &pSampler);
- /** Reads an effect entry containing a float */
- void ReadEffectFloat(ai_real &pFloat);
- /** Reads an effect parameter specification of any kind */
- void ReadEffectParam(Collada::EffectParam &pParam);
- /** Reads the geometry library contents */
- void ReadGeometryLibrary();
- /** Reads a geometry from the geometry library. */
- void ReadGeometry(Collada::Mesh &pMesh);
- /** Reads a mesh from the geometry library */
- void ReadMesh(Collada::Mesh &pMesh);
- /** Reads a source element - a combination of raw data and an accessor defining
- * things that should not be redefinable. Yes, that's another rant.
- */
- void ReadSource();
- /** Reads a data array holding a number of elements, and stores it in the global library.
- * Currently supported are array of floats and arrays of strings.
- */
- void ReadDataArray();
- /** Reads an accessor and stores it in the global library under the given ID -
- * accessors use the ID of the parent <source> element
- */
- void ReadAccessor(const std::string &pID);
- /** Reads input declarations of per-vertex mesh data into the given mesh */
- void ReadVertexData(Collada::Mesh &pMesh);
- /** Reads input declarations of per-index mesh data into the given mesh */
- void ReadIndexData(Collada::Mesh &pMesh);
- /** Reads a single input channel element and stores it in the given array, if valid */
- void ReadInputChannel(std::vector<Collada::InputChannel> &poChannels);
- /** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
- size_t ReadPrimitives(Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
- size_t pNumPrimitives, const std::vector<size_t> &pVCount, Collada::PrimitiveType pPrimType);
- /** Copies the data for a single primitive into the mesh, based on the InputChannels */
- void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
- Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
- size_t currentPrimitive, const std::vector<size_t> &indices);
- /** Reads one triangle of a tristrip into the mesh */
- void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh &pMesh,
- std::vector<Collada::InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices);
- /** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
- void ExtractDataObjectFromChannel(const Collada::InputChannel &pInput, size_t pLocalIndex, Collada::Mesh &pMesh);
- /** Reads the library of node hierarchies and scene parts */
- void ReadSceneLibrary();
- /** Reads a scene node's contents including children and stores it in the given node */
- void ReadSceneNode(Collada::Node *pNode);
- /** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
- void ReadNodeTransformation(Collada::Node *pNode, Collada::TransformType pType);
- /** Reads a mesh reference in a node and adds it to the node's mesh list */
- void ReadNodeGeometry(Collada::Node *pNode);
- /** Reads the collada scene */
- void ReadScene();
- // Processes bind_vertex_input and bind elements
- void ReadMaterialVertexInputBinding(Collada::SemanticMappingTable &tbl);
- /** Reads embedded textures from a ZAE archive*/
- void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
- protected:
- /** Aborts the file reading with an exception */
- AI_WONT_RETURN void ThrowException(const std::string &pError) const AI_WONT_RETURN_SUFFIX;
- void ReportWarning(const char *msg, ...);
- /** Skips all data until the end node of the current element */
- void SkipElement();
- /** Skips all data until the end node of the given element */
- void SkipElement(const char *pElement);
- /** Compares the current xml element name to the given string and returns true if equal */
- bool IsElement(const char *pName) const;
- /** Tests for the opening tag of the given element, throws an exception if not found */
- void TestOpening(const char *pName);
- /** Tests for the closing tag of the given element, throws an exception if not found */
- void TestClosing(const char *pName);
- /** Checks the present element for the presence of the attribute, returns its index
- or throws an exception if not found */
- int GetAttribute(const char *pAttr) const;
- /** Returns the index of the named attribute or -1 if not found. Does not throw,
- therefore useful for optional attributes */
- int TestAttribute(const char *pAttr) const;
- /** Reads the text contents of an element, throws an exception if not given.
- Skips leading whitespace. */
- const char *GetTextContent();
- /** Reads the text contents of an element, returns nullptr if not given.
- Skips leading whitespace. */
- const char *TestTextContent();
- /** Reads a single bool from current text content */
- bool ReadBoolFromTextContent();
- /** Reads a single float from current text content */
- ai_real ReadFloatFromTextContent();
- /** Calculates the resulting transformation from all the given transform steps */
- aiMatrix4x4 CalculateResultTransform(const std::vector<Collada::Transform> &pTransforms) const;
- /** Determines the input data type for the given semantic string */
- Collada::InputType GetTypeForSemantic(const std::string &pSemantic);
- /** Finds the item in the given library by its reference, throws if not found */
- template <typename Type>
- const Type &ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const;
- protected:
- /** Filename, for a verbose error message */
- std::string mFileName;
- /** XML reader, member for everyday use */
- irr::io::IrrXMLReader *mReader;
- /** All data arrays found in the file by ID. Might be referred to by actually
- everyone. Collada, you are a steaming pile of indirection. */
- typedef std::map<std::string, Collada::Data> DataLibrary;
- DataLibrary mDataLibrary;
- /** Same for accessors which define how the data in a data array is accessed. */
- typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
- AccessorLibrary mAccessorLibrary;
- /** Mesh library: mesh by ID */
- typedef std::map<std::string, Collada::Mesh *> MeshLibrary;
- MeshLibrary mMeshLibrary;
- /** node library: root node of the hierarchy part by ID */
- typedef std::map<std::string, Collada::Node *> NodeLibrary;
- NodeLibrary mNodeLibrary;
- /** Image library: stores texture properties by ID */
- typedef std::map<std::string, Collada::Image> ImageLibrary;
- ImageLibrary mImageLibrary;
- /** Effect library: surface attributes by ID */
- typedef std::map<std::string, Collada::Effect> EffectLibrary;
- EffectLibrary mEffectLibrary;
- /** Material library: surface material by ID */
- typedef std::map<std::string, Collada::Material> MaterialLibrary;
- MaterialLibrary mMaterialLibrary;
- /** Light library: surface light by ID */
- typedef std::map<std::string, Collada::Light> LightLibrary;
- LightLibrary mLightLibrary;
- /** Camera library: surface material by ID */
- typedef std::map<std::string, Collada::Camera> CameraLibrary;
- CameraLibrary mCameraLibrary;
- /** Controller library: joint controllers by ID */
- typedef std::map<std::string, Collada::Controller> ControllerLibrary;
- ControllerLibrary mControllerLibrary;
- /** Animation library: animation references by ID */
- typedef std::map<std::string, Collada::Animation *> AnimationLibrary;
- AnimationLibrary mAnimationLibrary;
- /** Animation clip library: clip animation references by ID */
- typedef std::vector<std::pair<std::string, std::vector<std::string>>> AnimationClipLibrary;
- AnimationClipLibrary mAnimationClipLibrary;
- /** Pointer to the root node. Don't delete, it just points to one of
- the nodes in the node library. */
- Collada::Node *mRootNode;
- /** Root animation container */
- Collada::Animation mAnims;
- /** Size unit: how large compared to a meter */
- ai_real mUnitSize;
- /** Which is the up vector */
- enum { UP_X,
- UP_Y,
- UP_Z } mUpDirection;
- /** Asset metadata (global for scene) */
- StringMetaData mAssetMetaData;
- /** Collada file format version */
- Collada::FormatVersion mFormat;
- };
- // ------------------------------------------------------------------------------------------------
- // Check for element match
- inline bool ColladaParser::IsElement(const char *pName) const {
- ai_assert(mReader->getNodeType() == irr::io::EXN_ELEMENT);
- return ::strcmp(mReader->getNodeName(), pName) == 0;
- }
- // ------------------------------------------------------------------------------------------------
- // Finds the item in the given library by its reference, throws if not found
- template <typename Type>
- const Type &ColladaParser::ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const {
- typename std::map<std::string, Type>::const_iterator it = pLibrary.find(pURL);
- if (it == pLibrary.end())
- ThrowException(Formatter::format() << "Unable to resolve library reference \"" << pURL << "\".");
- return it->second;
- }
- } // end of namespace Assimp
- #endif // AI_COLLADAPARSER_H_INC
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