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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file IFCMaterial.cpp
- * @brief Implementation of conversion routines to convert IFC materials to aiMaterial
- */
- #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
- #include "IFCUtil.h"
- #include <limits>
- #include <assimp/material.h>
- namespace Assimp {
- namespace IFC {
- // ------------------------------------------------------------------------------------------------
- static int ConvertShadingMode(const std::string& name) {
- if (name == "BLINN") {
- return aiShadingMode_Blinn;
- }
- else if (name == "FLAT" || name == "NOTDEFINED") {
- return aiShadingMode_NoShading;
- }
- else if (name == "PHONG") {
- return aiShadingMode_Phong;
- }
- IFCImporter::LogWarn("shading mode "+name+" not recognized by Assimp, using Phong instead");
- return aiShadingMode_Phong;
- }
- // ------------------------------------------------------------------------------------------------
- static void FillMaterial(aiMaterial* mat,const IFC::Schema_2x3::IfcSurfaceStyle* surf,ConversionData& conv) {
- aiString name;
- name.Set((surf->Name? surf->Name.Get() : "IfcSurfaceStyle_Unnamed"));
- mat->AddProperty(&name,AI_MATKEY_NAME);
- // now see which kinds of surface information are present
- for(std::shared_ptr< const IFC::Schema_2x3::IfcSurfaceStyleElementSelect > sel2 : surf->Styles) {
- if (const IFC::Schema_2x3::IfcSurfaceStyleShading* shade = sel2->ResolveSelectPtr<IFC::Schema_2x3::IfcSurfaceStyleShading>(conv.db)) {
- aiColor4D col_base,col;
- ConvertColor(col_base, shade->SurfaceColour);
- mat->AddProperty(&col_base,1, AI_MATKEY_COLOR_DIFFUSE);
- if (const IFC::Schema_2x3::IfcSurfaceStyleRendering* ren = shade->ToPtr<IFC::Schema_2x3::IfcSurfaceStyleRendering>()) {
- if (ren->Transparency) {
- const float t = 1.f-static_cast<float>(ren->Transparency.Get());
- mat->AddProperty(&t,1, AI_MATKEY_OPACITY);
- }
- if (ren->DiffuseColour) {
- ConvertColor(col, *ren->DiffuseColour.Get(),conv,&col_base);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
- }
- if (ren->SpecularColour) {
- ConvertColor(col, *ren->SpecularColour.Get(),conv,&col_base);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_SPECULAR);
- }
- if (ren->TransmissionColour) {
- ConvertColor(col, *ren->TransmissionColour.Get(),conv,&col_base);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_TRANSPARENT);
- }
- if (ren->ReflectionColour) {
- ConvertColor(col, *ren->ReflectionColour.Get(),conv,&col_base);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_REFLECTIVE);
- }
- const int shading = (ren->SpecularHighlight && ren->SpecularColour)?ConvertShadingMode(ren->ReflectanceMethod):static_cast<int>(aiShadingMode_Gouraud);
- mat->AddProperty(&shading,1, AI_MATKEY_SHADING_MODEL);
- if (ren->SpecularHighlight) {
- if(const ::Assimp::STEP::EXPRESS::REAL* rt = ren->SpecularHighlight.Get()->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
- // at this point we don't distinguish between the two distinct ways of
- // specifying highlight intensities. leave this to the user.
- const float e = static_cast<float>(*rt);
- mat->AddProperty(&e,1,AI_MATKEY_SHININESS);
- }
- else {
- IFCImporter::LogWarn("unexpected type error, SpecularHighlight should be a REAL");
- }
- }
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionData& conv, bool forceDefaultMat) {
- STEP::DB::RefMapRange range = conv.db.GetRefs().equal_range(id);
- for(;range.first != range.second; ++range.first) {
- if(const IFC::Schema_2x3::IfcStyledItem* const styled = conv.db.GetObject((*range.first).second)->ToPtr<IFC::Schema_2x3::IfcStyledItem>()) {
- for(const IFC::Schema_2x3::IfcPresentationStyleAssignment& as : styled->Styles) {
- for(std::shared_ptr<const IFC::Schema_2x3::IfcPresentationStyleSelect> sel : as.Styles) {
- if( const IFC::Schema_2x3::IfcSurfaceStyle* const surf = sel->ResolveSelectPtr<IFC::Schema_2x3::IfcSurfaceStyle>(conv.db) ) {
- // try to satisfy from cache
- ConversionData::MaterialCache::iterator mit = conv.cached_materials.find(surf);
- if( mit != conv.cached_materials.end() )
- return mit->second;
- // not found, create new material
- const std::string side = static_cast<std::string>(surf->Side);
- if( side != "BOTH" ) {
- IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: " + side);
- }
- std::unique_ptr<aiMaterial> mat(new aiMaterial());
- FillMaterial(mat.get(), surf, conv);
- conv.materials.push_back(mat.release());
- unsigned int matindex = static_cast<unsigned int>(conv.materials.size() - 1);
- conv.cached_materials[surf] = matindex;
- return matindex;
- }
- }
- }
- }
- }
- // no local material defined. If there's global one, use that instead
- if ( prevMatId != std::numeric_limits<uint32_t>::max() ) {
- return prevMatId;
- }
- // we're still here - create an default material if required, or simply fail otherwise
- if ( !forceDefaultMat ) {
- return std::numeric_limits<uint32_t>::max();
- }
- aiString name;
- name.Set("<IFCDefault>");
- // ConvertColorToString( color, name);
- // look if there's already a default material with this base color
- for( size_t a = 0; a < conv.materials.size(); ++a ) {
- aiString mname;
- conv.materials[a]->Get(AI_MATKEY_NAME, mname);
- if ( name == mname ) {
- return ( unsigned int )a;
- }
- }
- // we're here, yet - no default material with suitable color available. Generate one
- std::unique_ptr<aiMaterial> mat(new aiMaterial());
- mat->AddProperty(&name,AI_MATKEY_NAME);
- const aiColor4D col = aiColor4D( 0.6f, 0.6f, 0.6f, 1.0f); // aiColor4D( color.r, color.g, color.b, 1.0f);
- mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
- conv.materials.push_back(mat.release());
- return (unsigned int) conv.materials.size() - 1;
- }
- } // ! IFC
- } // ! Assimp
- #endif // ASSIMP_BUILD_NO_IFC_IMPORTER
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