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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file LWSLoader.h
- * @brief Declaration of the LightWave scene importer class.
- */
- #ifndef AI_LWSLOADER_H_INCLUDED
- #define AI_LWSLOADER_H_INCLUDED
- #include "AssetLib/LWO/LWOFileData.h"
- #include <assimp/BaseImporter.h>
- #include <assimp/SceneCombiner.h>
- struct aiImporterDesc;
- namespace Assimp {
- class BatchLoader;
- class Importer;
- class IOSystem;
- namespace LWS {
- // ---------------------------------------------------------------------------
- /** Represents an element in a LWS file.
- *
- * This can either be a single data line - <name> <value> or a data
- * group - { name <data_line0> ... n }
- */
- class Element {
- public:
- Element() {}
- // first: name, second: rest
- std::string tokens[2];
- std::list<Element> children;
- //! Recursive parsing function
- void Parse(const char *&buffer);
- };
- #define AI_LWS_MASK (0xffffffff >> 4u)
- // ---------------------------------------------------------------------------
- /** Represents a LWS scenegraph element
- */
- struct NodeDesc {
- NodeDesc() :
- type(),
- id(),
- number(0),
- parent(0),
- name(""),
- isPivotSet(false),
- lightColor(1.f, 1.f, 1.f),
- lightIntensity(1.f),
- lightType(0),
- lightFalloffType(0),
- lightConeAngle(45.f),
- lightEdgeAngle(),
- parent_resolved(nullptr) {}
- enum {
- OBJECT = 1,
- LIGHT = 2,
- CAMERA = 3,
- BONE = 4
- } type; // type of node
- // if object: path
- std::string path;
- unsigned int id;
- // number of object
- unsigned int number;
- // index of parent index
- unsigned int parent;
- // lights & cameras & dummies: name
- const char *name;
- // animation channels
- std::list<LWO::Envelope> channels;
- // position of pivot point
- aiVector3D pivotPos;
- bool isPivotSet;
- // color of light source
- aiColor3D lightColor;
- // intensity of light source
- float lightIntensity;
- // type of light source
- unsigned int lightType;
- // falloff type of light source
- unsigned int lightFalloffType;
- // cone angle of (spot) light source
- float lightConeAngle;
- // soft cone angle of (spot) light source
- float lightEdgeAngle;
- // list of resolved children
- std::list<NodeDesc *> children;
- // resolved parent node
- NodeDesc *parent_resolved;
- // for std::find()
- bool operator==(unsigned int num) const {
- if (!num)
- return false;
- unsigned int _type = num >> 28u;
- return _type == static_cast<unsigned int>(type) && (num & AI_LWS_MASK) == number;
- }
- };
- } // end namespace LWS
- // ---------------------------------------------------------------------------
- /** LWS (LightWave Scene Format) importer class.
- *
- * This class does heavily depend on the LWO importer class. LWS files
- * contain mainly descriptions how LWO objects are composed together
- * in a scene.
- */
- class LWSImporter : public BaseImporter {
- public:
- LWSImporter();
- ~LWSImporter();
- // -------------------------------------------------------------------
- // Check whether we can read a specific file
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
- bool checkSig) const;
- protected:
- // -------------------------------------------------------------------
- // Get list of supported extensions
- const aiImporterDesc *GetInfo() const;
- // -------------------------------------------------------------------
- // Import file into given scene data structure
- void InternReadFile(const std::string &pFile, aiScene *pScene,
- IOSystem *pIOHandler);
- // -------------------------------------------------------------------
- // Setup import properties
- void SetupProperties(const Importer *pImp);
- private:
- // -------------------------------------------------------------------
- // Read an envelope description
- void ReadEnvelope(const LWS::Element &dad, LWO::Envelope &out);
- // -------------------------------------------------------------------
- // Read an envelope description for the older LW file format
- void ReadEnvelope_Old(std::list<LWS::Element>::const_iterator &it,
- const std::list<LWS::Element>::const_iterator &end,
- LWS::NodeDesc &nodes,
- unsigned int version);
- // -------------------------------------------------------------------
- // Setup a nice name for a node
- void SetupNodeName(aiNode *nd, LWS::NodeDesc &src);
- // -------------------------------------------------------------------
- // Recursively build the scenegraph
- void BuildGraph(aiNode *nd,
- LWS::NodeDesc &src,
- std::vector<AttachmentInfo> &attach,
- BatchLoader &batch,
- aiCamera **&camOut,
- aiLight **&lightOut,
- std::vector<aiNodeAnim *> &animOut);
- // -------------------------------------------------------------------
- // Try several dirs until we find the right location of a LWS file.
- std::string FindLWOFile(const std::string &in);
- private:
- bool configSpeedFlag;
- IOSystem *io;
- double first, last, fps;
- bool noSkeletonMesh;
- };
- } // end of namespace Assimp
- #endif // AI_LWSIMPORTER_H_INC
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