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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #ifndef OBJ_FILE_IMPORTER_H_INC
- #define OBJ_FILE_IMPORTER_H_INC
- #include <assimp/BaseImporter.h>
- #include <assimp/material.h>
- #include <vector>
- struct aiMesh;
- struct aiNode;
- namespace Assimp {
- namespace ObjFile {
- struct Object;
- struct Model;
- } // namespace ObjFile
- // ------------------------------------------------------------------------------------------------
- /// \class ObjFileImporter
- /// \brief Imports a waveform obj file
- // ------------------------------------------------------------------------------------------------
- class ObjFileImporter : public BaseImporter {
- public:
- /// \brief Default constructor
- ObjFileImporter();
- /// \brief Destructor
- ~ObjFileImporter();
- public:
- /// \brief Returns whether the class can handle the format of the given file.
- /// \remark See BaseImporter::CanRead() for details.
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
- private:
- //! \brief Appends the supported extension.
- const aiImporterDesc *GetInfo() const;
- //! \brief File import implementation.
- void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
- //! \brief Create the data from imported content.
- void CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene);
- //! \brief Creates all nodes stored in imported content.
- aiNode *createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pData,
- aiNode *pParent, aiScene *pScene, std::vector<aiMesh *> &MeshArray);
- //! \brief Creates topology data like faces and meshes for the geometry.
- aiMesh *createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData,
- unsigned int uiMeshIndex);
- //! \brief Creates vertices from model.
- void createVertexArray(const ObjFile::Model *pModel, const ObjFile::Object *pCurrentObject,
- unsigned int uiMeshIndex, aiMesh *pMesh, unsigned int numIndices);
- //! \brief Object counter helper method.
- void countObjects(const std::vector<ObjFile::Object *> &rObjects, int &iNumMeshes);
- //! \brief Material creation.
- void createMaterials(const ObjFile::Model *pModel, aiScene *pScene);
- /// @brief Adds special property for the used texture mapping mode of the model.
- void addTextureMappingModeProperty(aiMaterial *mat, aiTextureType type, int clampMode = 1, int index = 0);
- //! \brief Appends a child node to a parent node and updates the data structures.
- void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
- private:
- //! Data buffer
- std::vector<char> m_Buffer;
- //! Pointer to root object instance
- ObjFile::Object *m_pRootObject;
- //! Absolute pathname of model in file system
- std::string m_strAbsPath;
- };
- // ------------------------------------------------------------------------------------------------
- } // Namespace Assimp
- #endif
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