PlyLoader.h 4.7 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2020, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file PLYLoader.h
  34. * @brief Declaration of the .ply importer class.
  35. */
  36. #ifndef AI_PLYLOADER_H_INCLUDED
  37. #define AI_PLYLOADER_H_INCLUDED
  38. #include "PlyParser.h"
  39. #include <assimp/BaseImporter.h>
  40. #include <assimp/types.h>
  41. #include <vector>
  42. struct aiNode;
  43. struct aiMaterial;
  44. struct aiMesh;
  45. namespace Assimp {
  46. using namespace PLY;
  47. // ---------------------------------------------------------------------------
  48. /** Importer class to load the stanford PLY file format
  49. */
  50. class PLYImporter : public BaseImporter {
  51. public:
  52. PLYImporter();
  53. ~PLYImporter();
  54. // -------------------------------------------------------------------
  55. /** Returns whether the class can handle the format of the given file.
  56. * See BaseImporter::CanRead() for details.
  57. */
  58. bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
  59. bool checkSig) const;
  60. // -------------------------------------------------------------------
  61. /** Extract a vertex from the DOM
  62. */
  63. void LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
  64. // -------------------------------------------------------------------
  65. /** Extract a face from the DOM
  66. */
  67. void LoadFace(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
  68. protected:
  69. // -------------------------------------------------------------------
  70. /** Return importer meta information.
  71. * See #BaseImporter::GetInfo for the details
  72. */
  73. const aiImporterDesc *GetInfo() const;
  74. // -------------------------------------------------------------------
  75. /** Imports the given file into the given scene structure.
  76. * See BaseImporter::InternReadFile() for details
  77. */
  78. void InternReadFile(const std::string &pFile, aiScene *pScene,
  79. IOSystem *pIOHandler);
  80. // -------------------------------------------------------------------
  81. /** Extract a material list from the DOM
  82. */
  83. void LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &defaultTexture, const bool pointsOnly);
  84. // -------------------------------------------------------------------
  85. /** Static helper to parse a color from four single channels in
  86. */
  87. static void GetMaterialColor(
  88. const std::vector<PLY::PropertyInstance> &avList,
  89. unsigned int aiPositions[4],
  90. PLY::EDataType aiTypes[4],
  91. aiColor4D *clrOut);
  92. // -------------------------------------------------------------------
  93. /** Static helper to parse a color channel value. The input value
  94. * is normalized to 0-1.
  95. */
  96. static ai_real NormalizeColorValue(
  97. PLY::PropertyInstance::ValueUnion val,
  98. PLY::EDataType eType);
  99. /** Buffer to hold the loaded file */
  100. unsigned char *mBuffer;
  101. /** Document object model representation extracted from the file */
  102. PLY::DOM *pcDOM;
  103. /** Mesh generated by loader */
  104. aiMesh *mGeneratedMesh;
  105. };
  106. } // end of namespace Assimp
  107. #endif // AI_3DSIMPORTER_H_INC