UnrealLoader.h 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102
  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2020, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file UnrealLoader.h
  34. * @brief Declaration of the .3d (UNREAL) importer class.
  35. */
  36. #ifndef INCLUDED_AI_3D_LOADER_H
  37. #define INCLUDED_AI_3D_LOADER_H
  38. #include <assimp/BaseImporter.h>
  39. namespace Assimp {
  40. // ---------------------------------------------------------------------------
  41. /** @brief Importer class to load UNREAL files (*.3d)
  42. */
  43. class UnrealImporter : public BaseImporter {
  44. public:
  45. UnrealImporter();
  46. ~UnrealImporter();
  47. // -------------------------------------------------------------------
  48. /** @brief Returns whether we can handle the format of the given file
  49. *
  50. * See BaseImporter::CanRead() for details.
  51. **/
  52. bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
  53. bool checkSig) const;
  54. protected:
  55. // -------------------------------------------------------------------
  56. /** @brief Called by Importer::GetExtensionList()
  57. *
  58. * See #BaseImporter::GetInfo for the details
  59. */
  60. const aiImporterDesc *GetInfo() const;
  61. // -------------------------------------------------------------------
  62. /** @brief Setup properties for the importer
  63. *
  64. * See BaseImporter::SetupProperties() for details
  65. */
  66. void SetupProperties(const Importer *pImp);
  67. // -------------------------------------------------------------------
  68. /** @brief Imports the given file into the given scene structure.
  69. *
  70. * See BaseImporter::InternReadFile() for details
  71. */
  72. void InternReadFile(const std::string &pFile, aiScene *pScene,
  73. IOSystem *pIOHandler);
  74. private:
  75. //! frame to be loaded
  76. uint32_t mConfigFrameID;
  77. //! process surface flags
  78. bool mConfigHandleFlags;
  79. }; // !class UnrealImporter
  80. } // end of namespace Assimp
  81. #endif // AI_UNREALIMPORTER_H_INC