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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file UnrealLoader.h
- * @brief Declaration of the .3d (UNREAL) importer class.
- */
- #ifndef INCLUDED_AI_3D_LOADER_H
- #define INCLUDED_AI_3D_LOADER_H
- #include <assimp/BaseImporter.h>
- namespace Assimp {
- // ---------------------------------------------------------------------------
- /** @brief Importer class to load UNREAL files (*.3d)
- */
- class UnrealImporter : public BaseImporter {
- public:
- UnrealImporter();
- ~UnrealImporter();
- // -------------------------------------------------------------------
- /** @brief Returns whether we can handle the format of the given file
- *
- * See BaseImporter::CanRead() for details.
- **/
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
- bool checkSig) const;
- protected:
- // -------------------------------------------------------------------
- /** @brief Called by Importer::GetExtensionList()
- *
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc *GetInfo() const;
- // -------------------------------------------------------------------
- /** @brief Setup properties for the importer
- *
- * See BaseImporter::SetupProperties() for details
- */
- void SetupProperties(const Importer *pImp);
- // -------------------------------------------------------------------
- /** @brief Imports the given file into the given scene structure.
- *
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile(const std::string &pFile, aiScene *pScene,
- IOSystem *pIOHandler);
- private:
- //! frame to be loaded
- uint32_t mConfigFrameID;
- //! process surface flags
- bool mConfigHandleFlags;
- }; // !class UnrealImporter
- } // end of namespace Assimp
- #endif // AI_UNREALIMPORTER_H_INC
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