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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file Defines the helper data structures for importing XFiles */
- #ifndef AI_XFILEHELPER_H_INC
- #define AI_XFILEHELPER_H_INC
- #include <string>
- #include <vector>
- #include <stdint.h>
- #include <assimp/types.h>
- #include <assimp/quaternion.h>
- #include <assimp/mesh.h>
- #include <assimp/anim.h>
- #include <assimp/Defines.h>
- namespace Assimp {
- namespace XFile {
- /** Helper structure representing a XFile mesh face */
- struct Face {
- std::vector<unsigned int> mIndices;
- };
- /** Helper structure representing a texture filename inside a material and its potential source */
- struct TexEntry {
- std::string mName;
- bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
- TexEntry() AI_NO_EXCEPT
- : mName()
- , mIsNormalMap(false) {
- // empty
- }
- TexEntry(const std::string& pName, bool pIsNormalMap = false)
- : mName(pName)
- , mIsNormalMap(pIsNormalMap) {
- // empty
- }
- };
- /** Helper structure representing a XFile material */
- struct Material {
- std::string mName;
- bool mIsReference; // if true, mName holds a name by which the actual material can be found in the material list
- aiColor4D mDiffuse;
- ai_real mSpecularExponent;
- aiColor3D mSpecular;
- aiColor3D mEmissive;
- std::vector<TexEntry> mTextures;
- size_t sceneIndex; ///< the index under which it was stored in the scene's material list
- Material() AI_NO_EXCEPT
- : mIsReference(false)
- , mSpecularExponent()
- , sceneIndex(SIZE_MAX) {
- // empty
- }
- };
- /** Helper structure to represent a bone weight */
- struct BoneWeight {
- unsigned int mVertex;
- ai_real mWeight;
- };
- /** Helper structure to represent a bone in a mesh */
- struct Bone
- {
- std::string mName;
- std::vector<BoneWeight> mWeights;
- aiMatrix4x4 mOffsetMatrix;
- };
- /** Helper structure to represent an XFile mesh */
- struct Mesh {
- std::string mName;
- std::vector<aiVector3D> mPositions;
- std::vector<Face> mPosFaces;
- std::vector<aiVector3D> mNormals;
- std::vector<Face> mNormFaces;
- unsigned int mNumTextures;
- std::vector<aiVector2D> mTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
- unsigned int mNumColorSets;
- std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
- std::vector<unsigned int> mFaceMaterials;
- std::vector<Material> mMaterials;
- std::vector<Bone> mBones;
- explicit Mesh(const std::string &pName = "") AI_NO_EXCEPT
- : mName( pName )
- , mPositions()
- , mPosFaces()
- , mNormals()
- , mNormFaces()
- , mNumTextures(0)
- , mTexCoords{}
- , mNumColorSets(0)
- , mColors{}
- , mFaceMaterials()
- , mMaterials()
- , mBones() {
- // empty
- }
- };
- /** Helper structure to represent a XFile frame */
- struct Node {
- std::string mName;
- aiMatrix4x4 mTrafoMatrix;
- Node* mParent;
- std::vector<Node*> mChildren;
- std::vector<Mesh*> mMeshes;
- Node() AI_NO_EXCEPT
- : mName()
- , mTrafoMatrix()
- , mParent(nullptr)
- , mChildren()
- , mMeshes() {
- // empty
- }
- explicit Node( Node* pParent)
- : mName()
- , mTrafoMatrix()
- , mParent(pParent)
- , mChildren()
- , mMeshes() {
- // empty
- }
- ~Node() {
- for (unsigned int a = 0; a < mChildren.size(); ++a ) {
- delete mChildren[a];
- }
- for (unsigned int a = 0; a < mMeshes.size(); ++a) {
- delete mMeshes[a];
- }
- }
- };
- struct MatrixKey {
- double mTime;
- aiMatrix4x4 mMatrix;
- };
- /** Helper structure representing a single animated bone in a XFile */
- struct AnimBone {
- std::string mBoneName;
- std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling
- std::vector<aiQuatKey> mRotKeys;
- std::vector<aiVectorKey> mScaleKeys;
- std::vector<MatrixKey> mTrafoKeys; // or a combined key sequence of transformation matrices.
- };
- /** Helper structure to represent an animation set in a XFile */
- struct Animation
- {
- std::string mName;
- std::vector<AnimBone*> mAnims;
- ~Animation()
- {
- for( unsigned int a = 0; a < mAnims.size(); a++)
- delete mAnims[a];
- }
- };
- /** Helper structure analogue to aiScene */
- struct Scene
- {
- Node* mRootNode;
- std::vector<Mesh*> mGlobalMeshes; // global meshes found outside of any frames
- std::vector<Material> mGlobalMaterials; // global materials found outside of any meshes.
- std::vector<Animation*> mAnims;
- unsigned int mAnimTicksPerSecond;
- Scene() AI_NO_EXCEPT
- : mRootNode(nullptr)
- , mGlobalMeshes()
- , mGlobalMaterials()
- , mAnimTicksPerSecond(0) {
- // empty
- }
- ~Scene() {
- delete mRootNode;
- mRootNode = nullptr;
- for (unsigned int a = 0; a < mGlobalMeshes.size(); ++a ) {
- delete mGlobalMeshes[a];
- }
- for (unsigned int a = 0; a < mAnims.size(); ++a ) {
- delete mAnims[a];
- }
- }
- };
- } // end of namespace XFile
- } // end of namespace Assimp
- #endif // AI_XFILEHELPER_H_INC
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