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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file XFileImporter.h
- * @brief Definition of the XFile importer class.
- */
- #ifndef AI_XFILEIMPORTER_H_INC
- #define AI_XFILEIMPORTER_H_INC
- #include <map>
- #include "XFileHelper.h"
- #include <assimp/BaseImporter.h>
- #include <assimp/types.h>
- struct aiNode;
- namespace Assimp {
- namespace XFile {
- struct Scene;
- struct Node;
- }
- // ---------------------------------------------------------------------------
- /** The XFileImporter is a worker class capable of importing a scene from a
- * DirectX file .x
- */
- class XFileImporter : public BaseImporter {
- public:
- XFileImporter();
- ~XFileImporter();
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
- bool CheckSig) const;
- protected:
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details
- */
- const aiImporterDesc* GetInfo () const;
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details
- */
- void InternReadFile( const std::string& pFile, aiScene* pScene,
- IOSystem* pIOHandler);
- // -------------------------------------------------------------------
- /** Constructs the return data structure out of the imported data.
- * @param pScene The scene to construct the return data in.
- * @param pData The imported data in the internal temporary
- * representation.
- */
- void CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData);
- // -------------------------------------------------------------------
- /** Recursively creates scene nodes from the imported hierarchy.
- * The meshes and materials of the nodes will be extracted on the way.
- * @param pScene The scene to construct the return data in.
- * @param pParent The parent node where to create new child nodes
- * @param pNode The temporary node to copy.
- * @return The created node
- */
- aiNode* CreateNodes( aiScene* pScene, aiNode* pParent,
- const XFile::Node* pNode);
- // -------------------------------------------------------------------
- /** Converts all meshes in the given mesh array. Each mesh is split
- * up per material, the indices of the generated meshes are stored in
- * the node structure.
- * @param pScene The scene to construct the return data in.
- * @param pNode The target node structure that references the
- * constructed meshes.
- * @param pMeshes The array of meshes to convert
- */
- void CreateMeshes( aiScene* pScene, aiNode* pNode,
- const std::vector<XFile::Mesh*>& pMeshes);
- // -------------------------------------------------------------------
- /** Converts the animations from the given imported data and creates
- * them in the scene.
- * @param pScene The scene to hold to converted animations
- * @param pData The data to read the animations from
- */
- void CreateAnimations( aiScene* pScene, const XFile::Scene* pData);
- // -------------------------------------------------------------------
- /** Converts all materials in the given array and stores them in the
- * scene's material list.
- * @param pScene The scene to hold the converted materials.
- * @param pMaterials The material array to convert.
- */
- void ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials);
- protected:
- /** Buffer to hold the loaded file */
- std::vector<char> mBuffer;
- };
- } // end of namespace Assimp
- #endif // AI_BASEIMPORTER_H_INC
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