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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /// \file X3DImporter_Shape.cpp
- /// \brief Parsing data from nodes of "Shape" set of X3D.
- /// \date 2015-2016
- /// \author [email protected]
- #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
- #include "X3DImporter.hpp"
- #include "X3DImporter_Macro.hpp"
- namespace Assimp
- {
- // <Shape
- // DEF="" ID
- // USE="" IDREF
- // bboxCenter="0 0 0" SFVec3f [initializeOnly]
- // bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
- // >
- // <!-- ShapeChildContentModel -->
- // "ShapeChildContentModel is the child-node content model corresponding to X3DShapeNode. ShapeChildContentModel can contain a single Appearance node and a
- // single geometry node, in any order.
- // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
- // </Shape>
- // A Shape node is unlit if either of the following is true:
- // The shape's appearance field is nullptr (default).
- // The material field in the Appearance node is nullptr (default).
- // NOTE Geometry nodes that represent lines or points do not support lighting.
- void X3DImporter::ParseNode_Shape_Shape()
- {
- std::string use, def;
- CX3DImporter_NodeElement* ne( nullptr );
- MACRO_ATTRREAD_LOOPBEG;
- MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
- MACRO_ATTRREAD_LOOPEND;
- // if "USE" defined then find already defined element.
- if(!use.empty())
- {
- MACRO_USE_CHECKANDAPPLY(def, use, ENET_Shape, ne);
- }
- else
- {
- // create and if needed - define new geometry object.
- ne = new CX3DImporter_NodeElement_Shape(NodeElement_Cur);
- if(!def.empty()) ne->ID = def;
- // check for child nodes
- if(!mReader->isEmptyElement())
- {
- ParseHelper_Node_Enter(ne);
- MACRO_NODECHECK_LOOPBEGIN("Shape");
- // check for appearance node
- if(XML_CheckNode_NameEqual("Appearance")) { ParseNode_Shape_Appearance(); continue; }
- // check for X3DGeometryNodes
- if(XML_CheckNode_NameEqual("Arc2D")) { ParseNode_Geometry2D_Arc2D(); continue; }
- if(XML_CheckNode_NameEqual("ArcClose2D")) { ParseNode_Geometry2D_ArcClose2D(); continue; }
- if(XML_CheckNode_NameEqual("Circle2D")) { ParseNode_Geometry2D_Circle2D(); continue; }
- if(XML_CheckNode_NameEqual("Disk2D")) { ParseNode_Geometry2D_Disk2D(); continue; }
- if(XML_CheckNode_NameEqual("Polyline2D")) { ParseNode_Geometry2D_Polyline2D(); continue; }
- if(XML_CheckNode_NameEqual("Polypoint2D")) { ParseNode_Geometry2D_Polypoint2D(); continue; }
- if(XML_CheckNode_NameEqual("Rectangle2D")) { ParseNode_Geometry2D_Rectangle2D(); continue; }
- if(XML_CheckNode_NameEqual("TriangleSet2D")) { ParseNode_Geometry2D_TriangleSet2D(); continue; }
- if(XML_CheckNode_NameEqual("Box")) { ParseNode_Geometry3D_Box(); continue; }
- if(XML_CheckNode_NameEqual("Cone")) { ParseNode_Geometry3D_Cone(); continue; }
- if(XML_CheckNode_NameEqual("Cylinder")) { ParseNode_Geometry3D_Cylinder(); continue; }
- if(XML_CheckNode_NameEqual("ElevationGrid")) { ParseNode_Geometry3D_ElevationGrid(); continue; }
- if(XML_CheckNode_NameEqual("Extrusion")) { ParseNode_Geometry3D_Extrusion(); continue; }
- if(XML_CheckNode_NameEqual("IndexedFaceSet")) { ParseNode_Geometry3D_IndexedFaceSet(); continue; }
- if(XML_CheckNode_NameEqual("Sphere")) { ParseNode_Geometry3D_Sphere(); continue; }
- if(XML_CheckNode_NameEqual("IndexedLineSet")) { ParseNode_Rendering_IndexedLineSet(); continue; }
- if(XML_CheckNode_NameEqual("LineSet")) { ParseNode_Rendering_LineSet(); continue; }
- if(XML_CheckNode_NameEqual("PointSet")) { ParseNode_Rendering_PointSet(); continue; }
- if(XML_CheckNode_NameEqual("IndexedTriangleFanSet")) { ParseNode_Rendering_IndexedTriangleFanSet(); continue; }
- if(XML_CheckNode_NameEqual("IndexedTriangleSet")) { ParseNode_Rendering_IndexedTriangleSet(); continue; }
- if(XML_CheckNode_NameEqual("IndexedTriangleStripSet")) { ParseNode_Rendering_IndexedTriangleStripSet(); continue; }
- if(XML_CheckNode_NameEqual("TriangleFanSet")) { ParseNode_Rendering_TriangleFanSet(); continue; }
- if(XML_CheckNode_NameEqual("TriangleSet")) { ParseNode_Rendering_TriangleSet(); continue; }
- if(XML_CheckNode_NameEqual("TriangleStripSet")) { ParseNode_Rendering_TriangleStripSet(); continue; }
- // check for X3DMetadataObject
- if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("Shape");
- MACRO_NODECHECK_LOOPEND("Shape");
- ParseHelper_Node_Exit();
- }// if(!mReader->isEmptyElement())
- else
- {
- NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
- }
- NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
- }// if(!use.empty()) else
- }
- // <Appearance
- // DEF="" ID
- // USE="" IDREF
- // >
- // <!-- AppearanceChildContentModel -->
- // "Child-node content model corresponding to X3DAppearanceChildNode. Appearance can contain FillProperties, LineProperties, Material, any Texture node and
- // any TextureTransform node, in any order. No more than one instance of these nodes is allowed. Appearance may also contain multiple shaders (ComposedShader,
- // PackagedShader, ProgramShader).
- // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
- // </Appearance>
- void X3DImporter::ParseNode_Shape_Appearance()
- {
- std::string use, def;
- CX3DImporter_NodeElement* ne( nullptr );
- MACRO_ATTRREAD_LOOPBEG;
- MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
- MACRO_ATTRREAD_LOOPEND;
- // if "USE" defined then find already defined element.
- if(!use.empty())
- {
- MACRO_USE_CHECKANDAPPLY(def, use, ENET_Appearance, ne);
- }
- else
- {
- // create and if needed - define new geometry object.
- ne = new CX3DImporter_NodeElement_Appearance(NodeElement_Cur);
- if(!def.empty()) ne->ID = def;
- // check for child nodes
- if(!mReader->isEmptyElement())
- {
- ParseHelper_Node_Enter(ne);
- MACRO_NODECHECK_LOOPBEGIN("Appearance");
- if(XML_CheckNode_NameEqual("Material")) { ParseNode_Shape_Material(); continue; }
- if(XML_CheckNode_NameEqual("ImageTexture")) { ParseNode_Texturing_ImageTexture(); continue; }
- if(XML_CheckNode_NameEqual("TextureTransform")) { ParseNode_Texturing_TextureTransform(); continue; }
- // check for X3DMetadataObject
- if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("Appearance");
- MACRO_NODECHECK_LOOPEND("Appearance");
- ParseHelper_Node_Exit();
- }// if(!mReader->isEmptyElement())
- else
- {
- NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
- }
- NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
- }// if(!use.empty()) else
- }
- // <Material
- // DEF="" ID
- // USE="" IDREF
- // ambientIntensity="0.2" SFFloat [inputOutput]
- // diffuseColor="0.8 0.8 0.8" SFColor [inputOutput]
- // emissiveColor="0 0 0" SFColor [inputOutput]
- // shininess="0.2" SFFloat [inputOutput]
- // specularColor="0 0 0" SFColor [inputOutput]
- // transparency="0" SFFloat [inputOutput]
- // />
- void X3DImporter::ParseNode_Shape_Material()
- {
- std::string use, def;
- float ambientIntensity = 0.2f;
- float shininess = 0.2f;
- float transparency = 0;
- aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
- aiColor3D emissiveColor(0, 0, 0);
- aiColor3D specularColor(0, 0, 0);
- CX3DImporter_NodeElement* ne( nullptr );
- MACRO_ATTRREAD_LOOPBEG;
- MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
- MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
- MACRO_ATTRREAD_CHECK_RET("shininess", shininess, XML_ReadNode_GetAttrVal_AsFloat);
- MACRO_ATTRREAD_CHECK_RET("transparency", transparency, XML_ReadNode_GetAttrVal_AsFloat);
- MACRO_ATTRREAD_CHECK_REF("diffuseColor", diffuseColor, XML_ReadNode_GetAttrVal_AsCol3f);
- MACRO_ATTRREAD_CHECK_REF("emissiveColor", emissiveColor, XML_ReadNode_GetAttrVal_AsCol3f);
- MACRO_ATTRREAD_CHECK_REF("specularColor", specularColor, XML_ReadNode_GetAttrVal_AsCol3f);
- MACRO_ATTRREAD_LOOPEND;
- // if "USE" defined then find already defined element.
- if(!use.empty())
- {
- MACRO_USE_CHECKANDAPPLY(def, use, ENET_Material, ne);
- }
- else
- {
- // create and if needed - define new geometry object.
- ne = new CX3DImporter_NodeElement_Material(NodeElement_Cur);
- if(!def.empty()) ne->ID = def;
- ((CX3DImporter_NodeElement_Material*)ne)->AmbientIntensity = ambientIntensity;
- ((CX3DImporter_NodeElement_Material*)ne)->Shininess = shininess;
- ((CX3DImporter_NodeElement_Material*)ne)->Transparency = transparency;
- ((CX3DImporter_NodeElement_Material*)ne)->DiffuseColor = diffuseColor;
- ((CX3DImporter_NodeElement_Material*)ne)->EmissiveColor = emissiveColor;
- ((CX3DImporter_NodeElement_Material*)ne)->SpecularColor = specularColor;
- // check for child nodes
- if(!mReader->isEmptyElement())
- ParseNode_Metadata(ne, "Material");
- else
- NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
- NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
- }// if(!use.empty()) else
- }
- }// namespace Assimp
- #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
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