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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file glTFAsset.h
- * Declares a glTF class to handle gltf/glb files
- *
- * glTF Extensions Support:
- * KHR_binary_glTF: full
- * KHR_materials_common: full
- */
- #ifndef GLTFASSET_H_INC
- #define GLTFASSET_H_INC
- #if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
- #include <assimp/Exceptional.h>
- #include <map>
- #include <string>
- #include <list>
- #include <vector>
- #include <algorithm>
- #include <stdexcept>
- #ifndef RAPIDJSON_HAS_STDSTRING
- #define RAPIDJSON_HAS_STDSTRING 1
- #endif
- #if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wclass-memaccess"
- #endif
- #ifndef RAPIDJSON_NOMEMBERITERATORCLASS
- #define RAPIDJSON_NOMEMBERITERATORCLASS
- #endif
- #include <rapidjson/rapidjson.h>
- #include <rapidjson/document.h>
- #include <rapidjson/error/en.h>
- #if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
- #pragma GCC diagnostic pop
- #endif
- #ifdef ASSIMP_API
- # include <memory>
- # include <assimp/DefaultIOSystem.h>
- # include <assimp/ByteSwapper.h>
- #else
- # include <memory>
- # define AI_SWAP4(p)
- # define ai_assert
- #endif
- #if _MSC_VER > 1500 || (defined __GNUC___)
- # define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
- # else
- # define gltf_unordered_map map
- #endif
- #ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
- # include <unordered_map>
- # if _MSC_VER > 1600
- # define gltf_unordered_map unordered_map
- # else
- # define gltf_unordered_map tr1::unordered_map
- # endif
- #endif
- #include "AssetLib/glTF/glTFCommon.h"
- namespace glTF
- {
- using glTFCommon::shared_ptr;
- using glTFCommon::IOSystem;
- using glTFCommon::IOStream;
- using rapidjson::Value;
- using rapidjson::Document;
- class Asset;
- class AssetWriter;
- struct BufferView; // here due to cross-reference
- struct Texture;
- struct Light;
- struct Skin;
- using glTFCommon::vec3;
- using glTFCommon::vec4;
- using glTFCommon::mat4;
- //! Magic number for GLB files
- #define AI_GLB_MAGIC_NUMBER "glTF"
- #ifdef ASSIMP_API
- #include <assimp/Compiler/pushpack1.h>
- #endif
- //! For the KHR_binary_glTF extension (binary .glb file)
- //! 20-byte header (+ the JSON + a "body" data section)
- struct GLB_Header
- {
- uint8_t magic[4]; //!< Magic number: "glTF"
- uint32_t version; //!< Version number (always 1 as of the last update)
- uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
- uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
- uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
- } PACK_STRUCT;
- #ifdef ASSIMP_API
- #include <assimp/Compiler/poppack1.h>
- #endif
- //! Values for the GLB_Header::sceneFormat field
- enum SceneFormat
- {
- SceneFormat_JSON = 0
- };
- //! Values for the mesh primitive modes
- enum PrimitiveMode
- {
- PrimitiveMode_POINTS = 0,
- PrimitiveMode_LINES = 1,
- PrimitiveMode_LINE_LOOP = 2,
- PrimitiveMode_LINE_STRIP = 3,
- PrimitiveMode_TRIANGLES = 4,
- PrimitiveMode_TRIANGLE_STRIP = 5,
- PrimitiveMode_TRIANGLE_FAN = 6
- };
- //! Values for the Accessor::componentType field
- enum ComponentType
- {
- ComponentType_BYTE = 5120,
- ComponentType_UNSIGNED_BYTE = 5121,
- ComponentType_SHORT = 5122,
- ComponentType_UNSIGNED_SHORT = 5123,
- ComponentType_UNSIGNED_INT = 5125,
- ComponentType_FLOAT = 5126
- };
- inline unsigned int ComponentTypeSize(ComponentType t)
- {
- switch (t) {
- case ComponentType_SHORT:
- case ComponentType_UNSIGNED_SHORT:
- return 2;
- case ComponentType_UNSIGNED_INT:
- case ComponentType_FLOAT:
- return 4;
- case ComponentType_BYTE:
- case ComponentType_UNSIGNED_BYTE:
- return 1;
- default:
- std::string err = "GLTF: Unsupported Component Type ";
- err += std::to_string( t );
- throw DeadlyImportError(err);
- }
- }
- //! Values for the BufferView::target field
- enum BufferViewTarget
- {
- BufferViewTarget_NONE = 0,
- BufferViewTarget_ARRAY_BUFFER = 34962,
- BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
- };
- //! Values for the Sampler::magFilter field
- enum SamplerMagFilter
- {
- SamplerMagFilter_Nearest = 9728,
- SamplerMagFilter_Linear = 9729
- };
- //! Values for the Sampler::minFilter field
- enum SamplerMinFilter
- {
- SamplerMinFilter_Nearest = 9728,
- SamplerMinFilter_Linear = 9729,
- SamplerMinFilter_Nearest_Mipmap_Nearest = 9984,
- SamplerMinFilter_Linear_Mipmap_Nearest = 9985,
- SamplerMinFilter_Nearest_Mipmap_Linear = 9986,
- SamplerMinFilter_Linear_Mipmap_Linear = 9987
- };
- //! Values for the Sampler::wrapS and Sampler::wrapT field
- enum SamplerWrap
- {
- SamplerWrap_Clamp_To_Edge = 33071,
- SamplerWrap_Mirrored_Repeat = 33648,
- SamplerWrap_Repeat = 10497
- };
- //! Values for the Texture::format and Texture::internalFormat fields
- enum TextureFormat
- {
- TextureFormat_ALPHA = 6406,
- TextureFormat_RGB = 6407,
- TextureFormat_RGBA = 6408,
- TextureFormat_LUMINANCE = 6409,
- TextureFormat_LUMINANCE_ALPHA = 6410
- };
- //! Values for the Texture::target field
- enum TextureTarget
- {
- TextureTarget_TEXTURE_2D = 3553
- };
- //! Values for the Texture::type field
- enum TextureType
- {
- TextureType_UNSIGNED_BYTE = 5121,
- TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
- TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
- TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
- };
- //! Values for the Accessor::type field (helper class)
- class AttribType
- {
- public:
- enum Value
- { SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 };
- private:
- static const size_t NUM_VALUES = static_cast<size_t>(MAT4)+1;
- struct Info
- { const char* name; unsigned int numComponents; };
- template<int N> struct data
- { static const Info infos[NUM_VALUES]; };
- public:
- inline static Value FromString(const char* str)
- {
- for (size_t i = 0; i < NUM_VALUES; ++i) {
- if (strcmp(data<0>::infos[i].name, str) == 0) {
- return static_cast<Value>(i);
- }
- }
- return SCALAR;
- }
- inline static const char* ToString(Value type)
- {
- return data<0>::infos[static_cast<size_t>(type)].name;
- }
- inline static unsigned int GetNumComponents(Value type)
- {
- return data<0>::infos[static_cast<size_t>(type)].numComponents;
- }
- };
- // must match the order of the AttribTypeTraits::Value enum!
- template<int N> const AttribType::Info
- AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
- { "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
- };
- //! A reference to one top-level object, which is valid
- //! until the Asset instance is destroyed
- template<class T>
- class Ref
- {
- std::vector<T*>* vector;
- unsigned int index;
- public:
- Ref() : vector(0), index(0) {}
- Ref(std::vector<T*>& vec, unsigned int idx) : vector(&vec), index(idx) {}
- inline unsigned int GetIndex() const
- { return index; }
- operator bool() const
- { return vector != 0; }
- T* operator->()
- { return (*vector)[index]; }
- T& operator*()
- { return *((*vector)[index]); }
- };
- //! Helper struct to represent values that might not be present
- template<class T>
- struct Nullable
- {
- T value;
- bool isPresent;
- Nullable() : isPresent(false) {}
- Nullable(T& val) : value(val), isPresent(true) {}
- };
- //! Base class for all glTF top-level objects
- struct Object
- {
- std::string id; //!< The globally unique ID used to reference this object
- std::string name; //!< The user-defined name of this object
- //! Objects marked as special are not exported (used to emulate the binary body buffer)
- virtual bool IsSpecial() const
- { return false; }
- virtual ~Object() {}
- //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
- static const char* TranslateId(Asset& /*r*/, const char* id)
- { return id; }
- };
- //
- // Classes for each glTF top-level object type
- //
- //! A typed view into a BufferView. A BufferView contains raw binary data.
- //! An accessor provides a typed view into a BufferView or a subset of a BufferView
- //! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
- struct Accessor : public Object
- {
- Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
- unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
- unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
- ComponentType componentType; //!< The datatype of components in the attribute. (required)
- unsigned int count; //!< The number of attributes referenced by this accessor. (required)
- AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
- std::vector<double> max; //!< Maximum value of each component in this attribute.
- std::vector<double> min; //!< Minimum value of each component in this attribute.
- unsigned int GetNumComponents();
- unsigned int GetBytesPerComponent();
- unsigned int GetElementSize();
- inline uint8_t* GetPointer();
- template<class T>
- bool ExtractData(T*& outData);
- void WriteData(size_t count, const void* src_buffer, size_t src_stride);
- //! Helper class to iterate the data
- class Indexer
- {
- friend struct Accessor;
- // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
- // ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
- protected:
- Accessor &accessor;
- private:
- uint8_t* data;
- size_t elemSize, stride;
- Indexer(Accessor& acc);
- public:
- //! Accesses the i-th value as defined by the accessor
- template<class T>
- T GetValue(int i);
- //! Accesses the i-th value as defined by the accessor
- inline unsigned int GetUInt(int i)
- {
- return GetValue<unsigned int>(i);
- }
- inline bool IsValid() const
- {
- return data != 0;
- }
- };
- inline Indexer GetIndexer()
- {
- return Indexer(*this);
- }
- Accessor() {}
- void Read(Value& obj, Asset& r);
- };
- //! A buffer points to binary geometry, animation, or skins.
- struct Buffer : public Object
- {
- /********************* Types *********************/
- public:
- enum Type
- {
- Type_arraybuffer,
- Type_text
- };
- /// \struct SEncodedRegion
- /// Descriptor of encoded region in "bufferView".
- struct SEncodedRegion
- {
- const size_t Offset;///< Offset from begin of "bufferView" to encoded region, in bytes.
- const size_t EncodedData_Length;///< Size of encoded region, in bytes.
- uint8_t* const DecodedData;///< Cached encoded data.
- const size_t DecodedData_Length;///< Size of decoded region, in bytes.
- const std::string ID;///< ID of the region.
- /// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
- /// Constructor.
- /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
- /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
- /// \param [in] pDecodedData - pointer to decoded data array.
- /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
- /// \param [in] pID - ID of the region.
- SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
- : Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID)
- {}
- /// \fn ~SEncodedRegion()
- /// Destructor.
- ~SEncodedRegion() { delete [] DecodedData; }
- };
- /******************* Variables *******************/
- //std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
- size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
- //std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
- Type type;
- /// \var EncodedRegion_Current
- /// Pointer to currently active encoded region.
- /// Why not decoding all regions at once and not to set one buffer with decoded data?
- /// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
- /// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But
- /// offset is counted for another regions is encoded.
- /// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data:
- /// M1_E0, M1_E1, M2_E0, M2_E1.
- /// After decoding you'll get:
- /// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3.
- /// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like
- /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4}
- /// but in real life you'll get:
- /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4}
- /// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded.
- /// And when before you start to read data of current mesh (with encoded data ofcourse) you must decode region of "bufferView", after read finished
- /// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data.
- ///
- /// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in
- /// exporter and importer. And, thanks to such way, there is no need to load whole file into memory.
- SEncodedRegion* EncodedRegion_Current;
- private:
- shared_ptr<uint8_t> mData; //!< Pointer to the data
- bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
- size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0)
- /// \var EncodedRegion_List
- /// List of encoded regions.
- std::list<SEncodedRegion*> EncodedRegion_List;
- /******************* Functions *******************/
- public:
- Buffer();
- ~Buffer();
- void Read(Value& obj, Asset& r);
- bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
- /// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
- /// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
- /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
- /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
- /// \param [in] pDecodedData - pointer to decoded data array.
- /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
- /// \param [in] pID - ID of the region.
- void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID);
- /// \fn void EncodedRegion_SetCurrent(const std::string& pID)
- /// Select current encoded region by ID. \sa EncodedRegion_Current.
- /// \param [in] pID - ID of the region.
- void EncodedRegion_SetCurrent(const std::string& pID);
- /// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
- /// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
- /// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
- /// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
- /// \param [in] pReplace_Data - pointer to array with new data for buffer.
- /// \param [in] pReplace_Count - count of bytes in new data.
- /// \return true - if successfully replaced, false if input arguments is out of range.
- bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count);
- size_t AppendData(uint8_t* data, size_t length);
- void Grow(size_t amount);
- uint8_t* GetPointer()
- { return mData.get(); }
- void MarkAsSpecial()
- { mIsSpecial = true; }
- bool IsSpecial() const
- { return mIsSpecial; }
- std::string GetURI()
- { return std::string(this->id) + ".bin"; }
- static const char* TranslateId(Asset& r, const char* id);
- };
- //! A view into a buffer generally representing a subset of the buffer.
- struct BufferView : public Object
- {
- Ref<Buffer> buffer; //! The ID of the buffer. (required)
- size_t byteOffset; //! The offset into the buffer in bytes. (required)
- size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
- BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
- void Read(Value& obj, Asset& r);
- };
- struct Camera : public Object
- {
- enum Type
- {
- Perspective,
- Orthographic
- };
- Type type;
- union
- {
- struct {
- float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
- float yfov; //!<The floating - point vertical field of view in radians. (required)
- float zfar; //!<The floating - point distance to the far clipping plane. (required)
- float znear; //!< The floating - point distance to the near clipping plane. (required)
- } perspective;
- struct {
- float xmag; //! The floating-point horizontal magnification of the view. (required)
- float ymag; //! The floating-point vertical magnification of the view. (required)
- float zfar; //! The floating-point distance to the far clipping plane. (required)
- float znear; //! The floating-point distance to the near clipping plane. (required)
- } ortographic;
- };
- Camera() {}
- void Read(Value& obj, Asset& r);
- };
- //! Image data used to create a texture.
- struct Image : public Object
- {
- std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
- Ref<BufferView> bufferView;
- std::string mimeType;
- int width, height;
- private:
- std::unique_ptr<uint8_t[]> mData;
- size_t mDataLength;
- public:
- Image();
- void Read(Value& obj, Asset& r);
- inline bool HasData() const
- { return mDataLength > 0; }
- inline size_t GetDataLength() const
- { return mDataLength; }
- inline const uint8_t* GetData() const
- { return mData.get(); }
- inline uint8_t* StealData();
- inline void SetData(uint8_t* data, size_t length, Asset& r);
- };
- //! Holds a material property that can be a texture or a color
- struct TexProperty
- {
- Ref<Texture> texture;
- vec4 color;
- };
- //! The material appearance of a primitive.
- struct Material : public Object
- {
- //Ref<Sampler> source; //!< The ID of the technique.
- //std::gltf_unordered_map<std::string, std::string> values; //!< A dictionary object of parameter values.
- //! Techniques defined by KHR_materials_common
- enum Technique
- {
- Technique_undefined = 0,
- Technique_BLINN,
- Technique_PHONG,
- Technique_LAMBERT,
- Technique_CONSTANT
- };
- TexProperty ambient;
- TexProperty diffuse;
- TexProperty specular;
- TexProperty emission;
- bool doubleSided;
- bool transparent;
- float transparency;
- float shininess;
- Technique technique;
- Material() { SetDefaults(); }
- void Read(Value& obj, Asset& r);
- void SetDefaults();
- };
- //! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
- struct Mesh : public Object
- {
- typedef std::vector< Ref<Accessor> > AccessorList;
- struct Primitive
- {
- PrimitiveMode mode;
- struct Attributes {
- AccessorList position, normal, texcoord, color, joint, jointmatrix, weight;
- } attributes;
- Ref<Accessor> indices;
- Ref<Material> material;
- };
- /// \struct SExtension
- /// Extension used for mesh.
- struct SExtension
- {
- /// \enum EType
- /// Type of extension.
- enum EType
- {
- #ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- Compression_Open3DGC,///< Compression of mesh data using Open3DGC algorithm.
- #endif
- Unknown
- };
- EType Type;///< Type of extension.
- /// \fn SExtension
- /// Constructor.
- /// \param [in] pType - type of extension.
- SExtension(const EType pType)
- : Type(pType)
- {}
- virtual ~SExtension() {
- // empty
- }
- };
- #ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- /// \struct SCompression_Open3DGC
- /// Compression of mesh data using Open3DGC algorithm.
- struct SCompression_Open3DGC : public SExtension
- {
- using SExtension::Type;
- std::string Buffer;///< ID of "buffer" used for storing compressed data.
- size_t Offset;///< Offset in "bufferView" where compressed data are stored.
- size_t Count;///< Count of elements in compressed data. Is always equivalent to size in bytes: look comments for "Type" and "Component_Type".
- bool Binary;///< If true then "binary" mode is used for coding, if false - "ascii" mode.
- size_t IndicesCount;///< Count of indices in mesh.
- size_t VerticesCount;///< Count of vertices in mesh.
- // AttribType::Value Type;///< Is always "SCALAR".
- // ComponentType Component_Type;///< Is always "ComponentType_UNSIGNED_BYTE" (5121).
- /// \fn SCompression_Open3DGC
- /// Constructor.
- SCompression_Open3DGC()
- : SExtension(Compression_Open3DGC) {
- // empty
- }
- virtual ~SCompression_Open3DGC() {
- // empty
- }
- };
- #endif
- std::vector<Primitive> primitives;
- std::list<SExtension*> Extension;///< List of extensions used in mesh.
- Mesh() {}
- /// \fn ~Mesh()
- /// Destructor.
- ~Mesh() { for(std::list<SExtension*>::iterator it = Extension.begin(), it_end = Extension.end(); it != it_end; it++) { delete *it; }; }
- /// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
- /// Get mesh data from JSON-object and place them to root asset.
- /// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
- /// \param [out] pAsset_Root - reference to root asset where data will be stored.
- void Read(Value& pJSON_Object, Asset& pAsset_Root);
- #ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
- /// \fn void Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root)
- /// Decode part of "buffer" which encoded with Open3DGC algorithm.
- /// \param [in] pCompression_Open3DGC - reference to structure which describe encoded region.
- /// \param [out] pAsset_Root - reference to root assed where data will be stored.
- void Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root);
- #endif
- };
- struct Node : public Object
- {
- std::vector< Ref<Node> > children;
- std::vector< Ref<Mesh> > meshes;
- Nullable<mat4> matrix;
- Nullable<vec3> translation;
- Nullable<vec4> rotation;
- Nullable<vec3> scale;
- Ref<Camera> camera;
- Ref<Light> light;
- std::vector< Ref<Node> > skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
- Ref<Skin> skin; //!< The ID of the skin referenced by this node.
- std::string jointName; //!< Name used when this node is a joint in a skin.
- Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
- Node() {}
- void Read(Value& obj, Asset& r);
- };
- struct Program : public Object
- {
- Program() {}
- void Read(Value& obj, Asset& r);
- };
- struct Sampler : public Object
- {
- SamplerMagFilter magFilter; //!< The texture magnification filter. (required)
- SamplerMinFilter minFilter; //!< The texture minification filter. (required)
- SamplerWrap wrapS; //!< The texture wrapping in the S direction. (required)
- SamplerWrap wrapT; //!< The texture wrapping in the T direction. (required)
- Sampler() {}
- void Read(Value& obj, Asset& r);
- void SetDefaults();
- };
- struct Scene : public Object
- {
- std::vector< Ref<Node> > nodes;
- Scene() {}
- void Read(Value& obj, Asset& r);
- };
- struct Shader : public Object
- {
- Shader() {}
- void Read(Value& obj, Asset& r);
- };
- struct Skin : public Object
- {
- Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order.
- Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
- std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
- std::string name; //!< The user-defined name of this object.
- Skin() {}
- void Read(Value& obj, Asset& r);
- };
- struct Technique : public Object
- {
- struct Parameters
- {
- };
- struct States
- {
- };
- struct Functions
- {
- };
- Technique() {}
- void Read(Value& obj, Asset& r);
- };
- //! A texture and its sampler.
- struct Texture : public Object
- {
- Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
- Ref<Image> source; //!< The ID of the image used by this texture. (required)
- //TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
- //TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA)
- //TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
- //TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
- Texture() {}
- void Read(Value& obj, Asset& r);
- };
- //! A light (from KHR_materials_common extension)
- struct Light : public Object
- {
- enum Type
- {
- Type_undefined,
- Type_ambient,
- Type_directional,
- Type_point,
- Type_spot
- };
- Type type;
- vec4 color;
- float distance;
- float constantAttenuation;
- float linearAttenuation;
- float quadraticAttenuation;
- float falloffAngle;
- float falloffExponent;
- Light() {}
- void Read(Value& obj, Asset& r);
- void SetDefaults();
- };
- struct Animation : public Object
- {
- struct AnimSampler {
- std::string id; //!< The ID of this sampler.
- std::string input; //!< The ID of a parameter in this animation to use as key-frame input.
- std::string interpolation; //!< Type of interpolation algorithm to use between key-frames.
- std::string output; //!< The ID of a parameter in this animation to use as key-frame output.
- };
- struct AnimChannel {
- std::string sampler; //!< The ID of one sampler present in the containing animation's samplers property.
- struct AnimTarget {
- Ref<Node> id; //!< The ID of the node to animate.
- std::string path; //!< The name of property of the node to animate ("translation", "rotation", or "scale").
- } target;
- };
- struct AnimParameters {
- Ref<Accessor> TIME; //!< Accessor reference to a buffer storing a array of floating point scalar values.
- Ref<Accessor> rotation; //!< Accessor reference to a buffer storing a array of four-component floating-point vectors.
- Ref<Accessor> scale; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
- Ref<Accessor> translation; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
- };
- // AnimChannel Channels[3]; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
- // AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
- // AnimSampler Samplers[3]; //!< The parameterized inputs representing the key-frame data.
- std::vector<AnimChannel> Channels; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
- AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
- std::vector<AnimSampler> Samplers; //!< The parameterized inputs representing the key-frame data.
- Animation() {}
- void Read(Value& obj, Asset& r);
- };
- //! Base class for LazyDict that acts as an interface
- class LazyDictBase
- {
- public:
- virtual ~LazyDictBase() {}
- virtual void AttachToDocument(Document& doc) = 0;
- virtual void DetachFromDocument() = 0;
- virtual void WriteObjects(AssetWriter& writer) = 0;
- };
- template<class T>
- class LazyDict;
- //! (Implemented in glTFAssetWriter.h)
- template<class T>
- void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
- //! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
- //! It is the owner the loaded objects, so when it is destroyed it also deletes them
- template<class T>
- class LazyDict : public LazyDictBase
- {
- friend class Asset;
- friend class AssetWriter;
- typedef typename std::gltf_unordered_map< std::string, unsigned int > Dict;
- std::vector<T*> mObjs; //! The read objects
- Dict mObjsById; //! The read objects accessible by id
- const char* mDictId; //! ID of the dictionary object
- const char* mExtId; //! ID of the extension defining the dictionary
- Value* mDict; //! JSON dictionary object
- Asset& mAsset; //! The asset instance
- void AttachToDocument(Document& doc);
- void DetachFromDocument();
- void WriteObjects(AssetWriter& writer)
- { WriteLazyDict<T>(*this, writer); }
- Ref<T> Add(T* obj);
- public:
- LazyDict(Asset& asset, const char* dictId, const char* extId = 0);
- ~LazyDict();
- Ref<T> Get(const char* id);
- Ref<T> Get(unsigned int i);
- Ref<T> Get(const std::string& pID) { return Get(pID.c_str()); }
- Ref<T> Create(const char* id);
- Ref<T> Create(const std::string& id)
- { return Create(id.c_str()); }
- inline unsigned int Size() const
- { return unsigned(mObjs.size()); }
- inline T& operator[](size_t i)
- { return *mObjs[i]; }
- };
- struct AssetMetadata
- {
- std::string copyright; //!< A copyright message suitable for display to credit the content creator.
- std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
- bool premultipliedAlpha; //!< Specifies if the shaders were generated with premultiplied alpha. (default: false)
- struct {
- std::string api; //!< Specifies the target rendering API (default: "WebGL")
- std::string version; //!< Specifies the target rendering API (default: "1.0.3")
- } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
- std::string version; //!< The glTF format version (should be 1.0)
- void Read(Document& doc);
- AssetMetadata()
- : premultipliedAlpha(false)
- , version("")
- {
- }
- };
- //
- // glTF Asset class
- //
- //! Root object for a glTF asset
- class Asset
- {
- typedef std::gltf_unordered_map<std::string, int> IdMap;
- template<class T>
- friend class LazyDict;
- friend struct Buffer; // To access OpenFile
- friend class AssetWriter;
- private:
- IOSystem* mIOSystem;
- std::string mCurrentAssetDir;
- size_t mSceneLength;
- size_t mBodyOffset, mBodyLength;
- std::vector<LazyDictBase*> mDicts;
- IdMap mUsedIds;
- Ref<Buffer> mBodyBuffer;
- Asset(Asset&);
- Asset& operator=(const Asset&);
- public:
- //! Keeps info about the enabled extensions
- struct Extensions
- {
- bool KHR_binary_glTF;
- bool KHR_materials_common;
- } extensionsUsed;
- AssetMetadata asset;
- // Dictionaries for each type of object
- LazyDict<Accessor> accessors;
- LazyDict<Animation> animations;
- LazyDict<Buffer> buffers;
- LazyDict<BufferView> bufferViews;
- LazyDict<Camera> cameras;
- LazyDict<Image> images;
- LazyDict<Material> materials;
- LazyDict<Mesh> meshes;
- LazyDict<Node> nodes;
- //LazyDict<Program> programs;
- LazyDict<Sampler> samplers;
- LazyDict<Scene> scenes;
- //LazyDict<Shader> shaders;
- LazyDict<Skin> skins;
- //LazyDict<Technique> techniques;
- LazyDict<Texture> textures;
- LazyDict<Light> lights; // KHR_materials_common ext
- Ref<Scene> scene;
- public:
- Asset(IOSystem* io = 0)
- : mIOSystem(io)
- , asset()
- , accessors (*this, "accessors")
- , animations (*this, "animations")
- , buffers (*this, "buffers")
- , bufferViews (*this, "bufferViews")
- , cameras (*this, "cameras")
- , images (*this, "images")
- , materials (*this, "materials")
- , meshes (*this, "meshes")
- , nodes (*this, "nodes")
- //, programs (*this, "programs")
- , samplers (*this, "samplers")
- , scenes (*this, "scenes")
- //, shaders (*this, "shaders")
- , skins (*this, "skins")
- //, techniques (*this, "techniques")
- , textures (*this, "textures")
- , lights (*this, "lights", "KHR_materials_common")
- {
- memset(&extensionsUsed, 0, sizeof(extensionsUsed));
- }
- //! Main function
- void Load(const std::string& file, bool isBinary = false);
- //! Enables the "KHR_binary_glTF" extension on the asset
- void SetAsBinary();
- //! Search for an available name, starting from the given strings
- std::string FindUniqueID(const std::string& str, const char* suffix);
- Ref<Buffer> GetBodyBuffer()
- { return mBodyBuffer; }
- private:
- void ReadBinaryHeader(IOStream& stream);
- void ReadExtensionsUsed(Document& doc);
- IOStream* OpenFile(std::string path, const char* mode, bool absolute = false);
- };
- }
- // Include the implementation of the methods
- #include "glTFAsset.inl"
- #endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
- #endif // GLTFASSET_H_INC
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