CMakeLists.txt 40 KB

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  1. # Open Asset Import Library (assimp)
  2. # ----------------------------------------------------------------------
  3. #
  4. # Copyright (c) 2006-2020, assimp team
  5. #
  6. # All rights reserved.
  7. #
  8. # Redistribution and use of this software in source and binary forms,
  9. # with or without modification, are permitted provided that the
  10. # following conditions are met:
  11. #
  12. # * Redistributions of source code must retain the above
  13. # copyright notice, this list of conditions and the
  14. # following disclaimer.
  15. #
  16. # * Redistributions in binary form must reproduce the above
  17. # copyright notice, this list of conditions and the
  18. # following disclaimer in the documentation and/or other
  19. # materials provided with the distribution.
  20. #
  21. # * Neither the name of the assimp team, nor the names of its
  22. # contributors may be used to endorse or promote products
  23. # derived from this software without specific prior
  24. # written permission of the assimp team.
  25. #
  26. # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  27. # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  28. # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  29. # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  30. # OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  31. # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  32. # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  33. # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  34. # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  35. # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  36. # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  37. #
  38. #----------------------------------------------------------------------
  39. # Listing and grouping of all the source files.
  40. # 1) Set the file lists for each component
  41. # 2) Create a Source Group for each component, for IDE project orginization
  42. # 3) Add libassimp using the file lists (eliminates duplication of file names between
  43. # source groups and library command)
  44. #
  45. cmake_minimum_required( VERSION 3.0 )
  46. SET( HEADER_PATH ../include/assimp )
  47. if(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
  48. message(WARNING "Requesting Android JNI I/O-System in non-Android toolchain. Resetting ASSIMP_ANDROID_JNIIOSYSTEM to OFF.")
  49. set(ASSIMP_ANDROID_JNIIOSYSTEM OFF)
  50. endif()
  51. SET( COMPILER_HEADERS
  52. ${HEADER_PATH}/Compiler/pushpack1.h
  53. ${HEADER_PATH}/Compiler/poppack1.h
  54. ${HEADER_PATH}/Compiler/pstdint.h
  55. )
  56. SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS})
  57. SET( PUBLIC_HEADERS
  58. ${HEADER_PATH}/anim.h
  59. ${HEADER_PATH}/aabb.h
  60. ${HEADER_PATH}/ai_assert.h
  61. ${HEADER_PATH}/camera.h
  62. ${HEADER_PATH}/color4.h
  63. ${HEADER_PATH}/color4.inl
  64. ${CMAKE_CURRENT_BINARY_DIR}/../include/assimp/config.h
  65. ${HEADER_PATH}/ColladaMetaData.h
  66. ${HEADER_PATH}/commonMetaData.h
  67. ${HEADER_PATH}/defs.h
  68. ${HEADER_PATH}/Defines.h
  69. ${HEADER_PATH}/cfileio.h
  70. ${HEADER_PATH}/light.h
  71. ${HEADER_PATH}/material.h
  72. ${HEADER_PATH}/material.inl
  73. ${HEADER_PATH}/matrix3x3.h
  74. ${HEADER_PATH}/matrix3x3.inl
  75. ${HEADER_PATH}/matrix4x4.h
  76. ${HEADER_PATH}/matrix4x4.inl
  77. ${HEADER_PATH}/mesh.h
  78. ${HEADER_PATH}/pbrmaterial.h
  79. ${HEADER_PATH}/postprocess.h
  80. ${HEADER_PATH}/quaternion.h
  81. ${HEADER_PATH}/quaternion.inl
  82. ${HEADER_PATH}/scene.h
  83. ${HEADER_PATH}/metadata.h
  84. ${HEADER_PATH}/texture.h
  85. ${HEADER_PATH}/types.h
  86. ${HEADER_PATH}/vector2.h
  87. ${HEADER_PATH}/vector2.inl
  88. ${HEADER_PATH}/vector3.h
  89. ${HEADER_PATH}/vector3.inl
  90. ${HEADER_PATH}/version.h
  91. ${HEADER_PATH}/cimport.h
  92. ${HEADER_PATH}/importerdesc.h
  93. ${HEADER_PATH}/Importer.hpp
  94. ${HEADER_PATH}/DefaultLogger.hpp
  95. ${HEADER_PATH}/ProgressHandler.hpp
  96. ${HEADER_PATH}/IOStream.hpp
  97. ${HEADER_PATH}/IOSystem.hpp
  98. ${HEADER_PATH}/Logger.hpp
  99. ${HEADER_PATH}/LogStream.hpp
  100. ${HEADER_PATH}/NullLogger.hpp
  101. ${HEADER_PATH}/cexport.h
  102. ${HEADER_PATH}/Exporter.hpp
  103. ${HEADER_PATH}/DefaultIOStream.h
  104. ${HEADER_PATH}/DefaultIOSystem.h
  105. ${HEADER_PATH}/ZipArchiveIOSystem.h
  106. ${HEADER_PATH}/SceneCombiner.h
  107. ${HEADER_PATH}/fast_atof.h
  108. ${HEADER_PATH}/qnan.h
  109. ${HEADER_PATH}/BaseImporter.h
  110. ${HEADER_PATH}/Hash.h
  111. ${HEADER_PATH}/MemoryIOWrapper.h
  112. ${HEADER_PATH}/ParsingUtils.h
  113. ${HEADER_PATH}/StreamReader.h
  114. ${HEADER_PATH}/StreamWriter.h
  115. ${HEADER_PATH}/StringComparison.h
  116. ${HEADER_PATH}/StringUtils.h
  117. ${HEADER_PATH}/SGSpatialSort.h
  118. ${HEADER_PATH}/GenericProperty.h
  119. ${HEADER_PATH}/SpatialSort.h
  120. ${HEADER_PATH}/SkeletonMeshBuilder.h
  121. ${HEADER_PATH}/SmallVector.h
  122. ${HEADER_PATH}/SmoothingGroups.h
  123. ${HEADER_PATH}/SmoothingGroups.inl
  124. ${HEADER_PATH}/StandardShapes.h
  125. ${HEADER_PATH}/RemoveComments.h
  126. ${HEADER_PATH}/Subdivision.h
  127. ${HEADER_PATH}/Vertex.h
  128. ${HEADER_PATH}/LineSplitter.h
  129. ${HEADER_PATH}/TinyFormatter.h
  130. ${HEADER_PATH}/Profiler.h
  131. ${HEADER_PATH}/LogAux.h
  132. ${HEADER_PATH}/Bitmap.h
  133. ${HEADER_PATH}/XMLTools.h
  134. ${HEADER_PATH}/IOStreamBuffer.h
  135. ${HEADER_PATH}/CreateAnimMesh.h
  136. ${HEADER_PATH}/irrXMLWrapper.h
  137. ${HEADER_PATH}/BlobIOSystem.h
  138. ${HEADER_PATH}/MathFunctions.h
  139. ${HEADER_PATH}/Exceptional.h
  140. ${HEADER_PATH}/ByteSwapper.h
  141. )
  142. SET( Core_SRCS
  143. Common/Assimp.cpp
  144. )
  145. IF(MSVC)
  146. list(APPEND Core_SRCS "res/assimp.rc")
  147. ENDIF()
  148. SET( Logging_SRCS
  149. ${HEADER_PATH}/DefaultLogger.hpp
  150. ${HEADER_PATH}/LogStream.hpp
  151. ${HEADER_PATH}/Logger.hpp
  152. ${HEADER_PATH}/NullLogger.hpp
  153. Common/Win32DebugLogStream.h
  154. Common/DefaultLogger.cpp
  155. Common/FileLogStream.h
  156. Common/StdOStreamLogStream.h
  157. )
  158. SOURCE_GROUP(Logging FILES ${Logging_SRCS})
  159. SET( Common_SRCS
  160. Common/BaseImporter.cpp
  161. Common/BaseProcess.cpp
  162. Common/BaseProcess.h
  163. Common/Importer.h
  164. Common/ScenePrivate.h
  165. Common/PostStepRegistry.cpp
  166. Common/ImporterRegistry.cpp
  167. Common/DefaultProgressHandler.h
  168. Common/DefaultIOStream.cpp
  169. Common/DefaultIOSystem.cpp
  170. Common/ZipArchiveIOSystem.cpp
  171. Common/PolyTools.h
  172. Common/Importer.cpp
  173. Common/IFF.h
  174. Common/SGSpatialSort.cpp
  175. Common/VertexTriangleAdjacency.cpp
  176. Common/VertexTriangleAdjacency.h
  177. Common/SpatialSort.cpp
  178. Common/SceneCombiner.cpp
  179. Common/ScenePreprocessor.cpp
  180. Common/ScenePreprocessor.h
  181. Common/SkeletonMeshBuilder.cpp
  182. Common/StandardShapes.cpp
  183. Common/TargetAnimation.cpp
  184. Common/TargetAnimation.h
  185. Common/RemoveComments.cpp
  186. Common/Subdivision.cpp
  187. Common/scene.cpp
  188. Common/Bitmap.cpp
  189. Common/Version.cpp
  190. Common/CreateAnimMesh.cpp
  191. Common/simd.h
  192. Common/simd.cpp
  193. Common/material.cpp
  194. Common/AssertHandler.cpp
  195. )
  196. SOURCE_GROUP(Common FILES ${Common_SRCS})
  197. SET( CApi_SRCS
  198. CApi/CInterfaceIOWrapper.cpp
  199. CApi/CInterfaceIOWrapper.h
  200. )
  201. SOURCE_GROUP(CApi FILES ${CApi_SRCS})
  202. SET( STEPParser_SRCS
  203. AssetLib/STEPParser/STEPFileReader.h
  204. AssetLib/STEPParser/STEPFileReader.cpp
  205. AssetLib/STEPParser/STEPFileEncoding.cpp
  206. AssetLib/STEPParser/STEPFileEncoding.h
  207. )
  208. SOURCE_GROUP(STEPParser FILES ${STEPParser_SRCS})
  209. IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
  210. SET( C4D_SRCS
  211. AssetLib/C4D/C4DImporter.cpp
  212. AssetLib/C4D/C4DImporter.h
  213. )
  214. SOURCE_GROUP( C4D FILES ${C4D_SRCS})
  215. ENDIF ()
  216. # if this variable is set to TRUE, the user can manually disable importers by setting
  217. # ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
  218. # if this variable is set to FALSE, the user can manually enable importers by setting
  219. # ASSIMP_BUILD_XXX_IMPORTER to TRUE for each importer
  220. OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER values" TRUE)
  221. # macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
  222. # this way selective loaders can be compiled (reduces filesize + compile time)
  223. MACRO(ADD_ASSIMP_IMPORTER name)
  224. IF (ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT)
  225. set(ASSIMP_IMPORTER_ENABLED TRUE)
  226. IF (DEFINED ASSIMP_BUILD_${name}_IMPORTER AND NOT ASSIMP_BUILD_${name}_IMPORTER)
  227. set(ASSIMP_IMPORTER_ENABLED FALSE)
  228. ENDIF ()
  229. ELSE ()
  230. set(ASSIMP_IMPORTER_ENABLED ${ASSIMP_BUILD_${name}_IMPORTER})
  231. ENDIF ()
  232. IF (ASSIMP_IMPORTER_ENABLED)
  233. LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
  234. SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
  235. SOURCE_GROUP(AssetLib\\${name} FILES ${ARGN})
  236. ELSE()
  237. SET(${name}_SRC "")
  238. SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}")
  239. add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER)
  240. ENDIF()
  241. ENDMACRO()
  242. if (NOT ASSIMP_NO_EXPORT)
  243. # if this variable is set to TRUE, the user can manually disable exporters by setting
  244. # ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
  245. # if this variable is set to FALSE, the user can manually enable exporters by setting
  246. # ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
  247. OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
  248. # macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
  249. # this way selective loaders can be compiled (reduces filesize + compile time)
  250. MACRO(ADD_ASSIMP_EXPORTER name)
  251. IF (ASSIMP_NO_EXPORT)
  252. set(ASSIMP_EXPORTER_ENABLED FALSE)
  253. ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT)
  254. set(ASSIMP_EXPORTER_ENABLED TRUE)
  255. IF (DEFINED ASSIMP_BUILD_${name}_EXPORTER AND NOT ASSIMP_BUILD_${name}_EXPORTER)
  256. set(ASSIMP_EXPORTER_ENABLED FALSE)
  257. ENDIF ()
  258. ELSE ()
  259. set(ASSIMP_EXPORTER_ENABLED ${ASSIMP_BUILD_${name}_EXPORTER})
  260. ENDIF ()
  261. IF (ASSIMP_EXPORTER_ENABLED)
  262. SET(ASSIMP_EXPORTERS_ENABLED "${ASSIMP_EXPORTERS_ENABLED} ${name}")
  263. LIST(APPEND ASSIMP_EXPORTER_SRCS ${ARGN})
  264. SOURCE_GROUP(AssetLib\\${name} FILES ${ARGN})
  265. ELSE()
  266. SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}")
  267. add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
  268. ENDIF()
  269. ENDMACRO()
  270. endif()
  271. SET(ASSIMP_LOADER_SRCS "")
  272. SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers
  273. SET(ASSIMP_IMPORTERS_DISABLED "") # disabled importers list (used to print)
  274. SET(ASSIMP_EXPORTER_SRCS "")
  275. SET(ASSIMP_EXPORTERS_ENABLED "") # list of enabled exporters
  276. SET(ASSIMP_EXPORTERS_DISABLED "") # disabled exporters list (used to print)
  277. ADD_ASSIMP_IMPORTER( AMF
  278. AssetLib/AMF/AMFImporter.hpp
  279. AssetLib/AMF/AMFImporter_Macro.hpp
  280. AssetLib/AMF/AMFImporter_Node.hpp
  281. AssetLib/AMF/AMFImporter.cpp
  282. AssetLib/AMF/AMFImporter_Geometry.cpp
  283. AssetLib/AMF/AMFImporter_Material.cpp
  284. AssetLib/AMF/AMFImporter_Postprocess.cpp
  285. )
  286. ADD_ASSIMP_IMPORTER( 3DS
  287. AssetLib/3DS/3DSConverter.cpp
  288. AssetLib/3DS/3DSHelper.h
  289. AssetLib/3DS/3DSLoader.cpp
  290. AssetLib/3DS/3DSLoader.h
  291. )
  292. ADD_ASSIMP_IMPORTER( AC
  293. AssetLib/AC/ACLoader.cpp
  294. AssetLib/AC/ACLoader.h
  295. )
  296. ADD_ASSIMP_IMPORTER( ASE
  297. AssetLib/ASE/ASELoader.cpp
  298. AssetLib/ASE/ASELoader.h
  299. AssetLib/ASE/ASEParser.cpp
  300. AssetLib/ASE/ASEParser.h
  301. )
  302. ADD_ASSIMP_IMPORTER( ASSBIN
  303. AssetLib/Assbin/AssbinLoader.h
  304. AssetLib/Assbin/AssbinLoader.cpp
  305. )
  306. ADD_ASSIMP_IMPORTER( B3D
  307. AssetLib/B3D/B3DImporter.cpp
  308. AssetLib/B3D/B3DImporter.h
  309. )
  310. ADD_ASSIMP_IMPORTER( BVH
  311. AssetLib/BVH/BVHLoader.cpp
  312. AssetLib/BVH/BVHLoader.h
  313. )
  314. ADD_ASSIMP_IMPORTER( COLLADA
  315. AssetLib/Collada/ColladaHelper.cpp
  316. AssetLib/Collada/ColladaHelper.h
  317. AssetLib/Collada/ColladaLoader.cpp
  318. AssetLib/Collada/ColladaLoader.h
  319. AssetLib/Collada/ColladaParser.cpp
  320. AssetLib/Collada/ColladaParser.h
  321. )
  322. ADD_ASSIMP_IMPORTER( DXF
  323. AssetLib/DXF/DXFLoader.cpp
  324. AssetLib/DXF/DXFLoader.h
  325. AssetLib/DXF/DXFHelper.h
  326. )
  327. ADD_ASSIMP_IMPORTER( CSM
  328. AssetLib/CSM/CSMLoader.cpp
  329. AssetLib/CSM/CSMLoader.h
  330. )
  331. ADD_ASSIMP_IMPORTER( HMP
  332. AssetLib/HMP/HMPFileData.h
  333. AssetLib/HMP/HMPLoader.cpp
  334. AssetLib/HMP/HMPLoader.h
  335. AssetLib/HMP/HalfLifeFileData.h
  336. )
  337. ADD_ASSIMP_IMPORTER( IRRMESH
  338. AssetLib/Irr/IRRMeshLoader.cpp
  339. AssetLib/Irr/IRRMeshLoader.h
  340. AssetLib/Irr/IRRShared.cpp
  341. AssetLib/Irr/IRRShared.h
  342. )
  343. ADD_ASSIMP_IMPORTER( IRR
  344. AssetLib/Irr/IRRLoader.cpp
  345. AssetLib/Irr/IRRLoader.h
  346. AssetLib/Irr/IRRShared.cpp
  347. AssetLib/Irr/IRRShared.h
  348. )
  349. ADD_ASSIMP_IMPORTER( LWO
  350. AssetLib/LWO/LWOAnimation.cpp
  351. AssetLib/LWO/LWOAnimation.h
  352. AssetLib/LWO/LWOBLoader.cpp
  353. AssetLib/LWO/LWOFileData.h
  354. AssetLib/LWO/LWOLoader.cpp
  355. AssetLib/LWO/LWOLoader.h
  356. AssetLib/LWO/LWOMaterial.cpp
  357. )
  358. ADD_ASSIMP_IMPORTER( LWS
  359. AssetLib/LWS/LWSLoader.cpp
  360. AssetLib/LWS/LWSLoader.h
  361. )
  362. ADD_ASSIMP_IMPORTER( M3D
  363. AssetLib/M3D/M3DMaterials.h
  364. AssetLib/M3D/M3DImporter.h
  365. AssetLib/M3D/M3DImporter.cpp
  366. AssetLib/M3D/M3DWrapper.h
  367. AssetLib/M3D/M3DWrapper.cpp
  368. AssetLib/M3D/m3d.h
  369. )
  370. ADD_ASSIMP_IMPORTER( MD2
  371. AssetLib/MD2/MD2FileData.h
  372. AssetLib/MD2/MD2Loader.cpp
  373. AssetLib/MD2/MD2Loader.h
  374. AssetLib/MD2/MD2NormalTable.h
  375. )
  376. ADD_ASSIMP_IMPORTER( MD3
  377. AssetLib/MD3/MD3FileData.h
  378. AssetLib/MD3/MD3Loader.cpp
  379. AssetLib/MD3/MD3Loader.h
  380. )
  381. ADD_ASSIMP_IMPORTER( MD5
  382. AssetLib/MD5/MD5Loader.cpp
  383. AssetLib/MD5/MD5Loader.h
  384. AssetLib/MD5/MD5Parser.cpp
  385. AssetLib/MD5/MD5Parser.h
  386. )
  387. ADD_ASSIMP_IMPORTER( MDC
  388. AssetLib/MDC/MDCFileData.h
  389. AssetLib/MDC/MDCLoader.cpp
  390. AssetLib/MDC/MDCLoader.h
  391. AssetLib/MDC/MDCNormalTable.h
  392. )
  393. ADD_ASSIMP_IMPORTER( MDL
  394. AssetLib/MDL/MDLDefaultColorMap.h
  395. AssetLib/MDL/MDLFileData.h
  396. AssetLib/MDL/MDLLoader.cpp
  397. AssetLib/MDL/MDLLoader.h
  398. AssetLib/MDL/MDLMaterialLoader.cpp
  399. AssetLib/MDL/HalfLife/HalfLifeMDLBaseHeader.h
  400. AssetLib/MDL/HalfLife/HL1FileData.h
  401. AssetLib/MDL/HalfLife/HL1MDLLoader.cpp
  402. AssetLib/MDL/HalfLife/HL1MDLLoader.h
  403. AssetLib/MDL/HalfLife/HL1ImportDefinitions.h
  404. AssetLib/MDL/HalfLife/HL1ImportSettings.h
  405. AssetLib/MDL/HalfLife/HL1MeshTrivert.h
  406. AssetLib/MDL/HalfLife/LogFunctions.h
  407. AssetLib/MDL/HalfLife/UniqueNameGenerator.cpp
  408. AssetLib/MDL/HalfLife/UniqueNameGenerator.h
  409. )
  410. SET( MaterialSystem_SRCS
  411. Material/MaterialSystem.cpp
  412. Material/MaterialSystem.h
  413. )
  414. SOURCE_GROUP( MaterialSystem FILES ${MaterialSystem_SRCS})
  415. ADD_ASSIMP_IMPORTER( NFF
  416. AssetLib/NFF/NFFLoader.cpp
  417. AssetLib/NFF/NFFLoader.h
  418. )
  419. ADD_ASSIMP_IMPORTER( NDO
  420. AssetLib/NDO/NDOLoader.cpp
  421. AssetLib/NDO/NDOLoader.h
  422. )
  423. ADD_ASSIMP_IMPORTER( OFF
  424. AssetLib/OFF/OFFLoader.cpp
  425. AssetLib/OFF/OFFLoader.h
  426. )
  427. ADD_ASSIMP_IMPORTER( OBJ
  428. AssetLib/Obj/ObjFileData.h
  429. AssetLib/Obj/ObjFileImporter.cpp
  430. AssetLib/Obj/ObjFileImporter.h
  431. AssetLib/Obj/ObjFileMtlImporter.cpp
  432. AssetLib/Obj/ObjFileMtlImporter.h
  433. AssetLib/Obj/ObjFileParser.cpp
  434. AssetLib/Obj/ObjFileParser.h
  435. AssetLib/Obj/ObjTools.h
  436. )
  437. ADD_ASSIMP_IMPORTER( OGRE
  438. AssetLib/Ogre/OgreImporter.h
  439. AssetLib/Ogre/OgreStructs.h
  440. AssetLib/Ogre/OgreParsingUtils.h
  441. AssetLib/Ogre/OgreBinarySerializer.h
  442. AssetLib/Ogre/OgreXmlSerializer.h
  443. AssetLib/Ogre/OgreImporter.cpp
  444. AssetLib/Ogre/OgreStructs.cpp
  445. AssetLib/Ogre/OgreBinarySerializer.cpp
  446. AssetLib/Ogre/OgreXmlSerializer.cpp
  447. AssetLib/Ogre/OgreMaterial.cpp
  448. )
  449. ADD_ASSIMP_IMPORTER( OPENGEX
  450. AssetLib/OpenGEX/OpenGEXImporter.cpp
  451. AssetLib/OpenGEX/OpenGEXImporter.h
  452. AssetLib/OpenGEX/OpenGEXStructs.h
  453. )
  454. ADD_ASSIMP_IMPORTER( PLY
  455. AssetLib/Ply/PlyLoader.cpp
  456. AssetLib/Ply/PlyLoader.h
  457. AssetLib/Ply/PlyParser.cpp
  458. AssetLib/Ply/PlyParser.h
  459. )
  460. ADD_ASSIMP_IMPORTER( MS3D
  461. AssetLib/MS3D/MS3DLoader.cpp
  462. AssetLib/MS3D/MS3DLoader.h
  463. )
  464. ADD_ASSIMP_IMPORTER( COB
  465. AssetLib/COB/COBLoader.cpp
  466. AssetLib/COB/COBLoader.h
  467. AssetLib/COB/COBScene.h
  468. )
  469. ADD_ASSIMP_IMPORTER( BLEND
  470. AssetLib/Blender/BlenderLoader.cpp
  471. AssetLib/Blender/BlenderLoader.h
  472. AssetLib/Blender/BlenderDNA.cpp
  473. AssetLib/Blender/BlenderDNA.h
  474. AssetLib/Blender/BlenderDNA.inl
  475. AssetLib/Blender/BlenderScene.cpp
  476. AssetLib/Blender/BlenderScene.h
  477. AssetLib/Blender/BlenderSceneGen.h
  478. AssetLib/Blender/BlenderIntermediate.h
  479. AssetLib/Blender/BlenderModifier.h
  480. AssetLib/Blender/BlenderModifier.cpp
  481. AssetLib/Blender/BlenderBMesh.h
  482. AssetLib/Blender/BlenderBMesh.cpp
  483. AssetLib/Blender/BlenderTessellator.h
  484. AssetLib/Blender/BlenderTessellator.cpp
  485. AssetLib/Blender/BlenderCustomData.h
  486. AssetLib/Blender/BlenderCustomData.cpp
  487. )
  488. ADD_ASSIMP_IMPORTER( IFC
  489. AssetLib/IFC/IFCLoader.cpp
  490. AssetLib/IFC/IFCLoader.h
  491. AssetLib/IFC/IFCReaderGen1_2x3.cpp
  492. AssetLib/IFC/IFCReaderGen2_2x3.cpp
  493. AssetLib/IFC/IFCReaderGen_2x3.h
  494. AssetLib/IFC/IFCUtil.h
  495. AssetLib/IFC/IFCUtil.cpp
  496. AssetLib/IFC/IFCGeometry.cpp
  497. AssetLib/IFC/IFCMaterial.cpp
  498. AssetLib/IFC/IFCProfile.cpp
  499. AssetLib/IFC/IFCCurve.cpp
  500. AssetLib/IFC/IFCBoolean.cpp
  501. AssetLib/IFC/IFCOpenings.cpp
  502. )
  503. if (ASSIMP_BUILD_IFC_IMPORTER)
  504. if (MSVC)
  505. set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
  506. elseif(CMAKE_COMPILER_IS_MINGW)
  507. set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
  508. endif()
  509. endif ()
  510. ADD_ASSIMP_IMPORTER( XGL
  511. AssetLib/XGL/XGLLoader.cpp
  512. AssetLib/XGL/XGLLoader.h
  513. )
  514. ADD_ASSIMP_IMPORTER( FBX
  515. AssetLib/FBX/FBXImporter.cpp
  516. AssetLib/FBX/FBXCompileConfig.h
  517. AssetLib/FBX/FBXImporter.h
  518. AssetLib/FBX/FBXParser.cpp
  519. AssetLib/FBX/FBXParser.h
  520. AssetLib/FBX/FBXTokenizer.cpp
  521. AssetLib/FBX/FBXTokenizer.h
  522. AssetLib/FBX/FBXImportSettings.h
  523. AssetLib/FBX/FBXConverter.h
  524. AssetLib/FBX/FBXConverter.cpp
  525. AssetLib/FBX/FBXUtil.h
  526. AssetLib/FBX/FBXUtil.cpp
  527. AssetLib/FBX/FBXDocument.h
  528. AssetLib/FBX/FBXDocument.cpp
  529. AssetLib/FBX/FBXProperties.h
  530. AssetLib/FBX/FBXProperties.cpp
  531. AssetLib/FBX/FBXMeshGeometry.h
  532. AssetLib/FBX/FBXMeshGeometry.cpp
  533. AssetLib/FBX/FBXMaterial.cpp
  534. AssetLib/FBX/FBXModel.cpp
  535. AssetLib/FBX/FBXAnimation.cpp
  536. AssetLib/FBX/FBXNodeAttribute.cpp
  537. AssetLib/FBX/FBXDeformer.cpp
  538. AssetLib/FBX/FBXBinaryTokenizer.cpp
  539. AssetLib/FBX/FBXDocumentUtil.cpp
  540. AssetLib/FBX/FBXCommon.h
  541. )
  542. if (NOT ASSIMP_NO_EXPORT)
  543. ADD_ASSIMP_EXPORTER( OBJ
  544. AssetLib/Obj/ObjExporter.h
  545. AssetLib/Obj/ObjExporter.cpp)
  546. ADD_ASSIMP_EXPORTER( OPENGEX
  547. AssetLib/OpenGEX/OpenGEXExporter.cpp
  548. AssetLib/OpenGEX/OpenGEXExporter.h)
  549. ADD_ASSIMP_EXPORTER( PLY
  550. AssetLib/Ply/PlyExporter.cpp
  551. AssetLib/Ply/PlyExporter.h)
  552. ADD_ASSIMP_EXPORTER( 3DS
  553. AssetLib/3DS/3DSExporter.h
  554. AssetLib/3DS/3DSExporter.cpp)
  555. ADD_ASSIMP_EXPORTER( ASSBIN
  556. AssetLib/Assbin/AssbinExporter.h
  557. AssetLib/Assbin/AssbinExporter.cpp
  558. AssetLib/Assbin/AssbinFileWriter.h
  559. AssetLib/Assbin/AssbinFileWriter.cpp)
  560. ADD_ASSIMP_EXPORTER( ASSXML
  561. AssetLib/Assxml/AssxmlExporter.h
  562. AssetLib/Assxml/AssxmlExporter.cpp
  563. AssetLib/Assxml/AssxmlFileWriter.h
  564. AssetLib/Assxml/AssxmlFileWriter.cpp)
  565. ADD_ASSIMP_EXPORTER(M3D
  566. AssetLib/M3D/M3DExporter.h
  567. AssetLib/M3D/M3DExporter.cpp)
  568. ADD_ASSIMP_EXPORTER(COLLADA
  569. AssetLib/Collada/ColladaExporter.h
  570. AssetLib/Collada/ColladaExporter.cpp)
  571. ADD_ASSIMP_EXPORTER( FBX
  572. AssetLib/FBX/FBXExporter.h
  573. AssetLib/FBX/FBXExporter.cpp
  574. AssetLib/FBX/FBXExportNode.h
  575. AssetLib/FBX/FBXExportNode.cpp
  576. AssetLib/FBX/FBXExportProperty.h
  577. AssetLib/FBX/FBXExportProperty.cpp)
  578. ADD_ASSIMP_EXPORTER( STL
  579. AssetLib/STL/STLExporter.h
  580. AssetLib/STL/STLExporter.cpp)
  581. ADD_ASSIMP_EXPORTER( X
  582. AssetLib/X/XFileExporter.h
  583. AssetLib/X/XFileExporter.cpp)
  584. ADD_ASSIMP_EXPORTER( X3D
  585. AssetLib/X3D/X3DExporter.cpp
  586. AssetLib/X3D/X3DExporter.hpp)
  587. ADD_ASSIMP_EXPORTER( GLTF
  588. AssetLib/glTF/glTFExporter.h
  589. AssetLib/glTF/glTFExporter.cpp
  590. AssetLib/glTF2/glTF2Exporter.h
  591. AssetLib/glTF2/glTF2Exporter.cpp)
  592. ADD_ASSIMP_EXPORTER( 3MF
  593. AssetLib/3MF/D3MFExporter.h
  594. AssetLib/3MF/D3MFExporter.cpp)
  595. ADD_ASSIMP_EXPORTER( ASSJSON
  596. AssetLib/Assjson/cencode.c
  597. AssetLib/Assjson/cencode.h
  598. AssetLib/Assjson/json_exporter.cpp
  599. AssetLib/Assjson/mesh_splitter.cpp
  600. AssetLib/Assjson/mesh_splitter.h)
  601. ADD_ASSIMP_EXPORTER( STEP
  602. AssetLib/Step/StepExporter.h
  603. AssetLib/Step/StepExporter.cpp)
  604. endif()
  605. SET( PostProcessing_SRCS
  606. PostProcessing/CalcTangentsProcess.cpp
  607. PostProcessing/CalcTangentsProcess.h
  608. PostProcessing/ComputeUVMappingProcess.cpp
  609. PostProcessing/ComputeUVMappingProcess.h
  610. PostProcessing/ConvertToLHProcess.cpp
  611. PostProcessing/ConvertToLHProcess.h
  612. PostProcessing/EmbedTexturesProcess.cpp
  613. PostProcessing/EmbedTexturesProcess.h
  614. PostProcessing/FindDegenerates.cpp
  615. PostProcessing/FindDegenerates.h
  616. PostProcessing/FindInstancesProcess.cpp
  617. PostProcessing/FindInstancesProcess.h
  618. PostProcessing/FindInvalidDataProcess.cpp
  619. PostProcessing/FindInvalidDataProcess.h
  620. PostProcessing/FixNormalsStep.cpp
  621. PostProcessing/FixNormalsStep.h
  622. PostProcessing/DropFaceNormalsProcess.cpp
  623. PostProcessing/DropFaceNormalsProcess.h
  624. PostProcessing/GenFaceNormalsProcess.cpp
  625. PostProcessing/GenFaceNormalsProcess.h
  626. PostProcessing/GenVertexNormalsProcess.cpp
  627. PostProcessing/GenVertexNormalsProcess.h
  628. PostProcessing/PretransformVertices.cpp
  629. PostProcessing/PretransformVertices.h
  630. PostProcessing/ImproveCacheLocality.cpp
  631. PostProcessing/ImproveCacheLocality.h
  632. PostProcessing/JoinVerticesProcess.cpp
  633. PostProcessing/JoinVerticesProcess.h
  634. PostProcessing/LimitBoneWeightsProcess.cpp
  635. PostProcessing/LimitBoneWeightsProcess.h
  636. PostProcessing/RemoveRedundantMaterials.cpp
  637. PostProcessing/RemoveRedundantMaterials.h
  638. PostProcessing/RemoveVCProcess.cpp
  639. PostProcessing/RemoveVCProcess.h
  640. PostProcessing/SortByPTypeProcess.cpp
  641. PostProcessing/SortByPTypeProcess.h
  642. PostProcessing/SplitLargeMeshes.cpp
  643. PostProcessing/SplitLargeMeshes.h
  644. PostProcessing/TextureTransform.cpp
  645. PostProcessing/TextureTransform.h
  646. PostProcessing/TriangulateProcess.cpp
  647. PostProcessing/TriangulateProcess.h
  648. PostProcessing/ValidateDataStructure.cpp
  649. PostProcessing/ValidateDataStructure.h
  650. PostProcessing/OptimizeGraph.cpp
  651. PostProcessing/OptimizeGraph.h
  652. PostProcessing/OptimizeMeshes.cpp
  653. PostProcessing/OptimizeMeshes.h
  654. PostProcessing/DeboneProcess.cpp
  655. PostProcessing/DeboneProcess.h
  656. PostProcessing/ProcessHelper.h
  657. PostProcessing/ProcessHelper.cpp
  658. PostProcessing/MakeVerboseFormat.cpp
  659. PostProcessing/MakeVerboseFormat.h
  660. PostProcessing/ScaleProcess.cpp
  661. PostProcessing/ScaleProcess.h
  662. PostProcessing/ArmaturePopulate.cpp
  663. PostProcessing/ArmaturePopulate.h
  664. PostProcessing/GenBoundingBoxesProcess.cpp
  665. PostProcessing/GenBoundingBoxesProcess.h
  666. PostProcessing/SplitByBoneCountProcess.cpp
  667. PostProcessing/SplitByBoneCountProcess.h
  668. )
  669. SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
  670. SET( IrrXML_SRCS ${HEADER_PATH}/irrXMLWrapper.h )
  671. SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
  672. ADD_ASSIMP_IMPORTER( Q3D
  673. AssetLib/Q3D/Q3DLoader.cpp
  674. AssetLib/Q3D/Q3DLoader.h
  675. )
  676. ADD_ASSIMP_IMPORTER( Q3BSP
  677. AssetLib/Q3BSP/Q3BSPFileData.h
  678. AssetLib/Q3BSP/Q3BSPFileParser.h
  679. AssetLib/Q3BSP/Q3BSPFileParser.cpp
  680. AssetLib/Q3BSP/Q3BSPFileImporter.h
  681. AssetLib/Q3BSP/Q3BSPFileImporter.cpp
  682. )
  683. ADD_ASSIMP_IMPORTER( RAW
  684. AssetLib/Raw/RawLoader.cpp
  685. AssetLib/Raw/RawLoader.h
  686. )
  687. ADD_ASSIMP_IMPORTER( SIB
  688. AssetLib/SIB/SIBImporter.cpp
  689. AssetLib/SIB/SIBImporter.h
  690. )
  691. ADD_ASSIMP_IMPORTER( SMD
  692. AssetLib/SMD/SMDLoader.cpp
  693. AssetLib/SMD/SMDLoader.h
  694. )
  695. ADD_ASSIMP_IMPORTER( STL
  696. AssetLib/STL/STLLoader.cpp
  697. AssetLib/STL/STLLoader.h
  698. )
  699. ADD_ASSIMP_IMPORTER( TERRAGEN
  700. AssetLib/Terragen/TerragenLoader.cpp
  701. AssetLib/Terragen/TerragenLoader.h
  702. )
  703. ADD_ASSIMP_IMPORTER( 3D
  704. AssetLib/Unreal/UnrealLoader.cpp
  705. AssetLib/Unreal/UnrealLoader.h
  706. )
  707. ADD_ASSIMP_IMPORTER( X
  708. AssetLib/X/XFileHelper.h
  709. AssetLib/X/XFileImporter.cpp
  710. AssetLib/X/XFileImporter.h
  711. AssetLib/X/XFileParser.cpp
  712. AssetLib/X/XFileParser.h
  713. )
  714. ADD_ASSIMP_IMPORTER( X3D
  715. AssetLib/X3D/X3DImporter.cpp
  716. AssetLib/X3D/X3DImporter.hpp
  717. AssetLib/X3D/X3DImporter_Geometry2D.cpp
  718. AssetLib/X3D/X3DImporter_Geometry3D.cpp
  719. AssetLib/X3D/X3DImporter_Group.cpp
  720. AssetLib/X3D/X3DImporter_Light.cpp
  721. AssetLib/X3D/X3DImporter_Macro.hpp
  722. AssetLib/X3D/X3DImporter_Metadata.cpp
  723. AssetLib/X3D/X3DImporter_Networking.cpp
  724. AssetLib/X3D/X3DImporter_Node.hpp
  725. AssetLib/X3D/X3DImporter_Postprocess.cpp
  726. AssetLib/X3D/X3DImporter_Rendering.cpp
  727. AssetLib/X3D/X3DImporter_Shape.cpp
  728. AssetLib/X3D/X3DImporter_Texturing.cpp
  729. AssetLib/X3D/FIReader.hpp
  730. AssetLib/X3D/FIReader.cpp
  731. AssetLib/X3D/X3DVocabulary.cpp
  732. )
  733. ADD_ASSIMP_IMPORTER( GLTF
  734. AssetLib/glTF/glTFCommon.h
  735. AssetLib/glTF/glTFCommon.cpp
  736. AssetLib/glTF/glTFAsset.h
  737. AssetLib/glTF/glTFAsset.inl
  738. AssetLib/glTF/glTFAssetWriter.h
  739. AssetLib/glTF/glTFAssetWriter.inl
  740. AssetLib/glTF/glTFImporter.cpp
  741. AssetLib/glTF/glTFImporter.h
  742. AssetLib/glTF2/glTF2Asset.h
  743. AssetLib/glTF2/glTF2Asset.inl
  744. AssetLib/glTF2/glTF2AssetWriter.h
  745. AssetLib/glTF2/glTF2AssetWriter.inl
  746. AssetLib/glTF2/glTF2Importer.cpp
  747. AssetLib/glTF2/glTF2Importer.h
  748. )
  749. ADD_ASSIMP_IMPORTER( 3MF
  750. AssetLib/3MF/D3MFImporter.h
  751. AssetLib/3MF/D3MFImporter.cpp
  752. AssetLib/3MF/D3MFOpcPackage.h
  753. AssetLib/3MF/D3MFOpcPackage.cpp
  754. AssetLib/3MF/3MFXmlTags.h
  755. )
  756. ADD_ASSIMP_IMPORTER( MMD
  757. AssetLib/MMD/MMDCpp14.h
  758. AssetLib/MMD/MMDImporter.cpp
  759. AssetLib/MMD/MMDImporter.h
  760. AssetLib/MMD/MMDPmdParser.h
  761. AssetLib/MMD/MMDPmxParser.h
  762. AssetLib/MMD/MMDPmxParser.cpp
  763. AssetLib/MMD/MMDVmdParser.h
  764. )
  765. # Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error
  766. # Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any
  767. # optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
  768. # Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not
  769. # recur for edge cases such as static builds.
  770. if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
  771. message("-- Applying MinGW StepFileGen1.cpp Debug Workaround")
  772. SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os )
  773. SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os )
  774. SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
  775. endif()
  776. #ADD_ASSIMP_IMPORTER( STEP
  777. # Step/STEPFile.h
  778. # Importer/StepFile/StepFileImporter.h
  779. # Importer/StepFile/StepFileImporter.cpp
  780. # Importer/StepFile/StepFileGen1.cpp
  781. # Importer/StepFile/StepFileGen2.cpp
  782. # Importer/StepFile/StepFileGen3.cpp
  783. # Importer/StepFile/StepReaderGen.h
  784. #)
  785. if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
  786. SET( Exporter_SRCS
  787. Common/Exporter.cpp
  788. CApi/AssimpCExport.cpp
  789. ${HEADER_PATH}/BlobIOSystem.h
  790. )
  791. SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
  792. endif()
  793. SET( Extra_SRCS
  794. MD4FileData.h
  795. )
  796. SOURCE_GROUP( Extra FILES ${Extra_SRCS})
  797. # irrXML
  798. IF(ASSIMP_HUNTER_ENABLED)
  799. hunter_add_package(irrXML)
  800. find_package(irrXML CONFIG REQUIRED)
  801. ELSE()
  802. # irrXML already included in contrib directory by parent CMakeLists.txt.
  803. ENDIF()
  804. # utf8
  805. IF(ASSIMP_HUNTER_ENABLED)
  806. hunter_add_package(utf8)
  807. find_package(utf8cpp CONFIG REQUIRED)
  808. ELSE()
  809. # utf8 is header-only, so Assimp doesn't need to do anything.
  810. ENDIF()
  811. # polyclipping
  812. IF(ASSIMP_HUNTER_ENABLED)
  813. hunter_add_package(polyclipping)
  814. find_package(polyclipping CONFIG REQUIRED)
  815. ELSE()
  816. SET( Clipper_SRCS
  817. ../contrib/clipper/clipper.hpp
  818. ../contrib/clipper/clipper.cpp
  819. )
  820. SOURCE_GROUP( Contrib\\Clipper FILES ${Clipper_SRCS})
  821. ENDIF()
  822. # poly2tri
  823. IF(ASSIMP_HUNTER_ENABLED)
  824. hunter_add_package(poly2tri)
  825. find_package(poly2tri CONFIG REQUIRED)
  826. ELSE()
  827. SET( Poly2Tri_SRCS
  828. ../contrib/poly2tri/poly2tri/common/shapes.cc
  829. ../contrib/poly2tri/poly2tri/common/shapes.h
  830. ../contrib/poly2tri/poly2tri/common/utils.h
  831. ../contrib/poly2tri/poly2tri/sweep/advancing_front.h
  832. ../contrib/poly2tri/poly2tri/sweep/advancing_front.cc
  833. ../contrib/poly2tri/poly2tri/sweep/cdt.cc
  834. ../contrib/poly2tri/poly2tri/sweep/cdt.h
  835. ../contrib/poly2tri/poly2tri/sweep/sweep.cc
  836. ../contrib/poly2tri/poly2tri/sweep/sweep.h
  837. ../contrib/poly2tri/poly2tri/sweep/sweep_context.cc
  838. ../contrib/poly2tri/poly2tri/sweep/sweep_context.h
  839. )
  840. SOURCE_GROUP( Contrib\\Poly2Tri FILES ${Poly2Tri_SRCS})
  841. ENDIF()
  842. # minizip/unzip
  843. IF(ASSIMP_HUNTER_ENABLED)
  844. hunter_add_package(minizip)
  845. find_package(minizip CONFIG REQUIRED)
  846. ELSE()
  847. SET( unzip_SRCS
  848. ../contrib/unzip/crypt.h
  849. ../contrib/unzip/ioapi.c
  850. ../contrib/unzip/ioapi.h
  851. ../contrib/unzip/unzip.c
  852. ../contrib/unzip/unzip.h
  853. )
  854. SOURCE_GROUP(Contrib\\unzip FILES ${unzip_SRCS})
  855. ENDIF()
  856. # zip (https://github.com/kuba--/zip)
  857. IF(ASSIMP_HUNTER_ENABLED)
  858. hunter_add_package(zip)
  859. find_package(zip CONFIG REQUIRED)
  860. ELSE()
  861. SET( ziplib_SRCS
  862. ../contrib/zip/src/miniz.h
  863. ../contrib/zip/src/zip.c
  864. ../contrib/zip/src/zip.h
  865. )
  866. # TODO if cmake required version has been updated to >3.12.0, collapse this to the second case only
  867. if(${CMAKE_VERSION} VERSION_LESS "3.12.0")
  868. add_definitions(-DMINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
  869. else()
  870. add_compile_definitions(MINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
  871. endif()
  872. SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
  873. ENDIF()
  874. # openddlparser
  875. IF(ASSIMP_HUNTER_ENABLED)
  876. hunter_add_package(openddlparser)
  877. find_package(openddlparser CONFIG REQUIRED)
  878. ELSE()
  879. SET ( openddl_parser_SRCS
  880. ../contrib/openddlparser/code/OpenDDLParser.cpp
  881. ../contrib/openddlparser/code/DDLNode.cpp
  882. ../contrib/openddlparser/code/OpenDDLCommon.cpp
  883. ../contrib/openddlparser/code/OpenDDLExport.cpp
  884. ../contrib/openddlparser/code/Value.cpp
  885. ../contrib/openddlparser/code/OpenDDLStream.cpp
  886. ../contrib/openddlparser/include/openddlparser/OpenDDLParser.h
  887. ../contrib/openddlparser/include/openddlparser/OpenDDLParserUtils.h
  888. ../contrib/openddlparser/include/openddlparser/OpenDDLCommon.h
  889. ../contrib/openddlparser/include/openddlparser/OpenDDLExport.h
  890. ../contrib/openddlparser/include/openddlparser/OpenDDLStream.h
  891. ../contrib/openddlparser/include/openddlparser/DDLNode.h
  892. ../contrib/openddlparser/include/openddlparser/Value.h
  893. )
  894. SOURCE_GROUP( Contrib\\openddl_parser FILES ${openddl_parser_SRCS})
  895. ENDIF()
  896. # Open3DGC
  897. IF(ASSIMP_HUNTER_ENABLED)
  898. # Nothing to do, not available in Hunter yet.
  899. ELSE()
  900. SET ( open3dgc_SRCS
  901. ../contrib/Open3DGC/o3dgcAdjacencyInfo.h
  902. ../contrib/Open3DGC/o3dgcArithmeticCodec.cpp
  903. ../contrib/Open3DGC/o3dgcArithmeticCodec.h
  904. ../contrib/Open3DGC/o3dgcBinaryStream.h
  905. ../contrib/Open3DGC/o3dgcCommon.h
  906. ../contrib/Open3DGC/o3dgcDVEncodeParams.h
  907. ../contrib/Open3DGC/o3dgcDynamicVectorDecoder.cpp
  908. ../contrib/Open3DGC/o3dgcDynamicVectorDecoder.h
  909. ../contrib/Open3DGC/o3dgcDynamicVectorEncoder.cpp
  910. ../contrib/Open3DGC/o3dgcDynamicVectorEncoder.h
  911. ../contrib/Open3DGC/o3dgcDynamicVector.h
  912. ../contrib/Open3DGC/o3dgcFIFO.h
  913. ../contrib/Open3DGC/o3dgcIndexedFaceSet.h
  914. ../contrib/Open3DGC/o3dgcIndexedFaceSet.inl
  915. ../contrib/Open3DGC/o3dgcSC3DMCDecoder.h
  916. ../contrib/Open3DGC/o3dgcSC3DMCDecoder.inl
  917. ../contrib/Open3DGC/o3dgcSC3DMCEncodeParams.h
  918. ../contrib/Open3DGC/o3dgcSC3DMCEncoder.h
  919. ../contrib/Open3DGC/o3dgcSC3DMCEncoder.inl
  920. ../contrib/Open3DGC/o3dgcTimer.h
  921. ../contrib/Open3DGC/o3dgcTools.cpp
  922. ../contrib/Open3DGC/o3dgcTriangleFans.cpp
  923. ../contrib/Open3DGC/o3dgcTriangleFans.h
  924. ../contrib/Open3DGC/o3dgcTriangleListDecoder.h
  925. ../contrib/Open3DGC/o3dgcTriangleListDecoder.inl
  926. ../contrib/Open3DGC/o3dgcTriangleListEncoder.h
  927. ../contrib/Open3DGC/o3dgcTriangleListEncoder.inl
  928. ../contrib/Open3DGC/o3dgcVector.h
  929. ../contrib/Open3DGC/o3dgcVector.inl
  930. )
  931. SOURCE_GROUP( Contrib\\open3dgc FILES ${open3dgc_SRCS})
  932. ENDIF()
  933. # Check dependencies for glTF importer with Open3DGC-compression.
  934. # RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
  935. # has implementation for different platforms: WIN32, __MACH__ and other ("else" block).
  936. FIND_PACKAGE(RT QUIET)
  937. IF (NOT ASSIMP_HUNTER_ENABLED AND (RT_FOUND OR MSVC))
  938. SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 )
  939. ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 )
  940. ELSE ()
  941. SET (open3dgc_SRCS "")
  942. MESSAGE (INFO " Hunter enabled or RT-extension not found. glTF import/export will be built without Open3DGC-compression.")
  943. #!TODO: off course is better to remove statistics timers from o3dgc codec. Or propose to choose what to use.
  944. ENDIF ()
  945. # RapidJSON
  946. IF(ASSIMP_HUNTER_ENABLED)
  947. hunter_add_package(RapidJSON)
  948. find_package(RapidJSON CONFIG REQUIRED)
  949. ELSE()
  950. INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" )
  951. INCLUDE_DIRECTORIES( "../contrib" )
  952. ENDIF()
  953. # VC2010 fixes
  954. if(MSVC10)
  955. option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
  956. if( VC10_STDINT_FIX )
  957. ADD_DEFINITIONS( -D_STDINT )
  958. endif()
  959. endif()
  960. ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT )
  961. IF( MSVC OR "${CMAKE_CXX_SIMULATE_ID}" MATCHES "MSVC") # clang with MSVC ABI
  962. ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
  963. ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
  964. endif ()
  965. IF(NOT ASSIMP_HUNTER_ENABLED)
  966. if (UNZIP_FOUND)
  967. SET (unzip_compile_SRCS "")
  968. else ()
  969. SET (unzip_compile_SRCS ${unzip_SRCS})
  970. INCLUDE_DIRECTORIES( "../contrib/unzip/" )
  971. endif ()
  972. ENDIF()
  973. MESSAGE(STATUS "Enabled importer formats:${ASSIMP_IMPORTERS_ENABLED}")
  974. MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}")
  975. if (NOT ASSIMP_NO_EXPORT)
  976. MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
  977. MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
  978. endif()
  979. SOURCE_GROUP( include\\assimp FILES ${PUBLIC_HEADERS} )
  980. SET( assimp_src
  981. # Assimp Files
  982. ${Core_SRCS}
  983. ${CApi_SRCS}
  984. ${Common_SRCS}
  985. ${Logging_SRCS}
  986. ${Exporter_SRCS}
  987. ${PostProcessing_SRCS}
  988. ${MaterialSystem_SRCS}
  989. ${STEPParser_SRCS}
  990. # ${Step_SRCS} check if we need a different approach
  991. # Model Support
  992. ${ASSIMP_LOADER_SRCS}
  993. ${ASSIMP_EXPORTER_SRCS}
  994. # Third-party libraries
  995. ${IrrXML_SRCS}
  996. ${unzip_compile_SRCS}
  997. ${Poly2Tri_SRCS}
  998. ${Clipper_SRCS}
  999. ${openddl_parser_SRCS}
  1000. ${open3dgc_SRCS}
  1001. ${ziplib_SRCS}
  1002. # Necessary to show the headers in the project when using the VC++ generator:
  1003. ${PUBLIC_HEADERS}
  1004. ${COMPILER_HEADERS}
  1005. )
  1006. ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
  1007. IF(NOT ASSIMP_HUNTER_ENABLED)
  1008. INCLUDE_DIRECTORIES(
  1009. ${IRRXML_INCLUDE_DIR}
  1010. ../contrib/openddlparser/include
  1011. )
  1012. ENDIF()
  1013. IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
  1014. SET( assimp_src ${assimp_src} ${C4D_SRCS})
  1015. INCLUDE_DIRECTORIES(${C4D_INCLUDES})
  1016. ENDIF ()
  1017. ADD_LIBRARY( assimp ${assimp_src} )
  1018. ADD_LIBRARY(assimp::assimp ALIAS assimp)
  1019. # enable warnings as errors ########################################
  1020. IF (MSVC)
  1021. TARGET_COMPILE_OPTIONS(assimp PRIVATE /WX)
  1022. ELSE()
  1023. TARGET_COMPILE_OPTIONS(assimp PRIVATE -Werror)
  1024. ENDIF()
  1025. TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
  1026. $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
  1027. $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>
  1028. $<INSTALL_INTERFACE:include>
  1029. )
  1030. IF(ASSIMP_HUNTER_ENABLED)
  1031. TARGET_LINK_LIBRARIES(assimp
  1032. PUBLIC
  1033. polyclipping::polyclipping
  1034. irrXML::irrXML
  1035. openddlparser::openddl_parser
  1036. poly2tri::poly2tri
  1037. minizip::minizip
  1038. ZLIB::zlib
  1039. RapidJSON::rapidjson
  1040. utf8cpp
  1041. zip::zip
  1042. )
  1043. ELSE()
  1044. TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
  1045. ENDIF()
  1046. if(ASSIMP_ANDROID_JNIIOSYSTEM)
  1047. set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
  1048. add_subdirectory(../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/ ../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/)
  1049. target_link_libraries(assimp android_jniiosystem)
  1050. endif()
  1051. IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
  1052. TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARIES})
  1053. TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARIES})
  1054. TARGET_LINK_LIBRARIES(assimp ${C4D_EXTRA_LIBRARIES})
  1055. ENDIF ()
  1056. if( MSVC )
  1057. # in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
  1058. # CMake 3.12 added a variable for this
  1059. if(MSVC_TOOLSET_VERSION)
  1060. set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
  1061. else()
  1062. if( MSVC70 OR MSVC71 )
  1063. set(MSVC_PREFIX "vc70")
  1064. elseif( MSVC80 )
  1065. set(MSVC_PREFIX "vc80")
  1066. elseif( MSVC90 )
  1067. set(MSVC_PREFIX "vc90")
  1068. elseif( MSVC10 )
  1069. set(MSVC_PREFIX "vc100")
  1070. elseif( MSVC11 )
  1071. set(MSVC_PREFIX "vc110")
  1072. elseif( MSVC12 )
  1073. set(MSVC_PREFIX "vc120")
  1074. elseif( MSVC_VERSION LESS 1910)
  1075. set(MSVC_PREFIX "vc140")
  1076. elseif( MSVC_VERSION LESS 1920)
  1077. set(MSVC_PREFIX "vc141")
  1078. elseif( MSVC_VERSION LESS 1930)
  1079. set(MSVC_PREFIX "vc142")
  1080. else()
  1081. MESSAGE(WARNING "unknown msvc version ${MSVC_VERSION}")
  1082. set(MSVC_PREFIX "vc150")
  1083. endif()
  1084. endif()
  1085. set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
  1086. endif()
  1087. if (${CMAKE_SYSTEM_NAME} MATCHES "WindowsStore")
  1088. target_compile_definitions(assimp PUBLIC WindowsStore)
  1089. TARGET_LINK_LIBRARIES(assimp advapi32)
  1090. endif()
  1091. SET_TARGET_PROPERTIES( assimp PROPERTIES
  1092. VERSION ${ASSIMP_VERSION}
  1093. SOVERSION ${ASSIMP_SOVERSION} # use full version
  1094. OUTPUT_NAME assimp${LIBRARY_SUFFIX}
  1095. )
  1096. if (APPLE)
  1097. if (ASSIMP_BUILD_FRAMEWORK)
  1098. SET_TARGET_PROPERTIES( assimp PROPERTIES
  1099. FRAMEWORK TRUE
  1100. FRAMEWORK_VERSION C
  1101. MACOSX_FRAMEWORK_IDENTIFIER net.sf.assimp
  1102. PUBLIC_HEADER "${PUBLIC_HEADERS}"
  1103. )
  1104. # PUBLIC_HEADER option does not support directory structure creation
  1105. # add ./Compiler/*.h to assimp.framework via copy command
  1106. ADD_CUSTOM_COMMAND(TARGET assimp POST_BUILD
  1107. COMMAND "${CMAKE_COMMAND}" -E copy_directory
  1108. "${HEADER_PATH}/Compiler"
  1109. assimp.framework/Headers/Compiler
  1110. COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/")
  1111. ENDIF()
  1112. ENDIF()
  1113. # Build against external unzip, or add ../contrib/unzip so
  1114. # assimp can #include "unzip.h"
  1115. IF(NOT ASSIMP_HUNTER_ENABLED)
  1116. if (UNZIP_FOUND)
  1117. INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
  1118. TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
  1119. else ()
  1120. INCLUDE_DIRECTORIES("../")
  1121. endif ()
  1122. ENDIF()
  1123. # Add RT-extension library for glTF importer with Open3DGC-compression.
  1124. IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
  1125. TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY})
  1126. ENDIF ()
  1127. IF(ASSIMP_HUNTER_ENABLED)
  1128. INSTALL( TARGETS assimp
  1129. EXPORT "${TARGETS_EXPORT_NAME}"
  1130. LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
  1131. ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
  1132. RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
  1133. FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
  1134. COMPONENT ${LIBASSIMP_COMPONENT}
  1135. INCLUDES DESTINATION "include")
  1136. ELSE()
  1137. INSTALL( TARGETS assimp
  1138. LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
  1139. ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
  1140. RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
  1141. FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
  1142. COMPONENT ${LIBASSIMP_COMPONENT})
  1143. ENDIF()
  1144. INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
  1145. INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
  1146. if (ASSIMP_ANDROID_JNIIOSYSTEM)
  1147. INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
  1148. DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
  1149. COMPONENT assimp-dev)
  1150. ENDIF()
  1151. if(MSVC AND ASSIMP_INSTALL_PDB)
  1152. # When only the static library is built, these properties must
  1153. # be set to ensure the static lib .pdb is staged for installation.
  1154. IF(NOT BUILD_SHARED_LIBS)
  1155. SET_TARGET_PROPERTIES( assimp PROPERTIES
  1156. COMPILE_PDB_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
  1157. COMPILE_PDB_NAME assimp${LIBRARY_SUFFIX}
  1158. COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}
  1159. )
  1160. ENDIF()
  1161. IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
  1162. install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
  1163. DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
  1164. CONFIGURATIONS Debug
  1165. )
  1166. install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
  1167. DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
  1168. CONFIGURATIONS RelWithDebInfo
  1169. )
  1170. ELSE()
  1171. install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
  1172. DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
  1173. CONFIGURATIONS Debug
  1174. )
  1175. install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}.pdb
  1176. DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
  1177. CONFIGURATIONS RelWithDebInfo
  1178. )
  1179. ENDIF()
  1180. ENDIF ()
  1181. if (ASSIMP_COVERALLS)
  1182. include(Coveralls)
  1183. set(COVERAGE_SRCS ${assimp_src} ${TEST_SRCS} )
  1184. # Create the coveralls target.
  1185. coveralls_setup(
  1186. "${COVERAGE_SRCS}" # The source files.
  1187. ON # If we should upload.
  1188. "${PROJECT_SOURCE_DIR}/cmake-modules/") # (Optional) Alternate project cmake module path.
  1189. ENDIF()