ScenePrivate.h 3.2 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2020, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file Stuff to deal with aiScene::mPrivate
  34. */
  35. #pragma once
  36. #ifndef AI_SCENEPRIVATE_H_INCLUDED
  37. #define AI_SCENEPRIVATE_H_INCLUDED
  38. #include <assimp/ai_assert.h>
  39. #include <assimp/scene.h>
  40. namespace Assimp {
  41. // Forward declarations
  42. class Importer;
  43. struct ScenePrivateData {
  44. // The struct constructor.
  45. ScenePrivateData() AI_NO_EXCEPT;
  46. // Importer that originally loaded the scene though the C-API
  47. // If set, this object is owned by this private data instance.
  48. Assimp::Importer* mOrigImporter;
  49. // List of post-processing steps already applied to the scene.
  50. unsigned int mPPStepsApplied;
  51. // true if the scene is a copy made with aiCopyScene()
  52. // or the corresponding C++ API. This means that user code
  53. // may have made modifications to it, so mPPStepsApplied
  54. // and mOrigImporter are no longer safe to rely on and only
  55. // serve informative purposes.
  56. bool mIsCopy;
  57. };
  58. inline
  59. ScenePrivateData::ScenePrivateData() AI_NO_EXCEPT
  60. : mOrigImporter( nullptr )
  61. , mPPStepsApplied( 0 )
  62. , mIsCopy( false ) {
  63. // empty
  64. }
  65. // Access private data stored in the scene
  66. inline
  67. ScenePrivateData* ScenePriv(aiScene* in) {
  68. ai_assert( nullptr != in );
  69. if ( nullptr == in ) {
  70. return nullptr;
  71. }
  72. return static_cast<ScenePrivateData*>(in->mPrivate);
  73. }
  74. inline
  75. const ScenePrivateData* ScenePriv(const aiScene* in) {
  76. ai_assert( nullptr != in );
  77. if ( nullptr == in ) {
  78. return nullptr;
  79. }
  80. return static_cast<const ScenePrivateData*>(in->mPrivate);
  81. }
  82. } // Namespace Assimp
  83. #endif // AI_SCENEPRIVATE_H_INCLUDED