ArmaturePopulate.h 4.1 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2020, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. #ifndef ARMATURE_POPULATE_H_
  34. #define ARMATURE_POPULATE_H_
  35. #include "Common/BaseProcess.h"
  36. #include <assimp/BaseImporter.h>
  37. #include <vector>
  38. #include <map>
  39. struct aiNode;
  40. struct aiBone;
  41. namespace Assimp {
  42. // ---------------------------------------------------------------------------
  43. /** Armature Populate: This is a post process designed
  44. * To save you time when importing models into your game engines
  45. * This was originally designed only for fbx but will work with other formats
  46. * it is intended to auto populate aiBone data with armature and the aiNode
  47. * This is very useful when dealing with skinned meshes
  48. * or when dealing with many different skeletons
  49. * It's off by default but recommend that you try it and use it
  50. * It should reduce down any glue code you have in your
  51. * importers
  52. * You can contact RevoluPowered <[email protected]>
  53. * For more info about this
  54. */
  55. class ASSIMP_API ArmaturePopulate : public BaseProcess {
  56. public:
  57. /// The default class constructor.
  58. ArmaturePopulate();
  59. /// The class destructor.
  60. virtual ~ArmaturePopulate();
  61. /// Overwritten, @see BaseProcess
  62. virtual bool IsActive( unsigned int pFlags ) const;
  63. /// Overwritten, @see BaseProcess
  64. virtual void SetupProperties( const Importer* pImp );
  65. /// Overwritten, @see BaseProcess
  66. virtual void Execute( aiScene* pScene );
  67. static aiNode *GetArmatureRoot(aiNode *bone_node,
  68. std::vector<aiBone *> &bone_list);
  69. static bool IsBoneNode(const aiString &bone_name,
  70. std::vector<aiBone *> &bones);
  71. static aiNode *GetNodeFromStack(const aiString &node_name,
  72. std::vector<aiNode *> &nodes);
  73. static void BuildNodeList(const aiNode *current_node,
  74. std::vector<aiNode *> &nodes);
  75. static void BuildBoneList(aiNode *current_node, const aiNode *root_node,
  76. const aiScene *scene,
  77. std::vector<aiBone *> &bones);
  78. static void BuildBoneStack(aiNode *current_node, const aiNode *root_node,
  79. const aiScene *scene,
  80. const std::vector<aiBone *> &bones,
  81. std::map<aiBone *, aiNode *> &bone_stack,
  82. std::vector<aiNode *> &node_stack);
  83. };
  84. } // Namespace Assimp
  85. #endif // SCALE_PROCESS_H_