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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file FindDegenerates.cpp
- * @brief Implementation of the FindDegenerates post-process step.
- */
- // internal headers
- #include "ProcessHelper.h"
- #include "FindDegenerates.h"
- #include <assimp/Exceptional.h>
- using namespace Assimp;
- //remove mesh at position 'index' from the scene
- static void removeMesh(aiScene* pScene, unsigned const index);
- //correct node indices to meshes and remove references to deleted mesh
- static void updateSceneGraph(aiNode* pNode, unsigned const index);
- // ------------------------------------------------------------------------------------------------
- // Constructor to be privately used by Importer
- FindDegeneratesProcess::FindDegeneratesProcess()
- : mConfigRemoveDegenerates( false )
- , mConfigCheckAreaOfTriangle( false ){
- // empty
- }
- // ------------------------------------------------------------------------------------------------
- // Destructor, private as well
- FindDegeneratesProcess::~FindDegeneratesProcess() {
- // nothing to do here
- }
- // ------------------------------------------------------------------------------------------------
- // Returns whether the processing step is present in the given flag field.
- bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const {
- return 0 != (pFlags & aiProcess_FindDegenerates);
- }
- // ------------------------------------------------------------------------------------------------
- // Setup import configuration
- void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
- // Get the current value of AI_CONFIG_PP_FD_REMOVE
- mConfigRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE,0));
- mConfigCheckAreaOfTriangle = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_CHECKAREA) );
- }
- // ------------------------------------------------------------------------------------------------
- // Executes the post processing step on the given imported data.
- void FindDegeneratesProcess::Execute( aiScene* pScene) {
- ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
- for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
- {
- //Do not process point cloud, ExecuteOnMesh works only with faces data
- if ((pScene->mMeshes[i]->mPrimitiveTypes != aiPrimitiveType::aiPrimitiveType_POINT) && ExecuteOnMesh(pScene->mMeshes[i])) {
- removeMesh(pScene, i);
- --i; //the current i is removed, do not skip the next one
- }
- }
- ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
- }
- static void removeMesh(aiScene* pScene, unsigned const index) {
- //we start at index and copy the pointers one position forward
- //save the mesh pointer to delete it later
- auto delete_me = pScene->mMeshes[index];
- for (unsigned i = index; i < pScene->mNumMeshes - 1; ++i) {
- pScene->mMeshes[i] = pScene->mMeshes[i+1];
- }
- pScene->mMeshes[pScene->mNumMeshes - 1] = nullptr;
- --(pScene->mNumMeshes);
- delete delete_me;
- //removing a mesh also requires updating all references to it in the scene graph
- updateSceneGraph(pScene->mRootNode, index);
- }
- static void updateSceneGraph(aiNode* pNode, unsigned const index) {
- for (unsigned i = 0; i < pNode->mNumMeshes; ++i) {
- if (pNode->mMeshes[i] > index) {
- --(pNode->mMeshes[i]);
- continue;
- }
- if (pNode->mMeshes[i] == index) {
- for (unsigned j = i; j < pNode->mNumMeshes -1; ++j) {
- pNode->mMeshes[j] = pNode->mMeshes[j+1];
- }
- --(pNode->mNumMeshes);
- --i;
- continue;
- }
- }
- //recurse to all children
- for (unsigned i = 0; i < pNode->mNumChildren; ++i) {
- updateSceneGraph(pNode->mChildren[i], index);
- }
- }
- static ai_real heron( ai_real a, ai_real b, ai_real c ) {
- ai_real s = (a + b + c) / 2;
- ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
- return area;
- }
- static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB ) {
- const ai_real lx = ( vB.x - vA.x );
- const ai_real ly = ( vB.y - vA.y );
- const ai_real lz = ( vB.z - vA.z );
- ai_real a = lx*lx + ly*ly + lz*lz;
- ai_real d = pow( a, (ai_real)0.5 );
- return d;
- }
- static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
- ai_real area = 0;
- aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
- aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
- aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
- ai_real a( distance3D( vA, vB ) );
- ai_real b( distance3D( vB, vC ) );
- ai_real c( distance3D( vC, vA ) );
- area = heron( a, b, c );
- return area;
- }
- // ------------------------------------------------------------------------------------------------
- // Executes the post processing step on the given imported mesh
- bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
- mesh->mPrimitiveTypes = 0;
- std::vector<bool> remove_me;
- if (mConfigRemoveDegenerates) {
- remove_me.resize( mesh->mNumFaces, false );
- }
- unsigned int deg = 0, limit;
- for ( unsigned int a = 0; a < mesh->mNumFaces; ++a ) {
- aiFace& face = mesh->mFaces[a];
- bool first = true;
- // check whether the face contains degenerated entries
- for (unsigned int i = 0; i < face.mNumIndices; ++i) {
- // Polygons with more than 4 points are allowed to have double points, that is
- // simulating polygons with holes just with concave polygons. However,
- // double points may not come directly after another.
- limit = face.mNumIndices;
- if (face.mNumIndices > 4) {
- limit = std::min( limit, i+2 );
- }
- for (unsigned int t = i+1; t < limit; ++t) {
- if (mesh->mVertices[face.mIndices[ i ] ] == mesh->mVertices[ face.mIndices[ t ] ]) {
- // we have found a matching vertex position
- // remove the corresponding index from the array
- --face.mNumIndices;
- --limit;
- for (unsigned int m = t; m < face.mNumIndices; ++m) {
- face.mIndices[ m ] = face.mIndices[ m+1 ];
- }
- --t;
- // NOTE: we set the removed vertex index to an unique value
- // to make sure the developer gets notified when his
- // application attempts to access this data.
- face.mIndices[ face.mNumIndices ] = 0xdeadbeef;
- if(first) {
- ++deg;
- first = false;
- }
- if ( mConfigRemoveDegenerates ) {
- remove_me[ a ] = true;
- goto evil_jump_outside; // hrhrhrh ... yeah, this rocks baby!
- }
- }
- }
- if ( mConfigCheckAreaOfTriangle ) {
- if ( face.mNumIndices == 3 ) {
- ai_real area = calculateAreaOfTriangle( face, mesh );
- if ( area < 1e-6 ) {
- if ( mConfigRemoveDegenerates ) {
- remove_me[ a ] = true;
- ++deg;
- goto evil_jump_outside;
- }
- // todo: check for index which is corrupt.
- }
- }
- }
- }
- // We need to update the primitive flags array of the mesh.
- switch (face.mNumIndices)
- {
- case 1u:
- mesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
- break;
- case 2u:
- mesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
- break;
- case 3u:
- mesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
- break;
- default:
- mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
- break;
- };
- evil_jump_outside:
- continue;
- }
- // If AI_CONFIG_PP_FD_REMOVE is true, remove degenerated faces from the import
- if (mConfigRemoveDegenerates && deg) {
- unsigned int n = 0;
- for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
- {
- aiFace& face_src = mesh->mFaces[a];
- if (!remove_me[a]) {
- aiFace& face_dest = mesh->mFaces[n++];
- // Do a manual copy, keep the index array
- face_dest.mNumIndices = face_src.mNumIndices;
- face_dest.mIndices = face_src.mIndices;
- if (&face_src != &face_dest) {
- // clear source
- face_src.mNumIndices = 0;
- face_src.mIndices = nullptr;
- }
- }
- else {
- // Otherwise delete it if we don't need this face
- delete[] face_src.mIndices;
- face_src.mIndices = nullptr;
- face_src.mNumIndices = 0;
- }
- }
- // Just leave the rest of the array unreferenced, we don't care for now
- mesh->mNumFaces = n;
- if (!mesh->mNumFaces) {
- //The whole mesh consists of degenerated faces
- //signal upward, that this mesh should be deleted.
- ASSIMP_LOG_VERBOSE_DEBUG("FindDegeneratesProcess removed a mesh full of degenerated primitives");
- return true;
- }
- }
- if (deg && !DefaultLogger::isNullLogger()) {
- ASSIMP_LOG_WARN_F( "Found ", deg, " degenerated primitives");
- }
- return false;
- }
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