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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file OptimizeMeshes.h
- * @brief Declares a post processing step to join meshes, if possible
- */
- #ifndef AI_OPTIMIZEMESHESPROCESS_H_INC
- #define AI_OPTIMIZEMESHESPROCESS_H_INC
- #include "Common/BaseProcess.h"
- #include <assimp/types.h>
- #include <vector>
- struct aiMesh;
- struct aiNode;
- class OptimizeMeshesProcessTest;
- namespace Assimp {
- // ---------------------------------------------------------------------------
- /** @brief Postprocessing step to optimize mesh usage
- *
- * The implementation looks for meshes that could be joined and joins them.
- * Usually this will reduce the number of drawcalls.
- *
- * @note Instanced meshes are currently not processed.
- */
- class OptimizeMeshesProcess : public BaseProcess {
- public:
- /// @brief The class constructor.
- OptimizeMeshesProcess();
- /// @brief The class destructor.
- ~OptimizeMeshesProcess();
- /** @brief Internal utility to store additional mesh info
- */
- struct MeshInfo {
- MeshInfo() AI_NO_EXCEPT
- : instance_cnt(0)
- , vertex_format(0)
- , output_id(0xffffffff) {
- // empty
- }
- //! Number of times this mesh is referenced
- unsigned int instance_cnt;
- //! Vertex format id
- unsigned int vertex_format;
- //! Output ID
- unsigned int output_id;
- };
- public:
- // -------------------------------------------------------------------
- bool IsActive( unsigned int pFlags) const;
- // -------------------------------------------------------------------
- void Execute( aiScene* pScene);
- // -------------------------------------------------------------------
- void SetupProperties(const Importer* pImp);
- // -------------------------------------------------------------------
- /** @brief Specify whether you want meshes with different
- * primitive types to be merged as well.
- *
- * IsActive() sets this property automatically to true if the
- * aiProcess_SortByPType flag is found.
- */
- void EnablePrimitiveTypeSorting(bool enable) {
- pts = enable;
- }
- // Getter
- bool IsPrimitiveTypeSortingEnabled () const {
- return pts;
- }
- // -------------------------------------------------------------------
- /** @brief Specify a maximum size of a single output mesh.
- *
- * If a single input mesh already exceeds this limit, it won't
- * be split.
- * @param verts Maximum number of vertices per mesh
- * @param faces Maximum number of faces per mesh
- */
- void SetPreferredMeshSizeLimit (unsigned int verts, unsigned int faces)
- {
- max_verts = verts;
- max_faces = faces;
- }
- protected:
- // -------------------------------------------------------------------
- /** @brief Do the actual optimization on all meshes of this node
- * @param pNode Node we're working with
- */
- void ProcessNode( aiNode* pNode);
- // -------------------------------------------------------------------
- /** @brief Returns true if b can be joined with a
- *
- * @param verts Number of output verts up to now
- * @param faces Number of output faces up to now
- */
- bool CanJoin ( unsigned int a, unsigned int b,
- unsigned int verts, unsigned int faces );
- // -------------------------------------------------------------------
- /** @brief Find instanced meshes, for the moment we're excluding
- * them from all optimizations
- */
- void FindInstancedMeshes (aiNode* pNode);
- private:
- //! Scene we're working with
- aiScene* mScene;
- //! Per mesh info
- std::vector<MeshInfo> meshes;
- //! Output meshes
- std::vector<aiMesh*> output;
- //! @see EnablePrimitiveTypeSorting
- mutable bool pts;
- //! @see SetPreferredMeshSizeLimit
- mutable unsigned int max_verts,max_faces;
- //! Temporary storage
- std::vector<aiMesh*> merge_list;
- };
- } // end of namespace Assimp
- #endif // AI_CALCTANGENTSPROCESS_H_INC
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