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- // Copyright (C) 2002-2005 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine" and the "irrXML" project.
- // For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
- #ifndef __IRR_ARRAY_H_INCLUDED__
- #define __IRR_ARRAY_H_INCLUDED__
- #include "irrTypes.h"
- #include "heapsort.h"
- namespace irr
- {
- namespace core
- {
- //! Self reallocating template array (like stl vector) with additional features.
- /** Some features are: Heap sorting, binary search methods, easier debugging.
- */
- template <class T>
- class array
- {
- public:
- array()
- : data(0), allocated(0), used(0),
- free_when_destroyed(true), is_sorted(true)
- {
- }
- //! Constructs a array and allocates an initial chunk of memory.
- //! \param start_count: Amount of elements to allocate.
- array(u32 start_count)
- : data(0), allocated(0), used(0),
- free_when_destroyed(true), is_sorted(true)
- {
- reallocate(start_count);
- }
- //! Copy constructor
- array(const array<T>& other)
- : data(0)
- {
- *this = other;
- }
- //! Destructor. Frees allocated memory, if set_free_when_destroyed
- //! was not set to false by the user before.
- ~array()
- {
- if (free_when_destroyed)
- delete [] data;
- }
- //! Reallocates the array, make it bigger or smaller.
- //! \param new_size: New size of array.
- void reallocate(u32 new_size)
- {
- T* old_data = data;
- data = new T[new_size];
- allocated = new_size;
-
- s32 end = used < new_size ? used : new_size;
- for (s32 i=0; i<end; ++i)
- data[i] = old_data[i];
- if (allocated < used)
- used = allocated;
-
- delete [] old_data;
- }
- //! Adds an element at back of array. If the array is to small to
- //! add this new element, the array is made bigger.
- //! \param element: Element to add at the back of the array.
- void push_back(const T& element)
- {
- if (used + 1 > allocated)
- {
- // reallocate(used * 2 +1);
- // this doesn't work if the element is in the same array. So
- // we'll copy the element first to be sure we'll get no data
- // corruption
- T e;
- e = element; // copy element
- reallocate(used * 2 +1); // increase data block
- data[used++] = e; // push_back
- is_sorted = false;
- return;
- }
- data[used++] = element;
- is_sorted = false;
- }
- //! Adds an element at the front of the array. If the array is to small to
- //! add this new element, the array is made bigger. Please note that this
- //! is slow, because the whole array needs to be copied for this.
- //! \param element: Element to add at the back of the array.
- void push_front(const T& element)
- {
- if (used + 1 > allocated)
- reallocate(used * 2 +1);
- for (int i=(int)used; i>0; --i)
- data[i] = data[i-1];
- data[0] = element;
- is_sorted = false;
- ++used;
- }
-
- //! Insert item into array at specified position. Please use this
- //! only if you know what you are doing (possible performance loss).
- //! The preferred method of adding elements should be push_back().
- //! \param element: Element to be inserted
- //! \param index: Where position to insert the new element.
- void insert(const T& element, u32 index=0)
- {
- _IRR_DEBUG_BREAK_IF(index>used) // access violation
- if (used + 1 > allocated)
- reallocate(used * 2 +1);
- for (u32 i=used++; i>index; i--)
- data[i] = data[i-1];
- data[index] = element;
- is_sorted = false;
- }
- //! Clears the array and deletes all allocated memory.
- void clear()
- {
- delete [] data;
- data = 0;
- used = 0;
- allocated = 0;
- is_sorted = true;
- }
- //! Sets pointer to new array, using this as new workspace.
- //! \param newPointer: Pointer to new array of elements.
- //! \param size: Size of the new array.
- void set_pointer(T* newPointer, u32 size)
- {
- delete [] data;
- data = newPointer;
- allocated = size;
- used = size;
- is_sorted = false;
- }
- //! Sets if the array should delete the memory it used.
- //! \param f: If true, the array frees the allocated memory in its
- //! destructor, otherwise not. The default is true.
- void set_free_when_destroyed(bool f)
- {
- free_when_destroyed = f;
- }
- //! Sets the size of the array.
- //! \param usedNow: Amount of elements now used.
- void set_used(u32 usedNow)
- {
- if (allocated < usedNow)
- reallocate(usedNow);
- used = usedNow;
- }
- //! Assignement operator
- void operator=(const array<T>& other)
- {
- if (data)
- delete [] data;
- //if (allocated < other.allocated)
- if (other.allocated == 0)
- data = 0;
- else
- data = new T[other.allocated];
- used = other.used;
- free_when_destroyed = other.free_when_destroyed;
- is_sorted = other.is_sorted;
- allocated = other.allocated;
- for (u32 i=0; i<other.used; ++i)
- data[i] = other.data[i];
- }
- //! Direct access operator
- T& operator [](u32 index)
- {
- _IRR_DEBUG_BREAK_IF(index>=used) // access violation
- return data[index];
- }
- //! Direct access operator
- const T& operator [](u32 index) const
- {
- _IRR_DEBUG_BREAK_IF(index>=used) // access violation
- return data[index];
- }
- //! Gets last frame
- const T& getLast() const
- {
- _IRR_DEBUG_BREAK_IF(!used) // access violation
- return data[used-1];
- }
- //! Gets last frame
- T& getLast()
- {
- _IRR_DEBUG_BREAK_IF(!used) // access violation
- return data[used-1];
- }
-
- //! Returns a pointer to the array.
- //! \return Pointer to the array.
- T* pointer()
- {
- return data;
- }
- //! Returns a const pointer to the array.
- //! \return Pointer to the array.
- const T* const_pointer() const
- {
- return data;
- }
- //! Returns size of used array.
- //! \return Size of elements in the array.
- u32 size() const
- {
- return used;
- }
- //! Returns amount memory allocated.
- //! \return Returns amount of memory allocated. The amount of bytes
- //! allocated would be allocated_size() * sizeof(ElementsUsed);
- u32 allocated_size() const
- {
- return allocated;
- }
- //! Returns true if array is empty
- //! \return True if the array is empty, false if not.
- bool empty() const
- {
- return used == 0;
- }
- //! Sorts the array using heapsort. There is no additional memory waste and
- //! the algorithm performs (O) n log n in worst case.
- void sort()
- {
- if (is_sorted || used<2)
- return;
- heapsort(data, used);
- is_sorted = true;
- }
- //! Performs a binary search for an element, returns -1 if not found.
- //! The array will be sorted before the binary search if it is not
- //! already sorted.
- //! \param element: Element to search for.
- //! \return Returns position of the searched element if it was found,
- //! otherwise -1 is returned.
- s32 binary_search(const T& element)
- {
- return binary_search(element, 0, used-1);
- }
- //! Performs a binary search for an element, returns -1 if not found.
- //! The array will be sorted before the binary search if it is not
- //! already sorted.
- //! \param element: Element to search for.
- //! \param left: First left index
- //! \param right: Last right index.
- //! \return Returns position of the searched element if it was found,
- //! otherwise -1 is returned.
- s32 binary_search(const T& element, s32 left, s32 right)
- {
- if (!used)
- return -1;
- sort();
- s32 m;
- do
- {
- m = (left+right)>>1;
- if (element < data[m])
- right = m - 1;
- else
- left = m + 1;
- } while((element < data[m] || data[m] < element) && left<=right);
- // this last line equals to:
- // " while((element != array[m]) && left<=right);"
- // but we only want to use the '<' operator.
- // the same in next line, it is "(element == array[m])"
- if (!(element < data[m]) && !(data[m] < element))
- return m;
- return -1;
- }
- //! Finds an element in linear time, which is very slow. Use
- //! binary_search for faster finding. Only works if =operator is implemented.
- //! \param element: Element to search for.
- //! \return Returns position of the searched element if it was found,
- //! otherwise -1 is returned.
- s32 linear_search(T& element)
- {
- for (u32 i=0; i<used; ++i)
- if (!(element < data[i]) && !(data[i] < element))
- return (s32)i;
- return -1;
- }
- //! Finds an element in linear time, which is very slow. Use
- //! binary_search for faster finding. Only works if =operator is implemented.
- //! \param element: Element to search for.
- //! \return Returns position of the searched element if it was found,
- //! otherwise -1 is returned.
- s32 linear_reverse_search(T& element)
- {
- for (s32 i=used-1; i>=0; --i)
- if (data[i] == element)
- return (s32)i;
- return -1;
- }
- //! Erases an element from the array. May be slow, because all elements
- //! following after the erased element have to be copied.
- //! \param index: Index of element to be erased.
- void erase(u32 index)
- {
- _IRR_DEBUG_BREAK_IF(index>=used || index<0) // access violation
- for (u32 i=index+1; i<used; ++i)
- data[i-1] = data[i];
- --used;
- }
- //! Erases some elements from the array. may be slow, because all elements
- //! following after the erased element have to be copied.
- //! \param index: Index of the first element to be erased.
- //! \param count: Amount of elements to be erased.
- void erase(u32 index, s32 count)
- {
- _IRR_DEBUG_BREAK_IF(index>=used || index<0 || count<1 || index+count>used) // access violation
- for (u32 i=index+count; i<used; ++i)
- data[i-count] = data[i];
- used-= count;
- }
- //! Sets if the array is sorted
- void set_sorted(bool _is_sorted)
- {
- is_sorted = _is_sorted;
- }
-
- private:
- T* data;
- u32 allocated;
- u32 used;
- bool free_when_destroyed;
- bool is_sorted;
- };
- } // end namespace core
- } // end namespace irr
- #endif
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