ASEParser.h 23 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2025, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file Defines the helper data structures for importing ASE files */
  34. #ifndef AI_ASEFILEHELPER_H_INC
  35. #define AI_ASEFILEHELPER_H_INC
  36. // public ASSIMP headers
  37. #include <assimp/anim.h>
  38. #include <assimp/mesh.h>
  39. #include <assimp/types.h>
  40. #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
  41. // for some helper routines like IsSpace()
  42. #include <assimp/ParsingUtils.h>
  43. #include <assimp/qnan.h>
  44. // ASE is quite similar to 3ds. We can reuse some structures
  45. #include "AssetLib/3DS/3DSLoader.h"
  46. namespace Assimp::ASE {
  47. using namespace D3DS;
  48. // ---------------------------------------------------------------------------
  49. /** Helper structure representing an ASE material */
  50. struct Material final : D3DS::Material {
  51. //! Default constructor has been deleted
  52. Material() = delete;
  53. //! Constructor with explicit name
  54. explicit Material(const std::string &name) :
  55. D3DS::Material(name),
  56. pcInstance(nullptr),
  57. bNeed(false) {
  58. // empty
  59. }
  60. Material(const Material &other) = default;
  61. Material &operator=(const Material &other) {
  62. if (this == &other) {
  63. return *this;
  64. }
  65. avSubMaterials = other.avSubMaterials;
  66. pcInstance = other.pcInstance;
  67. bNeed = other.bNeed;
  68. return *this;
  69. }
  70. //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
  71. Material(Material &&other) AI_NO_EXCEPT
  72. : D3DS::Material(std::move(other)),
  73. avSubMaterials(std::move(other.avSubMaterials)),
  74. pcInstance(other.pcInstance),
  75. bNeed(other.bNeed) {
  76. other.pcInstance = nullptr;
  77. }
  78. Material &operator=(Material &&other) AI_NO_EXCEPT {
  79. if (this == &other) {
  80. return *this;
  81. }
  82. //D3DS::Material::operator=(std::move(other));
  83. avSubMaterials = std::move(other.avSubMaterials);
  84. pcInstance = other.pcInstance;
  85. bNeed = other.bNeed;
  86. other.pcInstance = nullptr;
  87. return *this;
  88. }
  89. ~Material() override = default;
  90. //! Contains all sub materials of this material
  91. std::vector<Material> avSubMaterials;
  92. //! aiMaterial object
  93. aiMaterial *pcInstance;
  94. //! Can we remove this material?
  95. bool bNeed;
  96. };
  97. // ---------------------------------------------------------------------------
  98. /** Helper structure to represent an ASE file face */
  99. struct Face : public FaceWithSmoothingGroup {
  100. //! Default constructor. Initializes everything with 0
  101. Face() AI_NO_EXCEPT
  102. : iMaterial(DEFAULT_MATINDEX),
  103. iFace(0) {
  104. // empty
  105. }
  106. //! special value to indicate that no material index has
  107. //! been assigned to a face. The default material index
  108. //! will replace this value later.
  109. static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
  110. //! Indices into each list of texture coordinates
  111. unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
  112. //! Index into the list of vertex colors
  113. unsigned int mColorIndices[3];
  114. //! (Sub)Material index to be assigned to this face
  115. unsigned int iMaterial;
  116. //! Index of the face. It is not specified whether it is
  117. //! a requirement of the file format that all faces are
  118. //! written in sequential order, so we have to expect this case
  119. unsigned int iFace;
  120. };
  121. // ---------------------------------------------------------------------------
  122. /** Helper structure to represent an ASE file bone */
  123. struct Bone {
  124. //! Constructor
  125. Bone() = delete;
  126. //! Construction from an existing name
  127. explicit Bone(const std::string &name) :
  128. mName(name) {
  129. // empty
  130. }
  131. //! Name of the bone
  132. std::string mName;
  133. };
  134. // ---------------------------------------------------------------------------
  135. /** Helper structure to represent an ASE file bone vertex */
  136. struct BoneVertex {
  137. //! Bone and corresponding vertex weight.
  138. //! -1 for unrequired bones ....
  139. std::vector<std::pair<int, float>> mBoneWeights;
  140. };
  141. // ---------------------------------------------------------------------------
  142. /** Helper structure to represent an ASE file animation */
  143. struct Animation {
  144. enum Type {
  145. TRACK = 0x0,
  146. BEZIER = 0x1,
  147. TCB = 0x2
  148. } mRotationType,
  149. mScalingType, mPositionType;
  150. Animation() AI_NO_EXCEPT
  151. : mRotationType(TRACK),
  152. mScalingType(TRACK),
  153. mPositionType(TRACK) {
  154. // empty
  155. }
  156. //! List of track rotation keyframes
  157. std::vector<aiQuatKey> akeyRotations;
  158. //! List of track position keyframes
  159. std::vector<aiVectorKey> akeyPositions;
  160. //! List of track scaling keyframes
  161. std::vector<aiVectorKey> akeyScaling;
  162. };
  163. // ---------------------------------------------------------------------------
  164. /** Helper structure to represent the inheritance information of an ASE node */
  165. struct InheritanceInfo {
  166. //! Default constructor
  167. InheritanceInfo() AI_NO_EXCEPT {
  168. for (size_t i = 0; i < 3; ++i) {
  169. abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
  170. }
  171. }
  172. //! Inherit the parent's position?, axis order is x,y,z
  173. bool abInheritPosition[3];
  174. //! Inherit the parent's rotation?, axis order is x,y,z
  175. bool abInheritRotation[3];
  176. //! Inherit the parent's scaling?, axis order is x,y,z
  177. bool abInheritScaling[3];
  178. };
  179. // ---------------------------------------------------------------------------
  180. /** Represents an ASE file node. Base class for mesh, light and cameras */
  181. struct BaseNode {
  182. enum Type {
  183. Light,
  184. Camera,
  185. Mesh,
  186. Dummy
  187. } mType;
  188. //! Construction from an existing name
  189. BaseNode(Type _mType, const std::string &name) :
  190. mType(_mType), mName(name), mProcessed(false) {
  191. // Set mTargetPosition to qnan
  192. const ai_real qnan = get_qnan();
  193. mTargetPosition.x = qnan;
  194. }
  195. //! Name of the mesh
  196. std::string mName;
  197. //! Name of the parent of the node
  198. //! "" if there is no parent ...
  199. std::string mParent;
  200. //! Transformation matrix of the node
  201. aiMatrix4x4 mTransform;
  202. //! Target position (target lights and cameras)
  203. aiVector3D mTargetPosition;
  204. //! Specifies which axes transformations a node inherits
  205. //! from its parent ...
  206. InheritanceInfo inherit;
  207. //! Animation channels for the node
  208. Animation mAnim;
  209. //! Needed for lights and cameras: target animation channel
  210. //! Should contain position keys only.
  211. Animation mTargetAnim;
  212. bool mProcessed;
  213. };
  214. // ---------------------------------------------------------------------------
  215. /** Helper structure to represent an ASE file mesh */
  216. struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode {
  217. //! Default constructor has been deleted
  218. Mesh() = delete;
  219. //! Construction from an existing name
  220. explicit Mesh(const std::string &name) :
  221. BaseNode(BaseNode::Mesh, name), mVertexColors(), mBoneVertices(), mBones(), iMaterialIndex(Face::DEFAULT_MATINDEX), bSkip(false) {
  222. for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c) {
  223. this->mNumUVComponents[c] = 2;
  224. }
  225. }
  226. //! List of all texture coordinate sets
  227. std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
  228. //! List of all vertex color sets.
  229. std::vector<aiColor4D> mVertexColors;
  230. //! List of all bone vertices
  231. std::vector<BoneVertex> mBoneVertices;
  232. //! List of all bones
  233. std::vector<Bone> mBones;
  234. //! Material index of the mesh
  235. unsigned int iMaterialIndex;
  236. //! Number of vertex components for each UVW set
  237. unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
  238. //! used internally
  239. bool bSkip;
  240. };
  241. // ---------------------------------------------------------------------------
  242. /** Helper structure to represent an ASE light source */
  243. struct Light : public BaseNode {
  244. enum LightType {
  245. OMNI,
  246. TARGET,
  247. FREE,
  248. DIRECTIONAL
  249. };
  250. //! Default constructor has been deleted
  251. Light() = delete;
  252. //! Construction from an existing name
  253. explicit Light(const std::string &name) :
  254. BaseNode(BaseNode::Light, name), mLightType(OMNI), mColor(1.f, 1.f, 1.f), mIntensity(1.f) // light is white by default
  255. ,
  256. mAngle(45.f),
  257. mFalloff(0.f) {
  258. }
  259. LightType mLightType;
  260. aiColor3D mColor;
  261. ai_real mIntensity;
  262. ai_real mAngle; // in degrees
  263. ai_real mFalloff;
  264. };
  265. // ---------------------------------------------------------------------------
  266. /** Helper structure to represent an ASE camera */
  267. struct Camera : public BaseNode {
  268. enum CameraType {
  269. FREE,
  270. TARGET
  271. };
  272. //! Default constructor has been deleted
  273. Camera() = delete;
  274. //! Construction from an existing name
  275. explicit Camera(const std::string &name) :
  276. BaseNode(BaseNode::Camera, name), mFOV(0.75f) // in radians
  277. ,
  278. mNear(0.1f),
  279. mFar(1000.f) // could be zero
  280. ,
  281. mCameraType(FREE) {
  282. }
  283. ai_real mFOV, mNear, mFar;
  284. CameraType mCameraType;
  285. };
  286. // ---------------------------------------------------------------------------
  287. /** Helper structure to represent an ASE helper object (dummy) */
  288. struct Dummy : public BaseNode {
  289. //! Constructor
  290. Dummy() AI_NO_EXCEPT
  291. : BaseNode(BaseNode::Dummy, "DUMMY") {
  292. // empty
  293. }
  294. };
  295. // Parameters to Parser::Parse()
  296. static constexpr unsigned int AI_ASE_NEW_FILE_FORMAT = 200;
  297. static constexpr unsigned int AI_ASE_OLD_FILE_FORMAT = 110;
  298. // Internally we're a little bit more tolerant
  299. #define AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200)
  300. #define AI_ASE_IS_OLD_FILE_FORMAT() (iFileFormat < 200)
  301. // -------------------------------------------------------------------------------
  302. /** \brief Class to parse ASE files
  303. */
  304. class Parser {
  305. public:
  306. /// @brief No default constructor.
  307. Parser() = delete;
  308. // -------------------------------------------------------------------
  309. //! Construct a parser from a given input file which is
  310. //! guaranteed to be terminated with zero.
  311. //! @param file The name of the input file.
  312. //! @param fileFormatDefault Assumed file format version. If the
  313. //! file format is specified in the file the new value replaces
  314. //! the default value.
  315. Parser(const char *file, size_t fileLen, unsigned int fileFormatDefault);
  316. // -------------------------------------------------------------------
  317. //! Parses the file into the parsers internal representation
  318. void Parse();
  319. private:
  320. // -------------------------------------------------------------------
  321. //! Parse the *SCENE block in a file
  322. void ParseLV1SceneBlock();
  323. // -------------------------------------------------------------------
  324. //! Parse the *MESH_SOFTSKINVERTS block in a file
  325. void ParseLV1SoftSkinBlock();
  326. // -------------------------------------------------------------------
  327. //! Parse the *MATERIAL_LIST block in a file
  328. void ParseLV1MaterialListBlock();
  329. // -------------------------------------------------------------------
  330. //! Parse a *<xxx>OBJECT block in a file
  331. //! \param mesh Node to be filled
  332. void ParseLV1ObjectBlock(BaseNode &mesh);
  333. // -------------------------------------------------------------------
  334. //! Parse a *MATERIAL blocks in a material list
  335. //! \param mat Material structure to be filled
  336. void ParseLV2MaterialBlock(Material &mat);
  337. // -------------------------------------------------------------------
  338. //! Parse a *NODE_TM block in a file
  339. //! \param mesh Node (!) object to be filled
  340. void ParseLV2NodeTransformBlock(BaseNode &mesh);
  341. // -------------------------------------------------------------------
  342. //! Parse a *TM_ANIMATION block in a file
  343. //! \param mesh Mesh object to be filled
  344. void ParseLV2AnimationBlock(BaseNode &mesh);
  345. void ParseLV3PosAnimationBlock(ASE::Animation &anim);
  346. void ParseLV3ScaleAnimationBlock(ASE::Animation &anim);
  347. void ParseLV3RotAnimationBlock(ASE::Animation &anim);
  348. // -------------------------------------------------------------------
  349. //! Parse a *MESH block in a file
  350. //! \param mesh Mesh object to be filled
  351. void ParseLV2MeshBlock(Mesh &mesh);
  352. // -------------------------------------------------------------------
  353. //! Parse a *LIGHT_SETTINGS block in a file
  354. //! \param light Light object to be filled
  355. void ParseLV2LightSettingsBlock(Light &light);
  356. // -------------------------------------------------------------------
  357. //! Parse a *CAMERA_SETTINGS block in a file
  358. //! \param cam Camera object to be filled
  359. void ParseLV2CameraSettingsBlock(Camera &cam);
  360. // -------------------------------------------------------------------
  361. //! Parse the *MAP_XXXXXX blocks in a material
  362. //! \param map Texture structure to be filled
  363. void ParseLV3MapBlock(Texture &map);
  364. // -------------------------------------------------------------------
  365. //! Parse a *MESH_VERTEX_LIST block in a file
  366. //! \param iNumVertices Value of *MESH_NUMVERTEX, if present.
  367. //! Otherwise zero. This is used to check the consistency of the file.
  368. //! A warning is sent to the logger if the validations fails.
  369. //! \param mesh Mesh object to be filled
  370. void ParseLV3MeshVertexListBlock(
  371. unsigned int iNumVertices, Mesh &mesh);
  372. // -------------------------------------------------------------------
  373. //! Parse a *MESH_FACE_LIST block in a file
  374. //! \param iNumFaces Value of *MESH_NUMFACES, if present.
  375. //! Otherwise zero. This is used to check the consistency of the file.
  376. //! A warning is sent to the logger if the validations fails.
  377. //! \param mesh Mesh object to be filled
  378. void ParseLV3MeshFaceListBlock(
  379. unsigned int iNumFaces, Mesh &mesh);
  380. // -------------------------------------------------------------------
  381. //! Parse a *MESH_TVERT_LIST block in a file
  382. //! \param iNumVertices Value of *MESH_NUMTVERTEX, if present.
  383. //! Otherwise zero. This is used to check the consistency of the file.
  384. //! A warning is sent to the logger if the validations fails.
  385. //! \param mesh Mesh object to be filled
  386. //! \param iChannel Output UVW channel
  387. void ParseLV3MeshTListBlock(
  388. unsigned int iNumVertices, Mesh &mesh, unsigned int iChannel = 0);
  389. // -------------------------------------------------------------------
  390. //! Parse a *MESH_TFACELIST block in a file
  391. //! \param iNumFaces Value of *MESH_NUMTVFACES, if present.
  392. //! Otherwise zero. This is used to check the consistency of the file.
  393. //! A warning is sent to the logger if the validations fails.
  394. //! \param mesh Mesh object to be filled
  395. //! \param iChannel Output UVW channel
  396. void ParseLV3MeshTFaceListBlock(
  397. unsigned int iNumFaces, Mesh &mesh, unsigned int iChannel = 0);
  398. // -------------------------------------------------------------------
  399. //! Parse an additional mapping channel
  400. //! (specified via *MESH_MAPPINGCHANNEL)
  401. //! \param iChannel Channel index to be filled
  402. //! \param mesh Mesh object to be filled
  403. void ParseLV3MappingChannel(
  404. unsigned int iChannel, Mesh &mesh);
  405. // -------------------------------------------------------------------
  406. //! Parse a *MESH_CVERTLIST block in a file
  407. //! \param iNumVertices Value of *MESH_NUMCVERTEX, if present.
  408. //! Otherwise zero. This is used to check the consistency of the file.
  409. //! A warning is sent to the logger if the validations fails.
  410. //! \param mesh Mesh object to be filled
  411. void ParseLV3MeshCListBlock(
  412. unsigned int iNumVertices, Mesh &mesh);
  413. // -------------------------------------------------------------------
  414. //! Parse a *MESH_CFACELIST block in a file
  415. //! \param iNumFaces Value of *MESH_NUMCVFACES, if present.
  416. //! Otherwise zero. This is used to check the consistency of the file.
  417. //! A warning is sent to the logger if the validations fails.
  418. //! \param mesh Mesh object to be filled
  419. void ParseLV3MeshCFaceListBlock(
  420. unsigned int iNumFaces, Mesh &mesh);
  421. // -------------------------------------------------------------------
  422. //! Parse a *MESH_NORMALS block in a file
  423. //! \param mesh Mesh object to be filled
  424. void ParseLV3MeshNormalListBlock(Mesh &mesh);
  425. // -------------------------------------------------------------------
  426. //! Parse a *MESH_WEIGHTSblock in a file
  427. //! \param mesh Mesh object to be filled
  428. void ParseLV3MeshWeightsBlock(Mesh &mesh);
  429. // -------------------------------------------------------------------
  430. //! Parse the bone list of a file
  431. //! \param mesh Mesh object to be filled
  432. //! \param iNumBones Number of bones in the mesh
  433. void ParseLV4MeshBones(unsigned int iNumBones, Mesh &mesh);
  434. // -------------------------------------------------------------------
  435. //! Parse the bone vertices list of a file
  436. //! \param mesh Mesh object to be filled
  437. //! \param iNumVertices Number of vertices to be parsed
  438. void ParseLV4MeshBonesVertices(unsigned int iNumVertices, Mesh &mesh);
  439. // -------------------------------------------------------------------
  440. //! Parse a *MESH_FACE block in a file
  441. //! \param out receive the face data
  442. void ParseLV4MeshFace(ASE::Face &out);
  443. // -------------------------------------------------------------------
  444. //! Parse a *MESH_VERT block in a file
  445. //! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
  446. //! \param apOut Output buffer (3 floats)
  447. //! \param rIndexOut Output index
  448. void ParseLV4MeshRealTriple(ai_real *apOut, unsigned int &rIndexOut);
  449. void ParseLV4MeshFloatTriple(float *apOut, unsigned int &rIndexOut);
  450. // -------------------------------------------------------------------
  451. //! Parse a *MESH_VERT block in a file
  452. //! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
  453. //! \param apOut Output buffer (3 floats)
  454. void ParseLV4MeshRealTriple(ai_real *apOut);
  455. void ParseLV4MeshFloatTriple(float *apOut);
  456. // -------------------------------------------------------------------
  457. //! Parse a *MESH_TFACE block in a file
  458. //! (also works for MESH_CFACE)
  459. //! \param apOut Output buffer (3 ints)
  460. //! \param rIndexOut Output index
  461. void ParseLV4MeshLongTriple(unsigned int *apOut, unsigned int &rIndexOut);
  462. // -------------------------------------------------------------------
  463. //! Parse a *MESH_TFACE block in a file
  464. //! (also works for MESH_CFACE)
  465. //! \param apOut Output buffer (3 ints)
  466. void ParseLV4MeshLongTriple(unsigned int *apOut);
  467. // -------------------------------------------------------------------
  468. //! Parse a single float element
  469. //! \param fOut Output float
  470. void ParseLV4MeshReal(ai_real &fOut);
  471. void ParseLV4MeshFloat(float &fOut);
  472. // -------------------------------------------------------------------
  473. //! Parse a single int element
  474. //! \param iOut Output integer
  475. void ParseLV4MeshLong(unsigned int &iOut);
  476. // -------------------------------------------------------------------
  477. //! Skip everything to the next: '*' or '\0'
  478. bool SkipToNextToken();
  479. // -------------------------------------------------------------------
  480. //! Skip the current section until the token after the closing }.
  481. //! This function handles embedded subsections correctly
  482. bool SkipSection();
  483. // -------------------------------------------------------------------
  484. //! Output a warning to the logger
  485. //! \param szWarn Warn message
  486. void LogWarning(const char *szWarn);
  487. // -------------------------------------------------------------------
  488. //! Output a message to the logger
  489. //! \param szWarn Message
  490. void LogInfo(const char *szWarn);
  491. // -------------------------------------------------------------------
  492. //! Output an error to the logger
  493. //! \param szWarn Error message
  494. AI_WONT_RETURN void LogError(const char *szWarn) AI_WONT_RETURN_SUFFIX;
  495. // -------------------------------------------------------------------
  496. //! Parse a string, enclosed in double quotation marks
  497. //! \param out Output string
  498. //! \param szName Name of the enclosing element -> used in error
  499. //! messages.
  500. //! \return false if an error occurred
  501. bool ParseString(std::string &out, const char *szName);
  502. public:
  503. const char *mFilePtr; ////< Pointer to current data
  504. const char *mEnd; ///< The end pointer of the file data
  505. //! background color to be passed to the viewer
  506. //! QNAN if none was found
  507. aiColor3D m_clrBackground;
  508. //! Base ambient color to be passed to all materials
  509. //! QNAN if none was found
  510. aiColor3D m_clrAmbient;
  511. //! List of all materials found in the file
  512. std::vector<Material> m_vMaterials;
  513. //! List of all meshes found in the file
  514. std::vector<Mesh> m_vMeshes;
  515. //! List of all dummies found in the file
  516. std::vector<Dummy> m_vDummies;
  517. //! List of all lights found in the file
  518. std::vector<Light> m_vLights;
  519. //! List of all cameras found in the file
  520. std::vector<Camera> m_vCameras;
  521. //! Current line in the file
  522. unsigned int iLineNumber;
  523. //! First frame
  524. unsigned int iFirstFrame;
  525. //! Last frame
  526. unsigned int iLastFrame;
  527. //! Frame speed - frames per second
  528. unsigned int iFrameSpeed;
  529. //! Ticks per frame
  530. unsigned int iTicksPerFrame;
  531. //! true if the last character read was an end-line character
  532. bool bLastWasEndLine;
  533. //! File format version
  534. unsigned int iFileFormat;
  535. };
  536. } // Namespace Assimp::ASE
  537. #endif // ASSIMP_BUILD_NO_3DS_IMPORTER
  538. #endif // !! include guard