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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (C) 2016 The Qt Company Ltd.
- Copyright (c) 2006-2020, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- #include <assimp/CreateAnimMesh.h>
- namespace Assimp {
- aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh, bool needPositions, bool needNormals, bool needTangents, bool needColors, bool needTexCoords)
- {
- aiAnimMesh *animesh = new aiAnimMesh;
- animesh->mNumVertices = mesh->mNumVertices;
- if (needPositions && mesh->mVertices) {
- animesh->mVertices = new aiVector3D[animesh->mNumVertices];
- std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D));
- }
- if (needNormals && mesh->mNormals) {
- animesh->mNormals = new aiVector3D[animesh->mNumVertices];
- std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D));
- }
- if (needTangents && mesh->mTangents) {
- animesh->mTangents = new aiVector3D[animesh->mNumVertices];
- std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D));
- }
- if (needTangents && mesh->mBitangents) {
- animesh->mBitangents = new aiVector3D[animesh->mNumVertices];
- std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D));
- }
- if (needColors) {
- for (int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
- if (mesh->mColors[i]) {
- animesh->mColors[i] = new aiColor4D[animesh->mNumVertices];
- std::memcpy(animesh->mColors[i], mesh->mColors[i], mesh->mNumVertices * sizeof(aiColor4D));
- } else {
- animesh->mColors[i] = nullptr;
- }
- }
- }
- if (needTexCoords) {
- for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
- if (mesh->mTextureCoords[i]) {
- animesh->mTextureCoords[i] = new aiVector3D[animesh->mNumVertices];
- std::memcpy(animesh->mTextureCoords[i], mesh->mTextureCoords[i], mesh->mNumVertices * sizeof(aiVector3D));
- } else {
- animesh->mTextureCoords[i] = nullptr;
- }
- }
- }
- return animesh;
- }
- } // end of namespace Assimp
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