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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2021, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /**
- * @file anim.h
- * @brief Defines the data structures in which the imported animations
- * are returned.
- */
- #pragma once
- #ifndef AI_ANIM_H_INC
- #define AI_ANIM_H_INC
- #ifdef __GNUC__
- #pragma GCC system_header
- #endif
- #include <assimp/quaternion.h>
- #include <assimp/types.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- // ---------------------------------------------------------------------------
- /** A time-value pair specifying a certain 3D vector for the given time. */
- struct aiVectorKey {
- /** The time of this key */
- double mTime;
- /** The value of this key */
- C_STRUCT aiVector3D mValue;
- #ifdef __cplusplus
- /// @brief The default constructor.
- aiVectorKey() AI_NO_EXCEPT
- : mTime(0.0),
- mValue() {
- // empty
- }
- /// @brief Construction from a given time and key value.
- aiVectorKey(double time, const aiVector3D &value) :
- mTime(time), mValue(value) {
- // empty
- }
- typedef aiVector3D elem_type;
- // Comparison operators. For use with std::find();
- bool operator==(const aiVectorKey &rhs) const {
- return rhs.mValue == this->mValue;
- }
- bool operator!=(const aiVectorKey &rhs) const {
- return rhs.mValue != this->mValue;
- }
- // Relational operators. For use with std::sort();
- bool operator<(const aiVectorKey &rhs) const {
- return mTime < rhs.mTime;
- }
- bool operator>(const aiVectorKey &rhs) const {
- return mTime > rhs.mTime;
- }
- #endif // __cplusplus
- };
- // ---------------------------------------------------------------------------
- /** A time-value pair specifying a rotation for the given time.
- * Rotations are expressed with quaternions. */
- struct aiQuatKey {
- /** The time of this key */
- double mTime;
- /** The value of this key */
- C_STRUCT aiQuaternion mValue;
- #ifdef __cplusplus
- aiQuatKey() AI_NO_EXCEPT
- : mTime(0.0),
- mValue() {
- // empty
- }
- /** Construction from a given time and key value */
- aiQuatKey(double time, const aiQuaternion &value) :
- mTime(time), mValue(value) {}
- typedef aiQuaternion elem_type;
- // Comparison operators. For use with std::find();
- bool operator==(const aiQuatKey &rhs) const {
- return rhs.mValue == this->mValue;
- }
- bool operator!=(const aiQuatKey &rhs) const {
- return rhs.mValue != this->mValue;
- }
- // Relational operators. For use with std::sort();
- bool operator<(const aiQuatKey &rhs) const {
- return mTime < rhs.mTime;
- }
- bool operator>(const aiQuatKey &rhs) const {
- return mTime > rhs.mTime;
- }
- #endif
- };
- // ---------------------------------------------------------------------------
- /** Binds a anim-mesh to a specific point in time. */
- struct aiMeshKey {
- /** The time of this key */
- double mTime;
- /** Index into the aiMesh::mAnimMeshes array of the
- * mesh corresponding to the #aiMeshAnim hosting this
- * key frame. The referenced anim mesh is evaluated
- * according to the rules defined in the docs for #aiAnimMesh.*/
- unsigned int mValue;
- #ifdef __cplusplus
- aiMeshKey() AI_NO_EXCEPT
- : mTime(0.0),
- mValue(0) {
- }
- /** Construction from a given time and key value */
- aiMeshKey(double time, const unsigned int value) :
- mTime(time), mValue(value) {}
- typedef unsigned int elem_type;
- // Comparison operators. For use with std::find();
- bool operator==(const aiMeshKey &o) const {
- return o.mValue == this->mValue;
- }
- bool operator!=(const aiMeshKey &o) const {
- return o.mValue != this->mValue;
- }
- // Relational operators. For use with std::sort();
- bool operator<(const aiMeshKey &o) const {
- return mTime < o.mTime;
- }
- bool operator>(const aiMeshKey &o) const {
- return mTime > o.mTime;
- }
- #endif
- };
- // ---------------------------------------------------------------------------
- /** Binds a morph anim mesh to a specific point in time. */
- struct aiMeshMorphKey {
- /** The time of this key */
- double mTime;
- /** The values and weights at the time of this key */
- unsigned int *mValues;
- double *mWeights;
- /** The number of values and weights */
- unsigned int mNumValuesAndWeights;
- #ifdef __cplusplus
- aiMeshMorphKey() AI_NO_EXCEPT
- : mTime(0.0),
- mValues(nullptr),
- mWeights(nullptr),
- mNumValuesAndWeights(0) {
- }
- ~aiMeshMorphKey() {
- if (mNumValuesAndWeights && mValues && mWeights) {
- delete[] mValues;
- delete[] mWeights;
- }
- }
- #endif
- };
- // ---------------------------------------------------------------------------
- /** Defines how an animation channel behaves outside the defined time
- * range. This corresponds to aiNodeAnim::mPreState and
- * aiNodeAnim::mPostState.*/
- enum aiAnimBehaviour {
- /** The value from the default node transformation is taken*/
- aiAnimBehaviour_DEFAULT = 0x0,
- /** The nearest key value is used without interpolation */
- aiAnimBehaviour_CONSTANT = 0x1,
- /** The value of the nearest two keys is linearly
- * extrapolated for the current time value.*/
- aiAnimBehaviour_LINEAR = 0x2,
- /** The animation is repeated.
- *
- * If the animation key go from n to m and the current
- * time is t, use the value at (t-n) % (|m-n|).*/
- aiAnimBehaviour_REPEAT = 0x3,
- /** This value is not used, it is just here to force the
- * the compiler to map this enum to a 32 Bit integer */
- #ifndef SWIG
- _aiAnimBehaviour_Force32Bit = INT_MAX
- #endif
- };
- // ---------------------------------------------------------------------------
- /** Describes the animation of a single node. The name specifies the
- * bone/node which is affected by this animation channel. The keyframes
- * are given in three separate series of values, one each for position,
- * rotation and scaling. The transformation matrix computed from these
- * values replaces the node's original transformation matrix at a
- * specific time.
- * This means all keys are absolute and not relative to the bone default pose.
- * The order in which the transformations are applied is
- * - as usual - scaling, rotation, translation.
- *
- * @note All keys are returned in their correct, chronological order.
- * Duplicate keys don't pass the validation step. Most likely there
- * will be no negative time values, but they are not forbidden also ( so
- * implementations need to cope with them! ) */
- struct aiNodeAnim {
- /** The name of the node affected by this animation. The node
- * must exist and it must be unique.*/
- C_STRUCT aiString mNodeName;
- /** The number of position keys */
- unsigned int mNumPositionKeys;
- /** The position keys of this animation channel. Positions are
- * specified as 3D vector. The array is mNumPositionKeys in size.
- *
- * If there are position keys, there will also be at least one
- * scaling and one rotation key.*/
- C_STRUCT aiVectorKey *mPositionKeys;
- /** The number of rotation keys */
- unsigned int mNumRotationKeys;
- /** The rotation keys of this animation channel. Rotations are
- * given as quaternions, which are 4D vectors. The array is
- * mNumRotationKeys in size.
- *
- * If there are rotation keys, there will also be at least one
- * scaling and one position key. */
- C_STRUCT aiQuatKey *mRotationKeys;
- /** The number of scaling keys */
- unsigned int mNumScalingKeys;
- /** The scaling keys of this animation channel. Scalings are
- * specified as 3D vector. The array is mNumScalingKeys in size.
- *
- * If there are scaling keys, there will also be at least one
- * position and one rotation key.*/
- C_STRUCT aiVectorKey *mScalingKeys;
- /** Defines how the animation behaves before the first
- * key is encountered.
- *
- * The default value is aiAnimBehaviour_DEFAULT (the original
- * transformation matrix of the affected node is used).*/
- C_ENUM aiAnimBehaviour mPreState;
- /** Defines how the animation behaves after the last
- * key was processed.
- *
- * The default value is aiAnimBehaviour_DEFAULT (the original
- * transformation matrix of the affected node is taken).*/
- C_ENUM aiAnimBehaviour mPostState;
- #ifdef __cplusplus
- aiNodeAnim() AI_NO_EXCEPT
- : mNumPositionKeys(0),
- mPositionKeys(nullptr),
- mNumRotationKeys(0),
- mRotationKeys(nullptr),
- mNumScalingKeys(0),
- mScalingKeys(nullptr),
- mPreState(aiAnimBehaviour_DEFAULT),
- mPostState(aiAnimBehaviour_DEFAULT) {
- // empty
- }
- ~aiNodeAnim() {
- delete[] mPositionKeys;
- delete[] mRotationKeys;
- delete[] mScalingKeys;
- }
- #endif // __cplusplus
- };
- // ---------------------------------------------------------------------------
- /** Describes vertex-based animations for a single mesh or a group of
- * meshes. Meshes carry the animation data for each frame in their
- * aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to
- * define keyframes linking each mesh attachment to a particular
- * point in time. */
- struct aiMeshAnim {
- /** Name of the mesh to be animated. An empty string is not allowed,
- * animated meshes need to be named (not necessarily uniquely,
- * the name can basically serve as wild-card to select a group
- * of meshes with similar animation setup)*/
- C_STRUCT aiString mName;
- /** Size of the #mKeys array. Must be 1, at least. */
- unsigned int mNumKeys;
- /** Key frames of the animation. May not be nullptr. */
- C_STRUCT aiMeshKey *mKeys;
- #ifdef __cplusplus
- aiMeshAnim() AI_NO_EXCEPT
- : mNumKeys(),
- mKeys() {}
- ~aiMeshAnim() {
- delete[] mKeys;
- }
- #endif
- };
- // ---------------------------------------------------------------------------
- /** Describes a morphing animation of a given mesh. */
- struct aiMeshMorphAnim {
- /** Name of the mesh to be animated. An empty string is not allowed,
- * animated meshes need to be named (not necessarily uniquely,
- * the name can basically serve as wildcard to select a group
- * of meshes with similar animation setup)*/
- C_STRUCT aiString mName;
- /** Size of the #mKeys array. Must be 1, at least. */
- unsigned int mNumKeys;
- /** Key frames of the animation. May not be nullptr. */
- C_STRUCT aiMeshMorphKey *mKeys;
- #ifdef __cplusplus
- aiMeshMorphAnim() AI_NO_EXCEPT
- : mNumKeys(),
- mKeys() {}
- ~aiMeshMorphAnim() {
- delete[] mKeys;
- }
- #endif
- };
- // ---------------------------------------------------------------------------
- /** An animation consists of key-frame data for a number of nodes. For
- * each node affected by the animation a separate series of data is given.*/
- struct aiAnimation {
- /** The name of the animation. If the modeling package this data was
- * exported from does support only a single animation channel, this
- * name is usually empty (length is zero). */
- C_STRUCT aiString mName;
- /** Duration of the animation in ticks. */
- double mDuration;
- /** Ticks per second. 0 if not specified in the imported file */
- double mTicksPerSecond;
- /** The number of bone animation channels. Each channel affects
- * a single node. */
- unsigned int mNumChannels;
- /** The node animation channels. Each channel affects a single node.
- * The array is mNumChannels in size. */
- C_STRUCT aiNodeAnim **mChannels;
- /** The number of mesh animation channels. Each channel affects
- * a single mesh and defines vertex-based animation. */
- unsigned int mNumMeshChannels;
- /** The mesh animation channels. Each channel affects a single mesh.
- * The array is mNumMeshChannels in size. */
- C_STRUCT aiMeshAnim **mMeshChannels;
- /** The number of mesh animation channels. Each channel affects
- * a single mesh and defines morphing animation. */
- unsigned int mNumMorphMeshChannels;
- /** The morph mesh animation channels. Each channel affects a single mesh.
- * The array is mNumMorphMeshChannels in size. */
- C_STRUCT aiMeshMorphAnim **mMorphMeshChannels;
- #ifdef __cplusplus
- aiAnimation() AI_NO_EXCEPT
- : mDuration(-1.),
- mTicksPerSecond(0.),
- mNumChannels(0),
- mChannels(nullptr),
- mNumMeshChannels(0),
- mMeshChannels(nullptr),
- mNumMorphMeshChannels(0),
- mMorphMeshChannels(nullptr) {
- // empty
- }
- ~aiAnimation() {
- // DO NOT REMOVE THIS ADDITIONAL CHECK
- if (mNumChannels && mChannels) {
- for (unsigned int a = 0; a < mNumChannels; a++) {
- delete mChannels[a];
- }
- delete[] mChannels;
- }
- if (mNumMeshChannels && mMeshChannels) {
- for (unsigned int a = 0; a < mNumMeshChannels; a++) {
- delete mMeshChannels[a];
- }
- delete[] mMeshChannels;
- }
- if (mNumMorphMeshChannels && mMorphMeshChannels) {
- for (unsigned int a = 0; a < mNumMorphMeshChannels; a++) {
- delete mMorphMeshChannels[a];
- }
- delete[] mMorphMeshChannels;
- }
- }
- #endif // __cplusplus
- };
- #ifdef __cplusplus
- }
- /// @brief Some C++ utilities for inter- and extrapolation
- namespace Assimp {
- // ---------------------------------------------------------------------------
- /**
- * @brief CPP-API: Utility class to simplify interpolations of various data types.
- *
- * The type of interpolation is chosen automatically depending on the
- * types of the arguments.
- */
- template <typename T>
- struct Interpolator {
- // ------------------------------------------------------------------
- /** @brief Get the result of the interpolation between a,b.
- *
- * The interpolation algorithm depends on the type of the operands.
- * aiQuaternion's and aiQuatKey's SLERP, the rest does a simple
- * linear interpolation. */
- void operator()(T &anim_out, const T &a, const T &b, ai_real d) const {
- anim_out = a + (b - a) * d;
- }
- }; // ! Interpolator <T>
- //! @cond Never
- template <>
- struct Interpolator<aiQuaternion> {
- void operator()(aiQuaternion &out, const aiQuaternion &a,
- const aiQuaternion &b, ai_real d) const {
- aiQuaternion::Interpolate(out, a, b, d);
- }
- }; // ! Interpolator <aiQuaternion>
- template <>
- struct Interpolator<unsigned int> {
- void operator()(unsigned int &out, unsigned int a,
- unsigned int b, ai_real d) const {
- out = d > 0.5f ? b : a;
- }
- }; // ! Interpolator <aiQuaternion>
- template <>
- struct Interpolator<aiVectorKey> {
- void operator()(aiVector3D &out, const aiVectorKey &a,
- const aiVectorKey &b, ai_real d) const {
- Interpolator<aiVector3D> ipl;
- ipl(out, a.mValue, b.mValue, d);
- }
- }; // ! Interpolator <aiVectorKey>
- template <>
- struct Interpolator<aiQuatKey> {
- void operator()(aiQuaternion &out, const aiQuatKey &a,
- const aiQuatKey &b, ai_real d) const {
- Interpolator<aiQuaternion> ipl;
- ipl(out, a.mValue, b.mValue, d);
- }
- }; // ! Interpolator <aiQuatKey>
- template <>
- struct Interpolator<aiMeshKey> {
- void operator()(unsigned int &out, const aiMeshKey &a,
- const aiMeshKey &b, ai_real d) const {
- Interpolator<unsigned int> ipl;
- ipl(out, a.mValue, b.mValue, d);
- }
- }; // ! Interpolator <aiQuatKey>
- //! @endcond
- } // namespace Assimp
- #endif // __cplusplus
- #endif // AI_ANIM_H_INC
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