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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2024, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /// \file X3DImporter_Geometry2D.cpp
- /// \brief Parsing data from nodes of "Geometry2D" set of X3D.
- /// date 2015-2016
- /// author [email protected]
- #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
- #include "X3DImporter.hpp"
- #include "X3DImporter_Macro.hpp"
- #include "X3DXmlHelper.h"
- #include "X3DGeoHelper.h"
- namespace Assimp {
- // <Arc2D
- // DEF="" ID
- // USE="" IDREF
- // endAngle="1.570796" SFFloat [initializeOnly]
- // radius="1" SFFloat [initializeOnly]
- // startAngle="0" SFFloat [initializeOnly]
- // />
- // The Arc2D node specifies a linear circular arc whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
- // towards the positive y-axis. The radius field specifies the radius of the circle of which the arc is a portion. The arc extends from the startAngle
- // counterclockwise to the endAngle. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different
- // angle base unit has been specified). If startAngle and endAngle have the same value, a circle is specified.
- void X3DImporter::readArc2D(XmlNode &node) {
- std::string def, use;
- float endAngle = AI_MATH_HALF_PI_F;
- float radius = 1;
- float startAngle = 0;
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "endAngle", endAngle);
- XmlParser::getFloatAttribute(node, "radius", radius);
- XmlParser::getFloatAttribute(node, "startAngle", startAngle);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Arc2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Arc2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- // create point list of geometry object and convert it to line set.
- std::list<aiVector3D> tlist;
- X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg
- X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Arc2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- // <ArcClose2D
- // DEF="" ID
- // USE="" IDREF
- // closureType="PIE" SFString [initializeOnly], {"PIE", "CHORD"}
- // endAngle="1.570796" SFFloat [initializeOnly]
- // radius="1" SFFloat [initializeOnly]
- // solid="false" SFBool [initializeOnly]
- // startAngle="0" SFFloat [initializeOnly]
- // />
- // The ArcClose node specifies a portion of a circle whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
- // towards the positive y-axis. The end points of the arc specified are connected as defined by the closureType field. The radius field specifies the radius
- // of the circle of which the arc is a portion. The arc extends from the startAngle counterclockwise to the endAngle. The value of radius shall be greater
- // than zero. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different default angle base unit has
- // been specified). If startAngle and endAngle have the same value, a circle is specified and closureType is ignored. If the absolute difference between
- // startAngle and endAngle is greater than or equal to 2pi, a complete circle is produced with no chord or radial line(s) drawn from the center.
- // A closureType of "PIE" connects the end point to the start point by defining two straight line segments first from the end point to the center and then
- // the center to the start point. A closureType of "CHORD" connects the end point to the start point by defining a straight line segment from the end point
- // to the start point. Textures are applied individually to each face of the ArcClose2D. On the front (+Z) and back (-Z) faces of the ArcClose2D, when
- // viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
- void X3DImporter::readArcClose2D(XmlNode &node) {
- std::string def, use;
- std::string closureType("PIE");
- float endAngle = AI_MATH_HALF_PI_F;
- float radius = 1;
- bool solid = false;
- float startAngle = 0;
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getStdStrAttribute(node, "closureType", closureType);
- XmlParser::getFloatAttribute(node, "endAngle", endAngle);
- XmlParser::getFloatAttribute(node, "endAngle", endAngle);
- XmlParser::getFloatAttribute(node, "radius", radius);
- XmlParser::getBoolAttribute(node, "solid", solid);
- XmlParser::getFloatAttribute(node, "startAngle", startAngle);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ArcClose2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_ArcClose2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
- // create point list of geometry object.
- X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, ((X3DNodeElementGeometry2D *)ne)->Vertices); ///TODO: IME - AI_CONFIG for NumSeg
- // add chord or two radiuses only if not a circle was defined
- if (!((std::fabs(endAngle - startAngle) >= AI_MATH_TWO_PI_F) || (endAngle == startAngle))) {
- std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
- if ((closureType == "PIE") || (closureType == "\"PIE\""))
- vlist.emplace_back(static_cast<ai_real>(0), static_cast<ai_real>(0), static_cast<ai_real>(0)); // center point - first radial line
- else if ((closureType != "CHORD") && (closureType != "\"CHORD\""))
- Throw_IncorrectAttrValue("ArcClose2D", "closureType");
- vlist.push_back(*vlist.begin()); // arc first point - chord from first to last point of arc(if CHORD) or second radial line(if PIE).
- }
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = ((X3DNodeElementGeometry2D *)ne)->Vertices.size();
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "ArcClose2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- // <Circle2D
- // DEF="" ID
- // USE="" IDREF
- // radius="1" SFFloat [initializeOnly]
- // />
- void X3DImporter::readCircle2D(XmlNode &node) {
- std::string def, use;
- float radius = 1;
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "radius", radius);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Circle2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Circle2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- // create point list of geometry object and convert it to line set.
- std::list<aiVector3D> tlist;
- X3DGeoHelper::make_arc2D(0, 0, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg
- X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Circle2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- // <Disk2D
- // DEF="" ID
- // USE="" IDREF
- // innerRadius="0" SFFloat [initializeOnly]
- // outerRadius="1" SFFloat [initializeOnly]
- // solid="false" SFBool [initializeOnly]
- // />
- // The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system. The outerRadius field specifies the radius of the
- // outer dimension of the Disk2D. The innerRadius field specifies the inner dimension of the Disk2D. The value of outerRadius shall be greater than zero.
- // The value of innerRadius shall be greater than or equal to zero and less than or equal to outerRadius. If innerRadius is zero, the Disk2D is completely
- // filled. Otherwise, the area within the innerRadius forms a hole in the Disk2D. If innerRadius is equal to outerRadius, a solid circular line shall
- // be drawn using the current line properties. Textures are applied individually to each face of the Disk2D. On the front (+Z) and back (-Z) faces of
- // the Disk2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
- void X3DImporter::readDisk2D(XmlNode &node) {
- std::string def, use;
- float innerRadius = 0;
- float outerRadius = 1;
- bool solid = false;
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "innerRadius", innerRadius);
- XmlParser::getFloatAttribute(node, "outerRadius", outerRadius);
- XmlParser::getBoolAttribute(node, "solid", solid);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Disk2D, ne);
- } else {
- std::list<aiVector3D> tlist_o, tlist_i;
- if (innerRadius > outerRadius) Throw_IncorrectAttrValue("Disk2D", "innerRadius");
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Disk2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- // create point list of geometry object.
- ///TODO: IME - AI_CONFIG for NumSeg
- X3DGeoHelper::make_arc2D(0, 0, outerRadius, 10, tlist_o); // outer circle
- if (innerRadius == 0.0f) { // make filled disk
- // in tlist_o we already have points of circle. just copy it and sign as polygon.
- ((X3DNodeElementGeometry2D *)ne)->Vertices = tlist_o;
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = tlist_o.size();
- } else if (innerRadius == outerRadius) { // make circle
- // in tlist_o we already have points of circle. convert it to line set.
- X3DGeoHelper::extend_point_to_line(tlist_o, ((X3DNodeElementGeometry2D *)ne)->Vertices);
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
- } else { // make disk
- std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
- X3DGeoHelper::make_arc2D(0, 0, innerRadius, 10, tlist_i); // inner circle
- //
- // create quad list from two point lists
- //
- if (tlist_i.size() < 2) {
- // tlist_i and tlist_o has equal size.
- throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");
- }
- // add all quads except last
- for (std::list<aiVector3D>::iterator it_i = tlist_i.begin(), it_o = tlist_o.begin(); it_i != tlist_i.end();) {
- // do not forget - CCW direction
- vlist.emplace_back(*it_i++); // 1st point
- vlist.emplace_back(*it_o++); // 2nd point
- vlist.emplace_back(*it_o); // 3rd point
- vlist.emplace_back(*it_i); // 4th point
- }
- // add last quad
- vlist.emplace_back(tlist_i.back()); // 1st point
- vlist.emplace_back(tlist_o.back()); // 2nd point
- vlist.emplace_back(tlist_o.front()); // 3rd point
- vlist.emplace_back(tlist_i.front()); // 4th point
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
- }
- ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Disk2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- // <Polyline2D
- // DEF="" ID
- // USE="" IDREF
- // lineSegments="" MFVec2F [intializeOnly]
- // />
- void X3DImporter::readPolyline2D(XmlNode &node) {
- std::string def, use;
- std::list<aiVector2D> lineSegments;
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DListAttribute(node, "lineSegments", lineSegments);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polyline2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polyline2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- //
- // convert read point list of geometry object to line set.
- //
- std::list<aiVector3D> tlist;
- // convert vec2 to vec3
- for (std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2)
- tlist.emplace_back(it2->x, it2->y, static_cast<ai_real>(0));
- // convert point set to line set
- X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Polyline2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- // <Polypoint2D
- // DEF="" ID
- // USE="" IDREF
- // point="" MFVec2F [inputOutput]
- // />
- void X3DImporter::readPolypoint2D(XmlNode &node) {
- std::string def, use;
- std::list<aiVector2D> point;
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DListAttribute(node, "point", point);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polypoint2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polypoint2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- // convert vec2 to vec3
- for (std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2) {
- ((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, static_cast<ai_real>(0));
- }
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 1;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Polypoint2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- // <Rectangle2D
- // DEF="" ID
- // USE="" IDREF
- // size="2 2" SFVec2f [initializeOnly]
- // solid="false" SFBool [initializeOnly]
- // />
- void X3DImporter::readRectangle2D(XmlNode &node) {
- std::string def, use;
- aiVector2D size(2, 2);
- bool solid = false;
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DAttribute(node, "size", size);
- XmlParser::getBoolAttribute(node, "solid", solid);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Rectangle2D, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Rectangle2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- float x1 = -size.x / 2.0f;
- float x2 = size.x / 2.0f;
- float y1 = -size.y / 2.0f;
- float y2 = size.y / 2.0f;
- std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
- vlist.emplace_back(x2, y1, static_cast<ai_real>(0)); // 1st point
- vlist.emplace_back(x2, y2, static_cast<ai_real>(0)); // 2nd point
- vlist.emplace_back(x1, y2, static_cast<ai_real>(0)); // 3rd point
- vlist.emplace_back(x1, y1, static_cast<ai_real>(0)); // 4th point
- ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Rectangle2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- // <TriangleSet2D
- // DEF="" ID
- // USE="" IDREF
- // solid="false" SFBool [initializeOnly]
- // vertices="" MFVec2F [inputOutput]
- // />
- void X3DImporter::readTriangleSet2D(XmlNode &node) {
- std::string def, use;
- bool solid = false;
- std::list<aiVector2D> vertices;
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DListAttribute(node, "vertices", vertices);
- XmlParser::getBoolAttribute(node, "solid", solid);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleSet2D, ne);
- } else {
- if (vertices.size() % 3) throw DeadlyImportError("TriangleSet2D. Not enough points for defining triangle.");
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_TriangleSet2D, mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- // convert vec2 to vec3
- for (std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2) {
- ((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, static_cast<ai_real>(0));
- }
- ((X3DNodeElementGeometry2D *)ne)->Solid = solid;
- ((X3DNodeElementGeometry2D *)ne)->NumIndices = 3;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "TriangleSet2D");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- } // namespace Assimp
- #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
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