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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2019, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /// \file X3DImporter_Postprocess.cpp
- /// \brief Convert built scenegraph and objects to Assimp scenegraph.
- /// \date 2015-2016
- /// \author [email protected]
- #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
- #include "X3DGeoHelper.h"
- #include "X3DImporter.hpp"
- // Header files, Assimp.
- #include <assimp/StandardShapes.h>
- #include <assimp/StringUtils.h>
- #include <assimp/ai_assert.h>
- // Header files, stdlib.
- #include <algorithm>
- #include <iterator>
- #include <string>
- namespace Assimp {
- aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const {
- X3DNodeElementBase *cur_node;
- std::list<aiMatrix4x4> matr;
- aiMatrix4x4 out_matr;
- // starting walk from current element to root
- cur_node = mNodeElementCur;
- if (cur_node != nullptr) {
- do {
- // if cur_node is group then store group transformation matrix in list.
- if (cur_node->Type == X3DElemType::ENET_Group) matr.push_back(((X3DNodeElementGroup *)cur_node)->Transformation);
- cur_node = cur_node->Parent;
- } while (cur_node != nullptr);
- }
- // multiplicate all matrices in reverse order
- for (std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit)
- out_matr = out_matr * (*rit);
- return out_matr;
- }
- void X3DImporter::PostprocessHelper_CollectMetadata(const X3DNodeElementBase &pNodeElement, std::list<X3DNodeElementBase *> &pList) const {
- // walk through childs and find for metadata.
- for (std::list<X3DNodeElementBase *>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); ++el_it) {
- if (((*el_it)->Type == X3DElemType::ENET_MetaBoolean) || ((*el_it)->Type == X3DElemType::ENET_MetaDouble) ||
- ((*el_it)->Type == X3DElemType::ENET_MetaFloat) || ((*el_it)->Type == X3DElemType::ENET_MetaInteger) ||
- ((*el_it)->Type == X3DElemType::ENET_MetaString)) {
- pList.push_back(*el_it);
- } else if ((*el_it)->Type == X3DElemType::ENET_MetaSet) {
- PostprocessHelper_CollectMetadata(**el_it, pList);
- }
- } // for(std::list<X3DNodeElementBase*>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); el_it++)
- }
- bool X3DImporter::PostprocessHelper_ElementIsMetadata(const X3DElemType pType) const {
- if ((pType == X3DElemType::ENET_MetaBoolean) || (pType == X3DElemType::ENET_MetaDouble) ||
- (pType == X3DElemType::ENET_MetaFloat) || (pType == X3DElemType::ENET_MetaInteger) ||
- (pType == X3DElemType::ENET_MetaString) || (pType == X3DElemType::ENET_MetaSet)) {
- return true;
- } else {
- return false;
- }
- }
- bool X3DImporter::PostprocessHelper_ElementIsMesh(const X3DElemType pType) const {
- if ((pType == X3DElemType::ENET_Arc2D) || (pType == X3DElemType::ENET_ArcClose2D) ||
- (pType == X3DElemType::ENET_Box) || (pType == X3DElemType::ENET_Circle2D) ||
- (pType == X3DElemType::ENET_Cone) || (pType == X3DElemType::ENET_Cylinder) ||
- (pType == X3DElemType::ENET_Disk2D) || (pType == X3DElemType::ENET_ElevationGrid) ||
- (pType == X3DElemType::ENET_Extrusion) || (pType == X3DElemType::ENET_IndexedFaceSet) ||
- (pType == X3DElemType::ENET_IndexedLineSet) || (pType == X3DElemType::ENET_IndexedTriangleFanSet) ||
- (pType == X3DElemType::ENET_IndexedTriangleSet) || (pType == X3DElemType::ENET_IndexedTriangleStripSet) ||
- (pType == X3DElemType::ENET_PointSet) || (pType == X3DElemType::ENET_LineSet) ||
- (pType == X3DElemType::ENET_Polyline2D) || (pType == X3DElemType::ENET_Polypoint2D) ||
- (pType == X3DElemType::ENET_Rectangle2D) || (pType == X3DElemType::ENET_Sphere) ||
- (pType == X3DElemType::ENET_TriangleFanSet) || (pType == X3DElemType::ENET_TriangleSet) ||
- (pType == X3DElemType::ENET_TriangleSet2D) || (pType == X3DElemType::ENET_TriangleStripSet)) {
- return true;
- } else {
- return false;
- }
- }
- void X3DImporter::Postprocess_BuildLight(const X3DNodeElementBase &pNodeElement, std::list<aiLight *> &pSceneLightList) const {
- const X3DNodeElementLight &ne = *((X3DNodeElementLight *)&pNodeElement);
- aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
- aiLight *new_light = new aiLight;
- new_light->mName = ne.ID;
- new_light->mColorAmbient = ne.Color * ne.AmbientIntensity;
- new_light->mColorDiffuse = ne.Color * ne.Intensity;
- new_light->mColorSpecular = ne.Color * ne.Intensity;
- switch (pNodeElement.Type) {
- case X3DElemType::ENET_DirectionalLight:
- new_light->mType = aiLightSource_DIRECTIONAL;
- new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
- break;
- case X3DElemType::ENET_PointLight:
- new_light->mType = aiLightSource_POINT;
- new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
- new_light->mAttenuationConstant = ne.Attenuation.x;
- new_light->mAttenuationLinear = ne.Attenuation.y;
- new_light->mAttenuationQuadratic = ne.Attenuation.z;
- break;
- case X3DElemType::ENET_SpotLight:
- new_light->mType = aiLightSource_SPOT;
- new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
- new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
- new_light->mAttenuationConstant = ne.Attenuation.x;
- new_light->mAttenuationLinear = ne.Attenuation.y;
- new_light->mAttenuationQuadratic = ne.Attenuation.z;
- new_light->mAngleInnerCone = ne.BeamWidth;
- new_light->mAngleOuterCone = ne.CutOffAngle;
- break;
- default:
- throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: " + ai_to_string(pNodeElement.Type) + ".");
- }
- pSceneLightList.push_back(new_light);
- }
- void X3DImporter::Postprocess_BuildMaterial(const X3DNodeElementBase &pNodeElement, aiMaterial **pMaterial) const {
- // check argument
- if (pMaterial == nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. pMaterial is nullptr.");
- if (*pMaterial != nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. *pMaterial must be nullptr.");
- *pMaterial = new aiMaterial;
- aiMaterial &taimat = **pMaterial; // creating alias for convenience.
- // at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data.
- for (std::list<X3DNodeElementBase *>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); ++el_it) {
- if ((*el_it)->Type == X3DElemType::ENET_Material) {
- aiColor3D tcol3;
- float tvalf;
- X3DNodeElementMaterial &tnemat = *((X3DNodeElementMaterial *)*el_it);
- tcol3.r = tnemat.AmbientIntensity, tcol3.g = tnemat.AmbientIntensity, tcol3.b = tnemat.AmbientIntensity;
- taimat.AddProperty(&tcol3, 1, AI_MATKEY_COLOR_AMBIENT);
- taimat.AddProperty(&tnemat.DiffuseColor, 1, AI_MATKEY_COLOR_DIFFUSE);
- taimat.AddProperty(&tnemat.EmissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
- taimat.AddProperty(&tnemat.SpecularColor, 1, AI_MATKEY_COLOR_SPECULAR);
- tvalf = 1;
- taimat.AddProperty(&tvalf, 1, AI_MATKEY_SHININESS_STRENGTH);
- taimat.AddProperty(&tnemat.Shininess, 1, AI_MATKEY_SHININESS);
- tvalf = 1.0f - tnemat.Transparency;
- taimat.AddProperty(&tvalf, 1, AI_MATKEY_OPACITY);
- } // if((*el_it)->Type == X3DElemType::ENET_Material)
- else if ((*el_it)->Type == X3DElemType::ENET_ImageTexture) {
- X3DNodeElementImageTexture &tnetex = *((X3DNodeElementImageTexture *)*el_it);
- aiString url_str(tnetex.URL.c_str());
- int mode = aiTextureOp_Multiply;
- taimat.AddProperty(&url_str, AI_MATKEY_TEXTURE_DIFFUSE(0));
- taimat.AddProperty(&tnetex.RepeatS, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
- taimat.AddProperty(&tnetex.RepeatT, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
- taimat.AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
- } // else if((*el_it)->Type == X3DElemType::ENET_ImageTexture)
- else if ((*el_it)->Type == X3DElemType::ENET_TextureTransform) {
- aiUVTransform trans;
- X3DNodeElementTextureTransform &tnetextr = *((X3DNodeElementTextureTransform *)*el_it);
- trans.mTranslation = tnetextr.Translation - tnetextr.Center;
- trans.mScaling = tnetextr.Scale;
- trans.mRotation = tnetextr.Rotation;
- taimat.AddProperty(&trans, 1, AI_MATKEY_UVTRANSFORM_DIFFUSE(0));
- } // else if((*el_it)->Type == X3DElemType::ENET_TextureTransform)
- } // for(std::list<X3DNodeElementBase*>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); el_it++)
- }
- void X3DImporter::Postprocess_BuildMesh(const X3DNodeElementBase &pNodeElement, aiMesh **pMesh) const {
- // check argument
- if (pMesh == nullptr) throw DeadlyImportError("Postprocess_BuildMesh. pMesh is nullptr.");
- if (*pMesh != nullptr) throw DeadlyImportError("Postprocess_BuildMesh. *pMesh must be nullptr.");
- /************************************************************************************************************************************/
- /************************************************************ Geometry2D ************************************************************/
- /************************************************************************************************************************************/
- if ((pNodeElement.Type == X3DElemType::ENET_Arc2D) || (pNodeElement.Type == X3DElemType::ENET_ArcClose2D) ||
- (pNodeElement.Type == X3DElemType::ENET_Circle2D) || (pNodeElement.Type == X3DElemType::ENET_Disk2D) ||
- (pNodeElement.Type == X3DElemType::ENET_Polyline2D) || (pNodeElement.Type == X3DElemType::ENET_Polypoint2D) ||
- (pNodeElement.Type == X3DElemType::ENET_Rectangle2D) || (pNodeElement.Type == X3DElemType::ENET_TriangleSet2D)) {
- X3DNodeElementGeometry2D &tnemesh = *((X3DNodeElementGeometry2D *)&pNodeElement); // create alias for convenience
- std::vector<aiVector3D> tarr;
- tarr.reserve(tnemesh.Vertices.size());
- for (std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it)
- tarr.push_back(*it);
- *pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices)); // create mesh from vertices using Assimp help.
- return; // mesh is build, nothing to do anymore.
- }
- /************************************************************************************************************************************/
- /************************************************************ Geometry3D ************************************************************/
- /************************************************************************************************************************************/
- //
- // Predefined figures
- //
- if ((pNodeElement.Type == X3DElemType::ENET_Box) || (pNodeElement.Type == X3DElemType::ENET_Cone) ||
- (pNodeElement.Type == X3DElemType::ENET_Cylinder) || (pNodeElement.Type == X3DElemType::ENET_Sphere)) {
- X3DNodeElementGeometry3D &tnemesh = *((X3DNodeElementGeometry3D *)&pNodeElement); // create alias for convenience
- std::vector<aiVector3D> tarr;
- tarr.reserve(tnemesh.Vertices.size());
- for (std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it)
- tarr.push_back(*it);
- *pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices)); // create mesh from vertices using Assimp help.
- return; // mesh is build, nothing to do anymore.
- }
- //
- // Parametric figures
- //
- if (pNodeElement.Type == X3DElemType::ENET_ElevationGrid) {
- X3DNodeElementElevationGrid &tnemesh = *((X3DNodeElementElevationGrid *)&pNodeElement); // create alias for convenience
- // at first create mesh from existing vertices.
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIdx, tnemesh.Vertices);
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
- X3DGeoHelper::add_normal(**pMesh, ((X3DNodeElementNormal *)*ch_it)->Value, tnemesh.NormalPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
- X3DGeoHelper::add_tex_coord(**pMesh, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_ElevationGrid)
- //
- // Indexed primitives sets
- //
- if (pNodeElement.Type == X3DElemType::ENET_IndexedFaceSet) {
- X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
- }
- }
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value,
- tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
- X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
- tnemesh.NormalPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
- X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_IndexedFaceSet)
- if (pNodeElement.Type == X3DElemType::ENET_IndexedLineSet) {
- X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- *pMesh = X3DGeoHelper::make_line_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
- }
- }
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- ai_assert(*pMesh);
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value,
- tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_IndexedLineSet)
- if ((pNodeElement.Type == X3DElemType::ENET_IndexedTriangleSet) ||
- (pNodeElement.Type == X3DElemType::ENET_IndexedTriangleFanSet) ||
- (pNodeElement.Type == X3DElemType::ENET_IndexedTriangleStripSet)) {
- X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
- }
- }
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- ai_assert(*pMesh);
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value,
- tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
- X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
- tnemesh.NormalPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
- X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \
- IndexedTriangleStripSet: " +
- ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
- return; // mesh is build, nothing to do anymore.
- } // if((pNodeElement.Type == X3DElemType::ENET_IndexedTriangleFanSet) || (pNodeElement.Type == X3DElemType::ENET_IndexedTriangleStripSet))
- if (pNodeElement.Type == X3DElemType::ENET_Extrusion) {
- X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, tnemesh.Vertices);
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_Extrusion)
- //
- // Primitives sets
- //
- if (pNodeElement.Type == X3DElemType::ENET_PointSet) {
- X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- std::vector<aiVector3D> vec_copy;
- vec_copy.reserve(((X3DNodeElementCoordinate *)*ch_it)->Value.size());
- for (std::list<aiVector3D>::const_iterator it = ((X3DNodeElementCoordinate *)*ch_it)->Value.begin();
- it != ((X3DNodeElementCoordinate *)*ch_it)->Value.end(); ++it) {
- vec_copy.push_back(*it);
- }
- *pMesh = StandardShapes::MakeMesh(vec_copy, 1);
- }
- }
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- ai_assert(*pMesh);
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, true);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, true);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_PointSet)
- if (pNodeElement.Type == X3DElemType::ENET_LineSet) {
- X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
- }
- }
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- ai_assert(*pMesh);
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, true);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, true);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_LineSet)
- if (pNodeElement.Type == X3DElemType::ENET_TriangleFanSet) {
- X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
- }
- }
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if (nullptr == *pMesh) {
- break;
- }
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
- X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
- tnemesh.NormalPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
- X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_TriangleFanSet)
- if (pNodeElement.Type == X3DElemType::ENET_TriangleSet) {
- X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- std::vector<aiVector3D> vec_copy;
- vec_copy.reserve(((X3DNodeElementCoordinate *)*ch_it)->Value.size());
- for (std::list<aiVector3D>::const_iterator it = ((X3DNodeElementCoordinate *)*ch_it)->Value.begin();
- it != ((X3DNodeElementCoordinate *)*ch_it)->Value.end(); ++it) {
- vec_copy.push_back(*it);
- }
- *pMesh = StandardShapes::MakeMesh(vec_copy, 3);
- }
- }
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- ai_assert(*pMesh);
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
- X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
- tnemesh.NormalPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
- X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_TriangleSet)
- if (pNodeElement.Type == X3DElemType::ENET_TriangleStripSet) {
- X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
- // at first search for <Coordinate> node and create mesh.
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
- }
- }
- // copy additional information from children
- for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
- ai_assert(*pMesh);
- if ((*ch_it)->Type == X3DElemType::ENET_Color)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
- X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
- } // skip because already read when mesh created.
- else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
- X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
- tnemesh.NormalPerVertex);
- else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
- X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
- else
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + ai_to_string((*ch_it)->Type) + ".");
- } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
- return; // mesh is build, nothing to do anymore.
- } // if(pNodeElement.Type == X3DElemType::ENET_TriangleStripSet)
- throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: " + ai_to_string(pNodeElement.Type) + ".");
- }
- void X3DImporter::Postprocess_BuildNode(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode, std::list<aiMesh *> &pSceneMeshList,
- std::list<aiMaterial *> &pSceneMaterialList, std::list<aiLight *> &pSceneLightList) const {
- std::list<X3DNodeElementBase *>::const_iterator chit_begin = pNodeElement.Children.begin();
- std::list<X3DNodeElementBase *>::const_iterator chit_end = pNodeElement.Children.end();
- std::list<aiNode *> SceneNode_Child;
- std::list<unsigned int> SceneNode_Mesh;
- // At first read all metadata
- Postprocess_CollectMetadata(pNodeElement, pSceneNode);
- // check if we have deal with grouping node. Which can contain transformation or switch
- if (pNodeElement.Type == X3DElemType::ENET_Group) {
- const X3DNodeElementGroup &tne_group = *((X3DNodeElementGroup *)&pNodeElement); // create alias for convenience
- pSceneNode.mTransformation = tne_group.Transformation;
- if (tne_group.UseChoice) {
- // If Choice is less than zero or greater than the number of nodes in the children field, nothing is chosen.
- if ((tne_group.Choice < 0) || ((size_t)tne_group.Choice >= pNodeElement.Children.size())) {
- chit_begin = pNodeElement.Children.end();
- chit_end = pNodeElement.Children.end();
- } else {
- for (size_t i = 0; i < (size_t)tne_group.Choice; i++)
- ++chit_begin; // forward iterator to chosen node.
- chit_end = chit_begin;
- ++chit_end; // point end iterator to next element after chosen node.
- }
- } // if(tne_group.UseChoice)
- } // if(pNodeElement.Type == X3DElemType::ENET_Group)
- // Reserve memory for fast access and check children.
- for (std::list<X3DNodeElementBase *>::const_iterator it = chit_begin; it != chit_end; ++it) { // in this loop we do not read metadata because it's already read at begin.
- if ((*it)->Type == X3DElemType::ENET_Group) {
- // if child is group then create new node and do recursive call.
- aiNode *new_node = new aiNode;
- new_node->mName = (*it)->ID;
- new_node->mParent = &pSceneNode;
- SceneNode_Child.push_back(new_node);
- Postprocess_BuildNode(**it, *new_node, pSceneMeshList, pSceneMaterialList, pSceneLightList);
- } else if ((*it)->Type == X3DElemType::ENET_Shape) {
- // shape can contain only one geometry and one appearance nodes.
- Postprocess_BuildShape(*((X3DNodeElementShape *)*it), SceneNode_Mesh, pSceneMeshList, pSceneMaterialList);
- } else if (((*it)->Type == X3DElemType::ENET_DirectionalLight) || ((*it)->Type == X3DElemType::ENET_PointLight) ||
- ((*it)->Type == X3DElemType::ENET_SpotLight)) {
- Postprocess_BuildLight(*((X3DNodeElementLight *)*it), pSceneLightList);
- } else if (!PostprocessHelper_ElementIsMetadata((*it)->Type)) // skip metadata
- {
- throw DeadlyImportError("Postprocess_BuildNode. Unknown type: " + ai_to_string((*it)->Type) + ".");
- }
- } // for(std::list<X3DNodeElementBase*>::const_iterator it = chit_begin; it != chit_end; it++)
- // copy data about children and meshes to aiNode.
- if (!SceneNode_Child.empty()) {
- std::list<aiNode *>::const_iterator it = SceneNode_Child.begin();
- pSceneNode.mNumChildren = static_cast<unsigned int>(SceneNode_Child.size());
- pSceneNode.mChildren = new aiNode *[pSceneNode.mNumChildren];
- for (size_t i = 0; i < pSceneNode.mNumChildren; i++)
- pSceneNode.mChildren[i] = *it++;
- }
- if (!SceneNode_Mesh.empty()) {
- std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
- pSceneNode.mNumMeshes = static_cast<unsigned int>(SceneNode_Mesh.size());
- pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
- for (size_t i = 0; i < pSceneNode.mNumMeshes; i++)
- pSceneNode.mMeshes[i] = *it++;
- }
- // that's all. return to previous deals
- }
- void X3DImporter::Postprocess_BuildShape(const X3DNodeElementShape &pShapeNodeElement, std::list<unsigned int> &pNodeMeshInd,
- std::list<aiMesh *> &pSceneMeshList, std::list<aiMaterial *> &pSceneMaterialList) const {
- aiMaterial *tmat = nullptr;
- aiMesh *tmesh = nullptr;
- X3DElemType mesh_type = X3DElemType::ENET_Invalid;
- unsigned int mat_ind = 0;
- for (std::list<X3DNodeElementBase *>::const_iterator it = pShapeNodeElement.Children.begin(); it != pShapeNodeElement.Children.end(); ++it) {
- if (PostprocessHelper_ElementIsMesh((*it)->Type)) {
- Postprocess_BuildMesh(**it, &tmesh);
- if (tmesh != nullptr) {
- // if mesh successfully built then add data about it to arrays
- pNodeMeshInd.push_back(static_cast<unsigned int>(pSceneMeshList.size()));
- pSceneMeshList.push_back(tmesh);
- // keep mesh type. Need above for texture coordinate generation.
- mesh_type = (*it)->Type;
- }
- } else if ((*it)->Type == X3DElemType::ENET_Appearance) {
- Postprocess_BuildMaterial(**it, &tmat);
- if (tmat != nullptr) {
- // if material successfully built then add data about it to array
- mat_ind = static_cast<unsigned int>(pSceneMaterialList.size());
- pSceneMaterialList.push_back(tmat);
- }
- }
- } // for(std::list<X3DNodeElementBase*>::const_iterator it = pShapeNodeElement.Children.begin(); it != pShapeNodeElement.Children.end(); it++)
- // associate read material with read mesh.
- if ((tmesh != nullptr) && (tmat != nullptr)) {
- tmesh->mMaterialIndex = mat_ind;
- // Check texture mapping. If material has texture but mesh has no texture coordinate then try to ask Assimp to generate texture coordinates.
- if ((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0)) {
- int32_t tm;
- aiVector3D tvec3;
- switch (mesh_type) {
- case X3DElemType::ENET_Box:
- tm = aiTextureMapping_BOX;
- break;
- case X3DElemType::ENET_Cone:
- case X3DElemType::ENET_Cylinder:
- tm = aiTextureMapping_CYLINDER;
- break;
- case X3DElemType::ENET_Sphere:
- tm = aiTextureMapping_SPHERE;
- break;
- default:
- tm = aiTextureMapping_PLANE;
- break;
- } // switch(mesh_type)
- tmat->AddProperty(&tm, 1, AI_MATKEY_MAPPING_DIFFUSE(0));
- } // if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
- } // if((tmesh != nullptr) && (tmat != nullptr))
- }
- void X3DImporter::Postprocess_CollectMetadata(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode) const {
- std::list<X3DNodeElementBase *> meta_list;
- size_t meta_idx;
- PostprocessHelper_CollectMetadata(pNodeElement, meta_list); // find metadata in current node element.
- if (!meta_list.empty()) {
- if (pSceneNode.mMetaData != nullptr) {
- throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
- }
- // copy collected metadata to output node.
- pSceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(meta_list.size()));
- meta_idx = 0;
- for (std::list<X3DNodeElementBase *>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx) {
- X3DNodeElementMeta *cur_meta = (X3DNodeElementMeta *)*it;
- // due to limitations we can add only first element of value list.
- // Add an element according to its type.
- if ((*it)->Type == X3DElemType::ENET_MetaBoolean) {
- if (((X3DNodeElementMetaBoolean *)cur_meta)->Value.size() > 0)
- pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaBoolean *)cur_meta)->Value.begin()) == true);
- } else if ((*it)->Type == X3DElemType::ENET_MetaDouble) {
- if (((X3DNodeElementMetaDouble *)cur_meta)->Value.size() > 0)
- pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, (float)*(((X3DNodeElementMetaDouble *)cur_meta)->Value.begin()));
- } else if ((*it)->Type == X3DElemType::ENET_MetaFloat) {
- if (((X3DNodeElementMetaFloat *)cur_meta)->Value.size() > 0)
- pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaFloat *)cur_meta)->Value.begin()));
- } else if ((*it)->Type == X3DElemType::ENET_MetaInteger) {
- if (((X3DNodeElementMetaInt *)cur_meta)->Value.size() > 0)
- pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaInt *)cur_meta)->Value.begin()));
- } else if ((*it)->Type == X3DElemType::ENET_MetaString) {
- if (((X3DNodeElementMetaString *)cur_meta)->Value.size() > 0) {
- aiString tstr(((X3DNodeElementMetaString *)cur_meta)->Value.begin()->data());
- pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, tstr);
- }
- } else {
- throw DeadlyImportError("Postprocess. Unknown metadata type.");
- } // if((*it)->Type == X3DElemType::ENET_Meta*) else
- } // for(std::list<X3DNodeElementBase*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++)
- } // if( !meta_list.empty() )
- }
- } // namespace Assimp
- #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
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