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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2019, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /// \file X3DImporter_Texturing.cpp
- /// \brief Parsing data from nodes of "Texturing" set of X3D.
- /// \date 2015-2016
- /// \author [email protected]
- #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
- #include "X3DImporter.hpp"
- #include "X3DImporter_Macro.hpp"
- #include "X3DXmlHelper.h"
- namespace Assimp {
- // <ImageTexture
- // DEF="" ID
- // USE="" IDREF
- // repeatS="true" SFBool
- // repeatT="true" SFBool
- // url="" MFString
- // />
- // When the url field contains no values ([]), texturing is disabled.
- void X3DImporter::readImageTexture(XmlNode &node) {
- std::string use, def;
- bool repeatS = true;
- bool repeatT = true;
- std::list<std::string> url;
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getBoolAttribute(node, "repeatS", repeatS);
- XmlParser::getBoolAttribute(node, "repeatT", repeatT);
- X3DXmlHelper::getStringListAttribute(node, "url", url);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ImageTexture, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementImageTexture(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- ((X3DNodeElementImageTexture *)ne)->RepeatS = repeatS;
- ((X3DNodeElementImageTexture *)ne)->RepeatT = repeatT;
- // Attribute "url" can contain list of strings. But we need only one - first.
- if (!url.empty())
- ((X3DNodeElementImageTexture *)ne)->URL = url.front();
- else
- ((X3DNodeElementImageTexture *)ne)->URL = "";
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "ImageTexture");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- // <TextureCoordinate
- // DEF="" ID
- // USE="" IDREF
- // point="" MFVec3f [inputOutput]
- // />
- void X3DImporter::readTextureCoordinate(XmlNode &node) {
- std::string use, def;
- std::list<aiVector2D> point;
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DListAttribute(node, "point", point);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TextureCoordinate, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementTextureCoordinate(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- ((X3DNodeElementTextureCoordinate *)ne)->Value = point;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "TextureCoordinate");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- // <TextureTransform
- // DEF="" ID
- // USE="" IDREF
- // center="0 0" SFVec2f [inputOutput]
- // rotation="0" SFFloat [inputOutput]
- // scale="1 1" SFVec2f [inputOutput]
- // translation="0 0" SFVec2f [inputOutput]
- // />
- void X3DImporter::readTextureTransform(XmlNode &node) {
- std::string use, def;
- aiVector2D center(0, 0);
- float rotation = 0;
- aiVector2D scale(1, 1);
- aiVector2D translation(0, 0);
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- X3DXmlHelper::getVector2DAttribute(node, "center", center);
- XmlParser::getFloatAttribute(node, "rotation", rotation);
- X3DXmlHelper::getVector2DAttribute(node, "scale", scale);
- X3DXmlHelper::getVector2DAttribute(node, "translation", translation);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TextureTransform, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementTextureTransform(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- ((X3DNodeElementTextureTransform *)ne)->Center = center;
- ((X3DNodeElementTextureTransform *)ne)->Rotation = rotation;
- ((X3DNodeElementTextureTransform *)ne)->Scale = scale;
- ((X3DNodeElementTextureTransform *)ne)->Translation = translation;
- // check for X3DMetadataObject childs.
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "TextureTransform");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- } // namespace Assimp
- #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
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