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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2024, assimp team
- Copyright (c) 2019 bzt
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file M3DImporter.h
- * @brief Declares the importer class to read a scene from a Model 3D file
- */
- #ifndef AI_M3DIMPORTER_H_INC
- #define AI_M3DIMPORTER_H_INC
- #ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
- #include <assimp/BaseImporter.h>
- #include <assimp/material.h>
- #include <vector>
- struct aiMesh;
- struct aiNode;
- struct aiMaterial;
- struct aiFace;
- namespace Assimp {
- class M3DWrapper;
- class M3DImporter : public BaseImporter {
- public:
- /// \brief Default constructor
- M3DImporter();
- ~M3DImporter() override = default;
- /// \brief Returns whether the class can handle the format of the given file.
- /// \remark See BaseImporter::CanRead() for details.
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
- protected:
- //! \brief Appends the supported extension.
- const aiImporterDesc *GetInfo() const override;
- //! \brief File import implementation.
- void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
- private:
- void importMaterials(const M3DWrapper &m3d);
- void importTextures(const M3DWrapper &m3d);
- void importMeshes(const M3DWrapper &m3d);
- void importBones(const M3DWrapper &m3d, unsigned int parentid, aiNode *pParent);
- void importAnimations(const M3DWrapper &m3d);
- // helper functions
- aiColor4D mkColor(uint32_t c);
- void convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid);
- aiNode *findNode(aiNode *pNode, const aiString &name);
- void calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m);
- void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces,
- std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors,
- std::vector<unsigned int> *vertexids);
- private:
- aiScene *mScene = nullptr; // the scene to import to
- };
- } // Namespace Assimp
- #endif // ASSIMP_BUILD_NO_M3D_IMPORTER
- #endif // AI_M3DIMPORTER_H_INC
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