123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319 |
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file ColladaParser.h
- * @brief Defines the parser helper class for the collada loader
- */
- #pragma once
- #ifndef AI_COLLADAPARSER_H_INC
- #define AI_COLLADAPARSER_H_INC
- #include "ColladaHelper.h"
- #include <assimp/ai_assert.h>
- #include <assimp/XmlParser.h>
- #include <map>
- namespace Assimp {
- class ZipArchiveIOSystem;
- // ------------------------------------------------------------------------------------------
- /** Parser helper class for the Collada loader.
- *
- * Does all the XML reading and builds internal data structures from it,
- * but leaves the resolving of all the references to the loader.
- */
- class ColladaParser {
- friend class ColladaLoader;
- public:
- /// Map for generic metadata as aiString.
- using StringMetaData = std::map<std::string, aiString>;
- /// Constructor from XML file.
- ColladaParser(IOSystem *pIOHandler, const std::string &pFile);
- /// Destructor
- ~ColladaParser();
- /// Attempts to read the ZAE manifest and returns the DAE to open
- static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
- /// Reads the contents of the file
- void ReadContents(XmlNode &node);
- /// Reads the structure of the file
- void ReadStructure(XmlNode &node);
- /// Reads asset information such as coordinate system information and legal blah
- void ReadAssetInfo(XmlNode &node);
- /// Reads contributor information such as author and legal blah
- void ReadContributorInfo(XmlNode &node);
- /// Reads the animation library
- void ReadAnimationLibrary(XmlNode &node);
- /// Reads the animation clip library
- void ReadAnimationClipLibrary(XmlNode &node);
- /// Unwrap controllers dependency hierarchy
- void PostProcessControllers();
- /// Re-build animations from animation clip library, if present, otherwise combine single-channel animations
- void PostProcessRootAnimations();
- /// Reads an animation into the given parent structure
- void ReadAnimation(XmlNode &node, Collada::Animation *pParent);
- /// Reads the skeleton controller library
- void ReadControllerLibrary(XmlNode &node);
- /// Reads a controller into the given mesh structure
- void ReadController(XmlNode &node, Collada::Controller &pController);
- /// Reads the image library contents
- void ReadImageLibrary(const XmlNode &node);
- /// Reads an image entry into the given image
- void ReadImage(const XmlNode &node, Collada::Image &pImage) const;
- /// Reads the material library
- void ReadMaterialLibrary(XmlNode &node);
- /// Reads the camera library
- void ReadCameraLibrary(XmlNode &node);
- /// Reads the light library
- void ReadLightLibrary(XmlNode &node);
- /// Reads the effect library
- void ReadEffectLibrary(XmlNode &node);
- /// Reads an effect entry into the given effect
- void ReadEffect(XmlNode &node, Collada::Effect &pEffect);
- /// Reads an COMMON effect profile
- void ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect);
- /// Read sampler properties
- void ReadSamplerProperties(XmlNode &node, Collada::Sampler &pSampler);
- /// Reads an effect entry containing a color or a texture defining that color
- void ReadEffectColor(XmlNode &node, aiColor4D &pColor, Collada::Sampler &pSampler);
- /// Reads an effect entry containing a float
- void ReadEffectFloat(XmlNode &node, ai_real &pFloat);
- /// Reads an effect parameter specification of any kind
- void ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam);
- /// Reads the geometry library contents
- void ReadGeometryLibrary(XmlNode &node);
- /// Reads a geometry from the geometry library.
- void ReadGeometry(XmlNode &node, Collada::Mesh &pMesh);
- /// Reads a mesh from the geometry library
- void ReadMesh(XmlNode &node, Collada::Mesh &pMesh);
- /// Reads a source element - a combination of raw data and an accessor defining
- ///things that should not be definable. Yes, that's another rant.
- void ReadSource(XmlNode &node);
- /// Reads a data array holding a number of elements, and stores it in the global library.
- /// Currently supported are array of floats and arrays of strings.
- void ReadDataArray(XmlNode &node);
- /// Reads an accessor and stores it in the global library under the given ID -
- /// accessors use the ID of the parent <source> element
- void ReadAccessor(XmlNode &node, const std::string &pID);
- /// Reads input declarations of per-vertex mesh data into the given mesh
- void ReadVertexData(XmlNode &node, Collada::Mesh &pMesh);
- /// Reads input declarations of per-index mesh data into the given mesh
- void ReadIndexData(XmlNode &node, Collada::Mesh &pMesh);
- /// Reads a single input channel element and stores it in the given array, if valid
- void ReadInputChannel(XmlNode &node, std::vector<Collada::InputChannel> &poChannels);
- /// Reads a <p> primitive index list and assembles the mesh data into the given mesh
- size_t ReadPrimitives(XmlNode &node, Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
- size_t pNumPrimitives, const std::vector<size_t> &pVCount, Collada::PrimitiveType pPrimType);
- /// Copies the data for a single primitive into the mesh, based on the InputChannels
- void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
- Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
- size_t currentPrimitive, const std::vector<size_t> &indices);
- /// Reads one triangle of a tristrip into the mesh
- void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh &pMesh,
- std::vector<Collada::InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices);
- /// Extracts a single object from an input channel and stores it in the appropriate mesh data array
- void ExtractDataObjectFromChannel(const Collada::InputChannel &pInput, size_t pLocalIndex, Collada::Mesh &pMesh);
- /// Reads the library of node hierarchies and scene parts
- void ReadSceneLibrary(XmlNode &node);
- /// Reads a scene node's contents including children and stores it in the given node
- void ReadSceneNode(XmlNode &node, Collada::Node *pNode);
-
- /// Reads a mesh reference in a node and adds it to the node's mesh list
- void ReadNodeGeometry(XmlNode &node, Collada::Node *pNode);
- /// Reads the collada scene
- void ReadScene(XmlNode &node);
- /// Processes bind_vertex_input and bind elements
- void ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl);
- /// Reads embedded textures from a ZAE archive
- void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
- protected:
- /// Converts a path read from a collada file to the usual representation
- static void UriDecodePath(aiString &ss);
- /// Calculates the resulting transformation from all the given transform steps
- aiMatrix4x4 CalculateResultTransform(const std::vector<Collada::Transform> &pTransforms) const;
- /// Determines the input data type for the given semantic string
- Collada::InputType GetTypeForSemantic(const std::string &pSemantic);
- /// Finds the item in the given library by its reference, throws if not found
- template <typename Type>
- const Type &ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const;
- private:
- /// Filename, for a verbose error message
- std::string mFileName;
- /// XML reader, member for everyday use
- XmlParser mXmlParser;
- /// All data arrays found in the file by ID. Might be referred to by actually
- /// everyone. Collada, you are a steaming pile of indirection.
- using DataLibrary = std::map<std::string, Collada::Data> ;
- DataLibrary mDataLibrary;
- /// Same for accessors which define how the data in a data array is accessed.
- using AccessorLibrary = std::map<std::string, Collada::Accessor> ;
- AccessorLibrary mAccessorLibrary;
- /// Mesh library: mesh by ID
- using MeshLibrary = std::map<std::string, Collada::Mesh *>;
- MeshLibrary mMeshLibrary;
- /// node library: root node of the hierarchy part by ID
- using NodeLibrary = std::map<std::string, Collada::Node *>;
- NodeLibrary mNodeLibrary;
- /// Image library: stores texture properties by ID
- using ImageLibrary = std::map<std::string, Collada::Image> ;
- ImageLibrary mImageLibrary;
- /// Effect library: surface attributes by ID
- using EffectLibrary = std::map<std::string, Collada::Effect> ;
- EffectLibrary mEffectLibrary;
- /// Material library: surface material by ID
- using MaterialLibrary = std::map<std::string, Collada::Material> ;
- MaterialLibrary mMaterialLibrary;
- /// Light library: surface light by ID
- using LightLibrary = std::map<std::string, Collada::Light> ;
- LightLibrary mLightLibrary;
- /// Camera library: surface material by ID
- using CameraLibrary = std::map<std::string, Collada::Camera> ;
- CameraLibrary mCameraLibrary;
- /// Controller library: joint controllers by ID
- using ControllerLibrary = std::map<std::string, Collada::Controller> ;
- ControllerLibrary mControllerLibrary;
- /// Animation library: animation references by ID
- using AnimationLibrary = std::map<std::string, Collada::Animation *> ;
- AnimationLibrary mAnimationLibrary;
- /// Animation clip library: clip animation references by ID
- using AnimationClipLibrary = std::vector<std::pair<std::string, std::vector<std::string>>> ;
- AnimationClipLibrary mAnimationClipLibrary;
- /// Pointer to the root node. Don't delete, it just points to one of the nodes in the node library.
- Collada::Node *mRootNode;
- /// Root animation container
- Collada::Animation mAnims;
- /// Size unit: how large compared to a meter
- ai_real mUnitSize;
- /// Which is the up vector
- enum { UP_X,
- UP_Y,
- UP_Z } mUpDirection;
- /// Asset metadata (global for scene)
- StringMetaData mAssetMetaData;
- /// Collada file format version
- Collada::FormatVersion mFormat;
- };
- // ------------------------------------------------------------------------------------------------
- // Finds the item in the given library by its reference, throws if not found
- template <typename Type>
- const Type &ColladaParser::ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const {
- typename std::map<std::string, Type>::const_iterator it = pLibrary.find(pURL);
- if (it == pLibrary.end()) {
- throw DeadlyImportError("Unable to resolve library reference \"", pURL, "\".");
- }
- return it->second;
- }
- } // end of namespace Assimp
- #endif // AI_COLLADAPARSER_H_INC
|