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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file NDOLoader.cpp
- * Implementation of the NDO importer class.
- */
- #ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
- #include "NDOLoader.h"
- #include <assimp/DefaultLogger.hpp>
- #include <assimp/IOSystem.hpp>
- #include <assimp/scene.h>
- #include <assimp/importerdesc.h>
- #include <assimp/StreamReader.h>
- #include <map>
- #include <limits>
- using namespace Assimp;
- static constexpr aiImporterDesc desc = {
- "Nendo Mesh Importer",
- "",
- "",
- "http://www.izware.com/nendo/index.htm",
- aiImporterFlags_SupportBinaryFlavour,
- 0,
- 0,
- 0,
- 0,
- "ndo"
- };
- // ------------------------------------------------------------------------------------------------
- // Returns whether the class can handle the format of the given file.
- bool NDOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
- {
- static const char* tokens[] = {"nendo"};
- return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens),5);
- }
- // ------------------------------------------------------------------------------------------------
- // Build a string of all file extensions supported
- const aiImporterDesc* NDOImporter::GetInfo () const
- {
- return &desc;
- }
- // ------------------------------------------------------------------------------------------------
- // Setup configuration properties for the loader
- void NDOImporter::SetupProperties(const Importer* /*pImp*/)
- {
- // nothing to be done for the moment
- }
- // ------------------------------------------------------------------------------------------------
- // Helper function to process edges and vertices for a face
- void ProcessFaceEdgesAndVertices(const NDOImporter::Object& obj,
- unsigned int start_edge, unsigned int key,
- std::vector<aiVector3D>& vertices, std::vector<unsigned int>& indices)
- {
- unsigned int cur_edge = start_edge;
- do {
- unsigned int next_edge, next_vert;
- if (key == obj.edges[cur_edge].edge[3]) {
- next_edge = obj.edges[cur_edge].edge[5];
- next_vert = obj.edges[cur_edge].edge[1];
- }
- else {
- next_edge = obj.edges[cur_edge].edge[4];
- next_vert = obj.edges[cur_edge].edge[0];
- }
- indices.push_back( static_cast<unsigned int>(vertices.size()) );
- if (next_vert < obj.vertices.size()) {
- vertices.push_back(obj.vertices[ next_vert ].val);
- }
- else {
- ASSIMP_LOG_WARN("NDOImporter: next_vert is out of bounds, skipping invalid access.");
- break;
- }
- cur_edge = next_edge;
- } while (cur_edge != start_edge);
- }
- // ------------------------------------------------------------------------------------------------
- // Imports the given file into the given scene structure.
- void NDOImporter::InternReadFile( const std::string& pFile,
- aiScene* pScene, IOSystem* pIOHandler)
- {
- auto file = pIOHandler->Open( pFile, "rb");
- if (!file) {
- throw DeadlyImportError("Nendo: Could not open ", pFile);
- }
- StreamReaderBE reader(file);
- // first 9 bytes are nendo file format ("nendo 1.n")
- const char* head = (const char*)reader.GetPtr();
- reader.IncPtr(9);
- if (strncmp("nendo ",head,6)) {
- throw DeadlyImportError("Not a Nendo file; magic signature missing");
- }
- // check if this is a supported version. if not, continue, too -- users,
- // please don't complain if it doesn't work then ...
- unsigned int file_format = 12;
- if (!strncmp("1.0",head+6,3)) {
- file_format = 10;
- ASSIMP_LOG_INFO("NDO file format is 1.0");
- }
- else if (!strncmp("1.1",head+6,3)) {
- file_format = 11;
- ASSIMP_LOG_INFO("NDO file format is 1.1");
- }
- else if (!strncmp("1.2",head+6,3)) {
- file_format = 12;
- ASSIMP_LOG_INFO("NDO file format is 1.2");
- }
- else {
- char buff[4] = {0};
- memcpy(buff, head+6, 3);
- ASSIMP_LOG_WARN( "Unrecognized nendo file format version, continuing happily ... :", buff);
- }
- reader.IncPtr(2); /* skip flags */
- if (file_format >= 12) {
- reader.IncPtr(2);
- }
- unsigned int temp = reader.GetU1();
- std::vector<Object> objects(temp); /* buffer to store all the loaded objects in */
- // read all objects
- for (unsigned int o = 0; o < objects.size(); ++o) {
- // if (file_format < 12) {
- if (!reader.GetI1()) {
- continue; /* skip over empty object */
- }
- // reader.GetI2();
- // }
- Object& obj = objects[o];
- temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- head = (const char*)reader.GetPtr();
- if (std::numeric_limits<unsigned int>::max() - 76 < temp) {
- throw DeadlyImportError("Invalid name length");
- }
- reader.IncPtr(temp + 76); /* skip unknown stuff */
- obj.name = std::string(head, temp);
- // read edge table
- temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- obj.edges.reserve(temp);
- for (unsigned int e = 0; e < temp; ++e) {
- obj.edges.emplace_back();
- Edge& edge = obj.edges.back();
- for (unsigned int i = 0; i< 8; ++i) {
- edge.edge[i] = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- }
- edge.hard = file_format >= 11 ? reader.GetU1() : 0;
- for (unsigned int i = 0; i< 8; ++i) {
- edge.color[i] = reader.GetU1();
- }
- }
- // read face table
- temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- obj.faces.reserve(temp);
- for (unsigned int e = 0; e < temp; ++e) {
- obj.faces.emplace_back();
- Face& face = obj.faces.back();
- face.elem = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- }
- // read vertex table
- temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- obj.vertices.reserve(temp);
- for (unsigned int e = 0; e < temp; ++e) {
- obj.vertices.emplace_back();
- Vertex& v = obj.vertices.back();
- v.num = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- v.val.x = reader.GetF4();
- v.val.y = reader.GetF4();
- v.val.z = reader.GetF4();
- }
- // read UVs
- temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- for (unsigned int e = 0; e < temp; ++e) {
- file_format >= 12 ? reader.GetU4() : reader.GetU2();
- }
- temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
- for (unsigned int e = 0; e < temp; ++e) {
- file_format >= 12 ? reader.GetU4() : reader.GetU2();
- }
- if (reader.GetU1()) {
- const unsigned int x = reader.GetU2(), y = reader.GetU2();
- temp = 0;
- while (temp < x*y) {
- unsigned int repeat = reader.GetU1();
- reader.GetU1();
- reader.GetU1();
- reader.GetU1();
- temp += repeat;
- }
- }
- }
- // construct a dummy node graph and add all named objects as child nodes
- aiNode* root = pScene->mRootNode = new aiNode("$NDODummyRoot");
- aiNode** cc = root->mChildren = new aiNode* [ root->mNumChildren = static_cast<unsigned int>( objects.size()) ] ();
- pScene->mMeshes = new aiMesh* [ root->mNumChildren] ();
- std::vector<aiVector3D> vertices;
- std::vector<unsigned int> indices;
- for(const Object& obj : objects) {
- aiNode* nd = *cc++ = new aiNode(obj.name);
- nd->mParent = root;
- // translated from a python dict() - a vector might be sufficient as well
- typedef std::map<unsigned int, unsigned int> FaceTable;
- FaceTable face_table;
- unsigned int n = 0;
- for(const Edge& edge : obj.edges) {
- face_table[edge.edge[2]] = n;
- face_table[edge.edge[3]] = n;
- ++n;
- }
- aiMesh* mesh = new aiMesh();
- mesh->mNumFaces=static_cast<unsigned int>(face_table.size());
- aiFace* faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
- vertices.clear();
- vertices.reserve(4 * face_table.size()); // arbitrarily chosen
- for(FaceTable::value_type& v : face_table) {
- indices.clear();
- aiFace& f = *faces++;
- ProcessFaceEdgesAndVertices(obj, v.second, v.first, vertices, indices);
- f.mIndices = new unsigned int[f.mNumIndices = static_cast<unsigned int>(indices.size())];
- std::copy(indices.begin(),indices.end(),f.mIndices);
- }
- mesh->mVertices = new aiVector3D[mesh->mNumVertices = static_cast<unsigned int>(vertices.size())];
- std::copy(vertices.begin(),vertices.end(),mesh->mVertices);
- if (mesh->mNumVertices) {
- pScene->mMeshes[pScene->mNumMeshes] = mesh;
- (nd->mMeshes = new unsigned int[nd->mNumMeshes=1])[0]=pScene->mNumMeshes++;
- }else
- delete mesh;
- }
- }
- #endif
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