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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2019, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /// \file X3DImporter_Shape.cpp
- /// \brief Parsing data from nodes of "Shape" set of X3D.
- /// \date 2015-2016
- /// \author [email protected]
- #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
- #include "X3DImporter.hpp"
- #include "X3DImporter_Macro.hpp"
- #include "X3DXmlHelper.h"
- namespace Assimp {
- void X3DImporter::readShape(XmlNode &node) {
- std::string use, def;
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Shape, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementShape(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string ¤tChildName = currentChildNode.name();
- // check for appearance node
- if (currentChildName == "Appearance") readAppearance(currentChildNode);
- // check for X3DGeometryNodes
- else if (currentChildName == "Arc2D")
- readArc2D(currentChildNode);
- else if (currentChildName == "ArcClose2D")
- readArcClose2D(currentChildNode);
- else if (currentChildName == "Circle2D")
- readCircle2D(currentChildNode);
- else if (currentChildName == "Disk2D")
- readDisk2D(currentChildNode);
- else if (currentChildName == "Polyline2D")
- readPolyline2D(currentChildNode);
- else if (currentChildName == "Polypoint2D")
- readPolypoint2D(currentChildNode);
- else if (currentChildName == "Rectangle2D")
- readRectangle2D(currentChildNode);
- else if (currentChildName == "TriangleSet2D")
- readTriangleSet2D(currentChildNode);
- else if (currentChildName == "Box")
- readBox(currentChildNode);
- else if (currentChildName == "Cone")
- readCone(currentChildNode);
- else if (currentChildName == "Cylinder")
- readCylinder(currentChildNode);
- else if (currentChildName == "ElevationGrid")
- readElevationGrid(currentChildNode);
- else if (currentChildName == "Extrusion")
- readExtrusion(currentChildNode);
- else if (currentChildName == "IndexedFaceSet")
- readIndexedFaceSet(currentChildNode);
- else if (currentChildName == "Sphere")
- readSphere(currentChildNode);
- else if (currentChildName == "IndexedLineSet")
- readIndexedLineSet(currentChildNode);
- else if (currentChildName == "LineSet")
- readLineSet(currentChildNode);
- else if (currentChildName == "PointSet")
- readPointSet(currentChildNode);
- else if (currentChildName == "IndexedTriangleFanSet")
- readIndexedTriangleFanSet(currentChildNode);
- else if (currentChildName == "IndexedTriangleSet")
- readIndexedTriangleSet(currentChildNode);
- else if (currentChildName == "IndexedTriangleStripSet")
- readIndexedTriangleStripSet(currentChildNode);
- else if (currentChildName == "TriangleFanSet")
- readTriangleFanSet(currentChildNode);
- else if (currentChildName == "TriangleSet")
- readTriangleSet(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("Shape", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if (!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- // <Appearance
- // DEF="" ID
- // USE="" IDREF
- // >
- // <!-- AppearanceChildContentModel -->
- // "Child-node content model corresponding to X3DAppearanceChildNode. Appearance can contain FillProperties, LineProperties, Material, any Texture node and
- // any TextureTransform node, in any order. No more than one instance of these nodes is allowed. Appearance may also contain multiple shaders (ComposedShader,
- // PackagedShader, ProgramShader).
- // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
- // </Appearance>
- void X3DImporter::readAppearance(XmlNode &node) {
- std::string use, def;
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Appearance, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementAppearance(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- // check for child nodes
- if (!isNodeEmpty(node)) {
- ParseHelper_Node_Enter(ne);
- for (auto currentChildNode : node.children()) {
- const std::string ¤tChildName = currentChildNode.name();
- if (currentChildName == "Material")
- readMaterial(currentChildNode);
- else if (currentChildName == "ImageTexture")
- readImageTexture(currentChildNode);
- else if (currentChildName == "TextureTransform")
- readTextureTransform(currentChildNode);
- // check for X3DMetadataObject
- else if (!checkForMetadataNode(currentChildNode))
- skipUnsupportedNode("Appearance", currentChildNode);
- }
- ParseHelper_Node_Exit();
- } // if(!isNodeEmpty(node))
- else {
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- }
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- // <Material
- // DEF="" ID
- // USE="" IDREF
- // ambientIntensity="0.2" SFFloat [inputOutput]
- // diffuseColor="0.8 0.8 0.8" SFColor [inputOutput]
- // emissiveColor="0 0 0" SFColor [inputOutput]
- // shininess="0.2" SFFloat [inputOutput]
- // specularColor="0 0 0" SFColor [inputOutput]
- // transparency="0" SFFloat [inputOutput]
- // />
- void X3DImporter::readMaterial(XmlNode &node) {
- std::string use, def;
- float ambientIntensity = 0.2f;
- float shininess = 0.2f;
- float transparency = 0;
- aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
- aiColor3D emissiveColor(0, 0, 0);
- aiColor3D specularColor(0, 0, 0);
- X3DNodeElementBase *ne(nullptr);
- MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "ambientIntensity", ambientIntensity);
- XmlParser::getFloatAttribute(node, "shininess", shininess);
- XmlParser::getFloatAttribute(node, "transparency", transparency);
- X3DXmlHelper::getColor3DAttribute(node, "diffuseColor", diffuseColor);
- X3DXmlHelper::getColor3DAttribute(node, "emissiveColor", emissiveColor);
- X3DXmlHelper::getColor3DAttribute(node, "specularColor", specularColor);
- // if "USE" defined then find already defined element.
- if (!use.empty()) {
- ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Material, ne);
- } else {
- // create and if needed - define new geometry object.
- ne = new X3DNodeElementMaterial(mNodeElementCur);
- if (!def.empty()) ne->ID = def;
- ((X3DNodeElementMaterial *)ne)->AmbientIntensity = ambientIntensity;
- ((X3DNodeElementMaterial *)ne)->Shininess = shininess;
- ((X3DNodeElementMaterial *)ne)->Transparency = transparency;
- ((X3DNodeElementMaterial *)ne)->DiffuseColor = diffuseColor;
- ((X3DNodeElementMaterial *)ne)->EmissiveColor = emissiveColor;
- ((X3DNodeElementMaterial *)ne)->SpecularColor = specularColor;
- // check for child nodes
- if (!isNodeEmpty(node))
- childrenReadMetadata(node, ne, "Material");
- else
- mNodeElementCur->Children.push_back(ne); // add made object as child to current element
- NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph
- } // if(!use.empty()) else
- }
- } // namespace Assimp
- #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
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