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- #pragma once
- #include <assimp/XmlParser.h>
- #include <assimp/types.h>
- #include <list>
- namespace Assimp {
- class X3DXmlHelper {
- public:
- static bool getColor3DAttribute(XmlNode &node, const char *attributeName, aiColor3D &color);
- static bool getVector2DAttribute(XmlNode &node, const char *attributeName, aiVector2D &vector);
- static bool getVector3DAttribute(XmlNode &node, const char *attributeName, aiVector3D &vector);
- static bool getBooleanArrayAttribute(XmlNode &node, const char *attributeName, std::vector<bool> &boolArray);
- static bool getDoubleArrayAttribute(XmlNode &node, const char *attributeName, std::vector<double> &doubleArray);
- static bool getFloatArrayAttribute(XmlNode &node, const char *attributeName, std::vector<float> &floatArray);
- static bool getInt32ArrayAttribute(XmlNode &node, const char *attributeName, std::vector<int32_t> &intArray);
- static bool getStringListAttribute(XmlNode &node, const char *attributeName, std::list<std::string> &stringArray);
- static bool getStringArrayAttribute(XmlNode &node, const char *attributeName, std::vector<std::string> &stringArray);
- static bool getVector2DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector2D> &vectorList);
- static bool getVector2DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector2D> &vectorArray);
- static bool getVector3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector3D> &vectorList);
- static bool getVector3DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector3D> &vectorArray);
- static bool getColor3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor3D> &colorList);
- static bool getColor4DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor4D> &colorList);
- };
- } // namespace Assimp
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