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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- #include <assimp/types.h>
- #include <assimp/mesh.h>
- namespace Assimp {
- // ---------------------------------------------------------------------------
- /// @brief This helper class supports some basic geometry algorithms.
- // ---------------------------------------------------------------------------
- class ASSIMP_API GeometryUtils {
- public:
- /// @brief Will calculate the area of a triangle.
- /// @param a The first vertex of the triangle.
- /// @param b The first vertex of the triangle.
- /// @param c The first vertex of the triangle.
- static ai_real heron( ai_real a, ai_real b, ai_real c );
- /// @brief Will compute the distance between 2 3D-vectors
- /// @param vA Vector a.
- /// @param vB Vector b.
- /// @return The distance.
- static ai_real distance3D( const aiVector3D &vA, const aiVector3D &vB );
- /// @brief Will calculate the area of a triangle described by a aiFace.
- /// @param face The face
- /// @param mesh The mesh containing the face
- /// @return The area.
- static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh );
- /// @brief Will calculate the intersection between a ray and a plane
- /// @param ray The ray to test for
- /// @param planePos A point on the plane
- /// @param planeNormal The plane normal to describe its orientation
- /// @param pos The position of the intersection.
- /// @return true is an intersection was detected, false if not.
- static bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, const aiVector3D& planeNormal, aiVector3D& pos);
- /// @brief Will normalize an array of vectors.
- /// @param vectorArrayIn The incoming arra of vectors.
- /// @param vectorArrayOut The normalized vectors.
- /// @param numVectors The array size.
- static void normalizeVectorArray(aiVector3D *vectorArrayIn, aiVector3D *vectorArrayOut, size_t numVectors);
- };
- } // namespace Assimp
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