PbrtExporter.h 4.1 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2025, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file PbrtExporter.h
  34. * Declares the exporter class to write a scene to a pbrt file
  35. */
  36. #ifndef AI_PBRTEXPORTER_H_INC
  37. #define AI_PBRTEXPORTER_H_INC
  38. #ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
  39. #include <assimp/types.h>
  40. #include <assimp/StreamWriter.h>
  41. #include <assimp/Exceptional.h>
  42. #include <map>
  43. #include <set>
  44. #include <string>
  45. #include <sstream>
  46. struct aiScene;
  47. struct aiNode;
  48. struct aiMaterial;
  49. struct aiMesh;
  50. namespace Assimp {
  51. class IOSystem;
  52. class IOStream;
  53. class ExportProperties;
  54. // ---------------------------------------------------------------------
  55. /** Helper class to export a given scene to a Pbrt file. */
  56. // ---------------------------------------------------------------------
  57. class PbrtExporter {
  58. public:
  59. /// Constructor for a specific scene to export
  60. PbrtExporter(const aiScene *pScene, IOSystem *pIOSystem,
  61. const std::string &path, const std::string &file);
  62. /// Destructor
  63. virtual ~PbrtExporter() = default;
  64. private:
  65. aiMatrix4x4 GetNodeTransform(const aiString &name) const;
  66. static std::string TransformAsString(const aiMatrix4x4 &m);
  67. static std::string RemoveSuffix(std::string filename);
  68. std::string CleanTextureFilename(const aiString &f, bool rewriteExtension = true) const;
  69. void WriteMetaData();
  70. void WriteWorldDefinition();
  71. void WriteCameras();
  72. void WriteCamera(int i);
  73. void WriteLights();
  74. void WriteTextures();
  75. static bool TextureHasAlphaMask(const std::string &filename);
  76. void WriteMaterials();
  77. void WriteMaterial(int i);
  78. void WriteMesh(aiMesh *mesh);
  79. void WriteInstanceDefinition(int i);
  80. void WriteGeometricObjects(aiNode *node, aiMatrix4x4 parentTransform,
  81. std::map<int, int> &meshUses);
  82. private:
  83. // the scene to export
  84. const aiScene* mScene;
  85. /// Stringstream to write all output into
  86. std::stringstream mOutput;
  87. /// The IOSystem for output
  88. IOSystem* mIOSystem;
  89. /// Path of the directory where the scene will be exported
  90. const std::string mPath;
  91. /// Name of the file (without extension) where the scene will be exported
  92. const std::string mFile;
  93. // A private set to keep track of which textures have been declared
  94. std::set<std::string> mTextureSet;
  95. // Transform to apply to the root node and all root objects such as cameras, lights, etc.
  96. aiMatrix4x4 mRootTransform;
  97. };
  98. } // namespace Assimp
  99. #endif // ASSIMP_BUILD_NO_PBRT_EXPORTER
  100. #endif // AI_PBRTEXPORTER_H_INC