ComputeUVMappingProcess.h 4.9 KB

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  1. /*
  2. Open Asset Import Library (assimp)
  3. ----------------------------------------------------------------------
  4. Copyright (c) 2006-2025, assimp team
  5. All rights reserved.
  6. Redistribution and use of this software in source and binary forms,
  7. with or without modification, are permitted provided that the
  8. following conditions are met:
  9. * Redistributions of source code must retain the above
  10. copyright notice, this list of conditions and the
  11. following disclaimer.
  12. * Redistributions in binary form must reproduce the above
  13. copyright notice, this list of conditions and the
  14. following disclaimer in the documentation and/or other
  15. materials provided with the distribution.
  16. * Neither the name of the assimp team, nor the names of its
  17. contributors may be used to endorse or promote products
  18. derived from this software without specific prior
  19. written permission of the assimp team.
  20. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. ----------------------------------------------------------------------
  32. */
  33. /** @file Defines a post processing step to compute UV coordinates
  34. from abstract mappings, such as box or spherical*/
  35. #ifndef AI_COMPUTEUVMAPPING_H_INC
  36. #define AI_COMPUTEUVMAPPING_H_INC
  37. #include "Common/BaseProcess.h"
  38. #include <assimp/mesh.h>
  39. #include <assimp/material.h>
  40. #include <assimp/types.h>
  41. class ComputeUVMappingTest;
  42. namespace Assimp {
  43. // ---------------------------------------------------------------------------
  44. /** ComputeUVMappingProcess - converts special mappings, such as spherical,
  45. * cylindrical or boxed to proper UV coordinates for rendering.
  46. */
  47. class ComputeUVMappingProcess : public BaseProcess {
  48. public:
  49. ComputeUVMappingProcess() = default;
  50. ~ComputeUVMappingProcess() override = default;
  51. // -------------------------------------------------------------------
  52. /** Returns whether the processing step is present in the given flag field.
  53. * @param pFlags The processing flags the importer was called with. A bitwise
  54. * combination of #aiPostProcessSteps.
  55. * @return true if the process is present in this flag fields, false if not.
  56. */
  57. bool IsActive( unsigned int pFlags) const override;
  58. // -------------------------------------------------------------------
  59. /** Executes the post processing step on the given imported data.
  60. * At the moment a process is not supposed to fail.
  61. * @param pScene The imported data to work at.
  62. */
  63. void Execute( aiScene* pScene) override;
  64. protected:
  65. // -------------------------------------------------------------------
  66. /** Computes spherical UV coordinates for a mesh
  67. *
  68. * @param mesh Mesh to be processed
  69. * @param axis Main axis
  70. * @param out Receives output UV coordinates
  71. */
  72. void ComputeSphereMapping(aiMesh* mesh,const aiVector3D& axis,
  73. aiVector3D* out);
  74. // -------------------------------------------------------------------
  75. /** Computes cylindrical UV coordinates for a mesh
  76. *
  77. * @param mesh Mesh to be processed
  78. * @param axis Main axis
  79. * @param out Receives output UV coordinates
  80. */
  81. void ComputeCylinderMapping(aiMesh* mesh,const aiVector3D& axis,
  82. aiVector3D* out);
  83. // -------------------------------------------------------------------
  84. /** Computes planar UV coordinates for a mesh
  85. *
  86. * @param mesh Mesh to be processed
  87. * @param axis Main axis
  88. * @param out Receives output UV coordinates
  89. */
  90. void ComputePlaneMapping(aiMesh* mesh,const aiVector3D& axis,
  91. aiVector3D* out);
  92. // -------------------------------------------------------------------
  93. /** Computes cubic UV coordinates for a mesh
  94. *
  95. * @param mesh Mesh to be processed
  96. * @param out Receives output UV coordinates
  97. */
  98. void ComputeBoxMapping(aiMesh* mesh, aiVector3D* out);
  99. private:
  100. // temporary structure to describe a mapping
  101. struct MappingInfo {
  102. explicit MappingInfo(aiTextureMapping _type)
  103. : type (_type)
  104. , axis (0.f,1.f,0.f)
  105. , uv (0u)
  106. {}
  107. aiTextureMapping type;
  108. aiVector3D axis;
  109. unsigned int uv;
  110. bool operator== (const MappingInfo& other) {
  111. return type == other.type && axis == other.axis;
  112. }
  113. };
  114. };
  115. } // end of namespace Assimp
  116. #endif // AI_COMPUTEUVMAPPING_H_INC