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- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file Defines a (dummy) post processing step to validate the loader's
- * output data structure (for debugging)
- */
- #ifndef AI_VALIDATEPROCESS_H_INC
- #define AI_VALIDATEPROCESS_H_INC
- #include <assimp/types.h>
- #include <assimp/material.h>
- #include "Common/BaseProcess.h"
- struct aiBone;
- struct aiMesh;
- struct aiAnimation;
- struct aiNodeAnim;
- struct aiMeshMorphAnim;
- struct aiTexture;
- struct aiMaterial;
- struct aiNode;
- struct aiString;
- struct aiCamera;
- struct aiLight;
- namespace Assimp {
- // --------------------------------------------------------------------------------------
- /** Validates the whole ASSIMP scene data structure for correctness.
- * ImportErrorException is thrown of the scene is corrupt.*/
- // --------------------------------------------------------------------------------------
- class ValidateDSProcess : public BaseProcess {
- public:
- // -------------------------------------------------------------------
- /// The default class constructor / destructor.
- ValidateDSProcess();
- ~ValidateDSProcess() override = default;
- // -------------------------------------------------------------------
- bool IsActive( unsigned int pFlags) const override;
- // -------------------------------------------------------------------
- void Execute( aiScene* pScene) override;
- protected:
- // -------------------------------------------------------------------
- /** Report a validation error. This will throw an exception,
- * control won't return.
- * @param msg Format string for sprintf().*/
- AI_WONT_RETURN void ReportError(const char* msg,...) AI_WONT_RETURN_SUFFIX;
- // -------------------------------------------------------------------
- /** Report a validation warning. This won't throw an exception,
- * control will return to the caller.
- * @param msg Format string for sprintf().*/
- void ReportWarning(const char* msg,...);
- // -------------------------------------------------------------------
- /** Validates a mesh
- * @param pMesh Input mesh*/
- void Validate( const aiMesh* pMesh);
- // -------------------------------------------------------------------
- /** Validates a bone
- * @param pMesh Input mesh
- * @param pBone Input bone*/
- void Validate( const aiMesh* pMesh,const aiBone* pBone,float* afSum);
- // -------------------------------------------------------------------
- /** Validates an animation
- * @param pAnimation Input animation*/
- void Validate( const aiAnimation* pAnimation);
- // -------------------------------------------------------------------
- /** Validates a material
- * @param pMaterial Input material*/
- void Validate( const aiMaterial* pMaterial);
- // -------------------------------------------------------------------
- /** Search the material data structure for invalid or corrupt
- * texture keys.
- * @param pMaterial Input material
- * @param type Type of the texture*/
- void SearchForInvalidTextures(const aiMaterial* pMaterial,
- aiTextureType type);
- // -------------------------------------------------------------------
- /** Validates a texture
- * @param pTexture Input texture*/
- void Validate( const aiTexture* pTexture);
- // -------------------------------------------------------------------
- /** Validates a light source
- * @param pLight Input light
- */
- void Validate( const aiLight* pLight);
- // -------------------------------------------------------------------
- /** Validates a camera
- * @param pCamera Input camera*/
- void Validate( const aiCamera* pCamera);
- // -------------------------------------------------------------------
- /** Validates a bone animation channel
- * @param pAnimation Animation channel.
- * @param pBoneAnim Input bone animation */
- void Validate( const aiAnimation* pAnimation,
- const aiNodeAnim* pBoneAnim);
- /** Validates a mesh morph animation channel.
- * @param pAnimation Input animation.
- * @param pMeshMorphAnim Mesh morph animation channel.
- * */
- void Validate( const aiAnimation* pAnimation,
- const aiMeshMorphAnim* pMeshMorphAnim);
- // -------------------------------------------------------------------
- /** Validates a node and all of its subnodes
- * @param Node Input node*/
- void Validate( const aiNode* pNode);
- // -------------------------------------------------------------------
- /** Validates a string
- * @param pString Input string*/
- void Validate( const aiString* pString);
- private:
- // template to validate one of the aiScene::mXXX arrays
- template <typename T>
- inline void DoValidation(T** array, unsigned int size,
- const char* firstName, const char* secondName);
- // extended version: checks whether T::mName occurs twice
- template <typename T>
- inline void DoValidationEx(T** array, unsigned int size,
- const char* firstName, const char* secondName);
- // extension to the first template which does also search
- // the nodegraph for an item with the same name
- template <typename T>
- inline void DoValidationWithNameCheck(T** array, unsigned int size,
- const char* firstName, const char* secondName);
- aiScene* mScene;
- };
- } // end of namespace Assimp
- #endif // AI_VALIDATEPROCESS_H_INC
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