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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file OBJMATERIAL.h
- * @brief Obj-specific material macros
- *
- */
- #ifndef AI_OBJMATERIAL_H_INC
- #define AI_OBJMATERIAL_H_INC
- #ifdef __GNUC__
- # pragma GCC system_header
- #endif
- #include <assimp/material.h>
- // ---------------------------------------------------------------------------
- // the original illum property
- #define AI_MATKEY_OBJ_ILLUM "$mat.illum", 0, 0
- // ---------------------------------------------------------------------------
- // ---------------------------------------------------------------------------
- // Pure key names for all obj texture-related properties
- //! @cond MATS_DOC_FULL
- // support for bump -bm
- #define _AI_MATKEY_OBJ_BUMPMULT_BASE "$tex.bumpmult"
- //! @endcond
- // ---------------------------------------------------------------------------
- #define AI_MATKEY_OBJ_BUMPMULT(type, N) _AI_MATKEY_OBJ_BUMPMULT_BASE, type, N
- //! @cond MATS_DOC_FULL
- #define AI_MATKEY_OBJ_BUMPMULT_NORMALS(N) \
- AI_MATKEY_OBJ_BUMPMULT(aiTextureType_NORMALS, N)
- #define AI_MATKEY_OBJ_BUMPMULT_HEIGHT(N) \
- AI_MATKEY_OBJ_BUMPMULT(aiTextureType_HEIGHT, N)
- //! @endcond
- #endif
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