123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246 |
- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2025, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file vector2.inl
- * @brief Inline implementation of aiVector2t<TReal> operators
- */
- #pragma once
- #ifndef AI_VECTOR2D_INL_INC
- #define AI_VECTOR2D_INL_INC
- #ifdef __GNUC__
- # pragma GCC system_header
- #endif
- #ifdef __cplusplus
- #include <assimp/vector2.h>
- #include <cmath>
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- template <typename TOther>
- aiVector2t<TReal>::operator aiVector2t<TOther> () const {
- return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y));
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- inline
- void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
- x = pX; y = pY;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- inline
- TReal aiVector2t<TReal>::SquareLength() const {
- return x*x + y*y;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- inline
- TReal aiVector2t<TReal>::Length() const {
- return std::sqrt( SquareLength());
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- inline
- aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
- *this /= Length();
- return *this;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- inline
- const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
- x += o.x; y += o.y;
- return *this;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- inline
- const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
- x -= o.x; y -= o.y;
- return *this;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- inline
- const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
- x *= f; y *= f;
- return *this;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- inline
- const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
- x /= f; y /= f;
- return *this;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- inline
- TReal aiVector2t<TReal>::operator[](unsigned int i) const {
- switch (i) {
- case 0:
- return x;
- case 1:
- return y;
- default:
- break;
- }
- return x;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- inline
- bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
- return x == other.x && y == other.y;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- inline
- bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
- return x != other.x || y != other.y;
- }
- // ---------------------------------------------------------------------------
- template<typename TReal>
- inline
- bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
- return
- std::abs(x - other.x) <= epsilon &&
- std::abs(y - other.y) <= epsilon;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- inline
- aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
- x = y = f;
- return *this;
- }
- // ------------------------------------------------------------------------------------------------
- template <typename TReal>
- inline
- const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
- return aiVector2t(x*o.x,y*o.y);
- }
- // ------------------------------------------------------------------------------------------------
- // symmetric addition
- template <typename TReal>
- inline
- aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
- return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
- }
- // ------------------------------------------------------------------------------------------------
- // symmetric subtraction
- template <typename TReal>
- inline
- aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
- return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
- }
- // ------------------------------------------------------------------------------------------------
- // scalar product
- template <typename TReal>
- inline
- TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
- return v1.x*v2.x + v1.y*v2.y;
- }
- // ------------------------------------------------------------------------------------------------
- // scalar multiplication
- template <typename TReal>
- inline
- aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v) {
- return aiVector2t<TReal>( f*v.x, f*v.y);
- }
- // ------------------------------------------------------------------------------------------------
- // and the other way around
- template <typename TReal>
- inline
- aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f) {
- return aiVector2t<TReal>( f*v.x, f*v.y);
- }
- // ------------------------------------------------------------------------------------------------
- // scalar division
- template <typename TReal>
- inline
- aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f) {
- return v * (1/f);
- }
- // ------------------------------------------------------------------------------------------------
- // vector division
- template <typename TReal>
- inline
- aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2) {
- return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
- }
- // ------------------------------------------------------------------------------------------------
- // vector negation
- template <typename TReal>
- inline
- aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v) {
- return aiVector2t<TReal>( -v.x, -v.y);
- }
- #endif
- #endif // AI_VECTOR2D_INL_INC
|